| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| | | * | | | | | | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | 2015-02-02 | 4 | -10/+27 | |
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| | | * | | | | | | | Working TileMap tile transpose transform. | Carl Olsson | 2015-02-02 | 3 | -7/+23 | |
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| | | * | | | | | | | Prep for tile transpose transform. | Carl Olsson | 2015-01-19 | 7 | -18/+65 | |
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| | * | | | | | | | | Changed the tooltip message for instancing a scene. | Nathan Warden | 2015-02-19 | 1 | -1/+1 | |
| | | |_|_|_|_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Old wording was misleading as it gave the impression that you could select any node from another scene. - New wording matches the functionality that you instance the entire scene as a single node. | |||||
| | * | | | | | | | -Some more work on 2D Lights (NOT FUNCTIONAL YET!) | reduz | 2015-02-16 | 1 | -0/+0 | |
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| * | | | | | | | Renamed "snap to offset" to "snap relative". Better conveys meaning. | Carl Olsson | 2015-02-20 | 2 | -17/+17 | |
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| * | | | | | | | Better 2D Snapping | Carl Olsson | 2015-02-15 | 13 | -254/+294 | |
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Consolidated duplicate snapping functions into CanvasItemEditor. Allow non-square grids. Add grid origin offsets. Allow seperate toggling of grid display. Add rotation snapping. Add offset snapping. | |||||
| * | | | | | | Merge pull request #1362 from not-surt/tile_map_body_mode | Juan Linietsky | 2015-02-14 | 1 | -6/+8 | |
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | Added body mode property for TileMap as kinematic body | |||||
| | * | | | | | | Added body mode property to TileMap to select between static and kinematic ↵ | Carl Olsson | 2015-02-13 | 1 | -6/+8 | |
| | | |_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | physics bodies. Kinematic allow use of TileMaps for moving platforms for example. Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too. And in order to fix the tileset I need to activate snapping for collision polygon vertices. | |||||
| * / | | | | | New Navigation & Pathfinding support for 2D | Juan Linietsky | 2015-02-14 | 6 | -0/+651 | |
| |/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent) | |||||
| * | | | | | Merge pull request #1346 from Nulifier/import-plugin | Juan Linietsky | 2015-02-11 | 4 | -10/+62 | |
| |\ \ \ \ \ | | | | | | | | | | | | | Added the ability to add and remove editor import plugins. | |||||
| | * | | | | | Added get_gui_base to the EditorNode class to allow for import plugins to ↵ | Jeffrey Steward | 2015-02-10 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | create centered Popups. This is the function used by all the built-in import plugins. Without this, the only alternative is to add it to the EditorNode itself which messes up auto-centering and sizing. | |||||
| | * | | | | | Added the ability to add and remove editor import plugins. | Jeffrey Steward | 2015-02-09 | 4 | -10/+62 | |
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| * | | | | | Merge pull request #1174 from adolson/autoreload-edited-scripts | Juan Linietsky | 2015-02-09 | 1 | -1/+5 | |
| |\ \ \ \ \ | | | | | | | | | | | | | add option to automatically reload changed scripts | |||||
| | * | | | | | fixes | Dana Olson | 2015-01-17 | 1 | -1/+2 | |
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| | * | | | | | add option to automatically reload changed scripts | Dana Olson | 2015-01-10 | 1 | -1/+4 | |
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| * | | | | | | Merge pull request #1243 from NateWardawg/ChangeRunSceneToRunProject | Juan Linietsky | 2015-02-09 | 1 | -1/+1 | |
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | Changed the "Start the scene (F5)." tooltip to say "Play the project (F5)." | |||||
| | * | | | | | | Changed the "Start the scene (F5)." tooltip to say "Play the project (F5)." | Nathan Warden | 2015-01-16 | 1 | -1/+1 | |
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| * | | | | | | | Merge pull request #1271 from NateWardawg/NestedSceneFix | Juan Linietsky | 2015-02-09 | 2 | -1/+33 | |
| |\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | Pr - Fixed a bug where a user could add a cyclical dependency, causing a crash. | |||||
| | * | | | | | | | Fixed a bug where if a scene hadn't been saved it would find a cyclical ↵ | Nathan Warden | 2015-01-20 | 1 | -5/+9 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | dependency. | |||||
| | * | | | | | | | Fixed a bug where a user could add a cyclical dependency, causing a crash. | Nathan Warden | 2015-01-19 | 2 | -1/+29 | |
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| * | | | | | | | Show a confirmation for the revert action. | Felix Laurie von Massenbach | 2015-01-27 | 1 | -1/+8 | |
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| * | | | | | | | Move the Revert Scene menu item to be less intrusive. | Felix Laurie von Massenbach | 2015-01-26 | 1 | -2/+2 | |
