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| | * | | | | | Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-024-10/+27
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| | * | | | | | | Working TileMap tile transpose transform.Carl Olsson2015-02-023-7/+23
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| | * | | | | | | Prep for tile transpose transform.Carl Olsson2015-01-197-18/+65
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| * | | | | | | | Changed the tooltip message for instancing a scene.Nathan Warden2015-02-191-1/+1
| | |_|_|_|_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Old wording was misleading as it gave the impression that you could select any node from another scene. - New wording matches the functionality that you instance the entire scene as a single node.
| * | | | | | | -Some more work on 2D Lights (NOT FUNCTIONAL YET!)reduz2015-02-161-0/+0
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* | | | | | | Renamed "snap to offset" to "snap relative". Better conveys meaning.Carl Olsson2015-02-202-17/+17
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* | | | | | | Better 2D SnappingCarl Olsson2015-02-1513-254/+294
|/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Consolidated duplicate snapping functions into CanvasItemEditor. Allow non-square grids. Add grid origin offsets. Allow seperate toggling of grid display. Add rotation snapping. Add offset snapping.
* | | | | | Merge pull request #1362 from not-surt/tile_map_body_modeJuan Linietsky2015-02-141-6/+8
|\ \ \ \ \ \ | | | | | | | | | | | | | | Added body mode property for TileMap as kinematic body
| * | | | | | Added body mode property to TileMap to select between static and kinematic ↵Carl Olsson2015-02-131-6/+8
| | |_|/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | physics bodies. Kinematic allow use of TileMaps for moving platforms for example. Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too. And in order to fix the tileset I need to activate snapping for collision polygon vertices.
* / | | | | New Navigation & Pathfinding support for 2DJuan Linietsky2015-02-146-0/+651
|/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent)
* | | | | Merge pull request #1346 from Nulifier/import-pluginJuan Linietsky2015-02-114-10/+62
|\ \ \ \ \ | | | | | | | | | | | | Added the ability to add and remove editor import plugins.
| * | | | | Added get_gui_base to the EditorNode class to allow for import plugins to ↵Jeffrey Steward2015-02-101-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | create centered Popups. This is the function used by all the built-in import plugins. Without this, the only alternative is to add it to the EditorNode itself which messes up auto-centering and sizing.
| * | | | | Added the ability to add and remove editor import plugins.Jeffrey Steward2015-02-094-10/+62
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* | | | | Merge pull request #1174 from adolson/autoreload-edited-scriptsJuan Linietsky2015-02-091-1/+5
|\ \ \ \ \ | | | | | | | | | | | | add option to automatically reload changed scripts
| * | | | | fixesDana Olson2015-01-171-1/+2
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| * | | | | add option to automatically reload changed scriptsDana Olson2015-01-101-1/+4
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* | | | | | Merge pull request #1243 from NateWardawg/ChangeRunSceneToRunProjectJuan Linietsky2015-02-091-1/+1
|\ \ \ \ \ \ | | | | | | | | | | | | | | Changed the "Start the scene (F5)." tooltip to say "Play the project (F5)."
| * | | | | | Changed the "Start the scene (F5)." tooltip to say "Play the project (F5)."Nathan Warden2015-01-161-1/+1
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* | | | | | | Merge pull request #1271 from NateWardawg/NestedSceneFixJuan Linietsky2015-02-092-1/+33
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Pr - Fixed a bug where a user could add a cyclical dependency, causing a crash.
| * | | | | | | Fixed a bug where if a scene hadn't been saved it would find a cyclical ↵Nathan Warden2015-01-201-5/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | dependency.
| * | | | | | | Fixed a bug where a user could add a cyclical dependency, causing a crash.Nathan Warden2015-01-192-1/+29
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* | | | | | | Show a confirmation for the revert action.Felix Laurie von Massenbach2015-01-271-1/+8
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* | | | | | | Move the Revert Scene menu item to be less intrusive.Felix Laurie von Massenbach2015-01-261-2/+2
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* | | | | | | Add a revert menu item.Felix Laurie von Massenbach2015-01-252-0/+15
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* | | | | | fixed world vertex issues in canvas item shaderJuan Linietsky2015-01-211-1/+1
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* | | | | | Visual Shader Editing for 2DJuan Linietsky2015-01-203-9/+26
|/ / / / / | | | | | | | | | | | | | | | Editing 2D shaders with visual editor seems to work now.