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| * | | | | | | | Add a revert menu item. | Felix Laurie von Massenbach | 2015-01-25 | 2 | -0/+15 | |
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| * | | | | | | fixed world vertex issues in canvas item shader | Juan Linietsky | 2015-01-21 | 1 | -1/+1 | |
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| * | | | | | | Visual Shader Editing for 2D | Juan Linietsky | 2015-01-20 | 3 | -9/+26 | |
| |/ / / / / | | | | | | | | | | | | | | | | Editing 2D shaders with visual editor seems to work now. | |||||
| * | | | | | Color Ramp and Curve Map added to visual shader editing. | Juan Linietsky | 2015-01-19 | 5 | -3/+906 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | Added Color Ramp and Curve Map to shader nodes. Fixed an issue that crashed Godot Editor right when opened. | |||||
| * | | | | | -intentional breakage of shader graph to fix issues, existing graphs will be ↵ | Juan Linietsky | 2015-01-18 | 1 | -1/+1 | |
| | |_|/ / |/| | | | | | | | | | | | broken, sorry :( | |||||
| * | | | | Merge pull request #1181 from adolson/duplicate-node-naming-prefs | Juan Linietsky | 2015-01-17 | 2 | -5/+23 | |
| |\ \ \ \ | | | | | | | | | | | fix naming of duplicated nodes, closes #1161 | |||||
| | * | | | | fix naming of duplicated nodes, closes #1161, adds separator character ↵ | Dana Olson | 2015-01-11 | 2 | -5/+23 | |
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| * | | | | Merge pull request #1204 from marynate/PR-new-default-theme | Juan Linietsky | 2015-01-17 | 101 | -3/+3 | |
| |\ \ \ \ | | | | | | | | | | | new default theme | |||||
| | * | | | | More desaturated icons | Ralf Hölzemer | 2015-01-15 | 4 | -0/+0 | |
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| | * | | | | New iteration of the theme | Ralf Hölzemer | 2015-01-15 | 2 | -3/+3 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - try to implement ndee's mockup from the forum - new color palette - get rid of most gradients probably needs some more tweaks | |||||
| | * | | | | New neutral default theme | Ralf Hölzemer | 2015-01-15 | 97 | -3/+3 | |
| | | |/ / | |/| | | | | | | | | | | | | | | | | | | - desaturated UI elements to grey - desaturated all near-white icons to grey - changed some hardcoded colors | |||||
| * | | | | Merge pull request #1225 from marynate/PR-script-editor-close-tab | Juan Linietsky | 2015-01-17 | 1 | -4/+7 | |
| |\ \ \ \ | | | | | | | | | | | Only show Close Tab confirmation when script has unsaved change | |||||
| | * | | | | Only show Close Tab confirmation when script has unsaved change;Update Close ↵ | marynate | 2015-01-15 | 1 | -4/+7 | |
| | |/ / / | | | | | | | | | | | | | Tab message to emphasize the fact script will be saved when closing tab;Stop dumping 'applying code' message to console | |||||
| * | | | | Merge pull request #1227 from marynate/PR-editor-line-color | Juan Linietsky | 2015-01-17 | 3 | -0/+3 | |
| |\ \ \ \ | | | | | | | | | | | Add current_line_color editor setting for script and shader editor | |||||
| | * | | | | Add current_line_color ediotr setting for script and shader editor | marynate | 2015-01-15 | 3 | -0/+3 | |
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| * / / / | Wrapped duplicated CellOp generation code in a function and added TileMap ↵ | Carl Olsson | 2015-01-17 | 2 | -39/+46 | |
| |/ / / | | | | | | | | | | tile picking with Ctrl+LMB. | |||||
| * | | | Merge pull request #1215 from Qwertie-/PR-GUI | Juan Linietsky | 2015-01-14 | 1 | -1/+1 | |
| |\ \ \ | | | | | | | | | Fixed typo in error message | |||||
| | * | | | Fixed typo in message | Luke Picciau | 2015-01-14 | 1 | -1/+1 | |
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| * | | | | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-01-13 | 8 | -57/+49 | |
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| | * | | | | 2D shader progress | reduz | 2015-01-11 | 7 | -55/+47 | |
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| | * | | | | Fixes #1160 | BenH | 2015-01-11 | 1 | -2/+2 | |
| | | |/ / | |/| | | | | | | | | | | | | | | Fixed curve handles not taking current zoom level into consideration when being dragged | |||||
| * / | | | fixes | Juan Linietsky | 2015-01-13 | 2 | -1/+6 | |
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| * | | | Merge branch 'fix_debug_process_exited_alert' | Maximillian | 2015-01-08 | 1 | -2/+0 | |
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| | * | | | Fix process being debugged has exited pop up #1128 | Maximillian | 2015-01-08 | 1 | -2/+0 | |
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| * | | | | Merge branch 'master' of https://github.com/okamstudio/godot | Maximillian | 2015-01-08 | 2 | -17/+66 | |
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| | * | | | Fixes to GraphEdit: | Juan Linietsky | 2015-01-08 | 2 | -9/+37 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -Working area is bigger now, solves #1148 -Using Position now works, fixes #1141 -RGB ops now work, fixes #1139 -Missing bindings to GraphEdit and GraphNode added -Shader Graph Editor Shows errors on cyclic links and missing connections | |||||
| | * | | | -Fixed matrix and vec+scalar multiplication issues, fixes #1143 | Juan Linietsky | 2015-01-07 | 1 | -7/+28 | |
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