* | | | | Color Ramp and Curve Map added to visual shader editing.Juan Linietsky2015-01-195-3/+906
| | | | | | | | | | | | | | | | | | | | | | | | | Added Color Ramp and Curve Map to shader nodes. Fixed an issue that crashed Godot Editor right when opened.
* | | | | -intentional breakage of shader graph to fix issues, existing graphs will be ↵Juan Linietsky2015-01-181-1/+1
| |_|/ / |/| | | | | | | | | | | broken, sorry :(
* | | | Merge pull request #1181 from adolson/duplicate-node-naming-prefsJuan Linietsky2015-01-172-5/+23
|\ \ \ \ | | | | | | | | | | fix naming of duplicated nodes, closes #1161
| * | | | fix naming of duplicated nodes, closes #1161, adds separator character ↵Dana Olson2015-01-112-5/+23
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* | | | Merge pull request #1204 from marynate/PR-new-default-themeJuan Linietsky2015-01-17101-3/+3
|\ \ \ \ | | | | | | | | | | new default theme
| * | | | More desaturated iconsRalf Hölzemer2015-01-154-0/+0
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| * | | | New iteration of the themeRalf Hölzemer2015-01-152-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - try to implement ndee's mockup from the forum - new color palette - get rid of most gradients probably needs some more tweaks
| * | | | New neutral default themeRalf Hölzemer2015-01-1597-3/+3
| | |/ / | |/| | | | | | | | | | | | | | | | | | - desaturated UI elements to grey - desaturated all near-white icons to grey - changed some hardcoded colors
* | | | Merge pull request #1225 from marynate/PR-script-editor-close-tabJuan Linietsky2015-01-171-4/+7
|\ \ \ \ | | | | | | | | | | Only show Close Tab confirmation when script has unsaved change
| * | | | Only show Close Tab confirmation when script has unsaved change;Update Close ↵marynate2015-01-151-4/+7
| |/ / / | | | | | | | | | | | | Tab message to emphasize the fact script will be saved when closing tab;Stop dumping 'applying code' message to console
* | | | Merge pull request #1227 from marynate/PR-editor-line-colorJuan Linietsky2015-01-173-0/+3
|\ \ \ \ | | | | | | | | | | Add current_line_color editor setting for script and shader editor
| * | | | Add current_line_color ediotr setting for script and shader editormarynate2015-01-153-0/+3
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* / / / Wrapped duplicated CellOp generation code in a function and added TileMap ↵Carl Olsson2015-01-172-39/+46
|/ / / | | | | | | | | | tile picking with Ctrl+LMB.
* | | Merge pull request #1215 from Qwertie-/PR-GUIJuan Linietsky2015-01-141-1/+1
|\ \ \ | | | | | | | | Fixed typo in error message
| * | | Fixed typo in messageLuke Picciau2015-01-141-1/+1
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* | | | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-01-138-57/+49
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| * | | | 2D shader progressreduz2015-01-117-55/+47
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| * | | | Fixes #1160BenH2015-01-111-2/+2
| | |/ / | |/| | | | | | | | | | | | | | Fixed curve handles not taking current zoom level into consideration when being dragged
* / | | fixesJuan Linietsky2015-01-132-1/+6
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* | | Merge branch 'fix_debug_process_exited_alert'Maximillian2015-01-081-2/+0
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| * | | Fix process being debugged has exited pop up #1128Maximillian2015-01-081-2/+0
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* | | | Merge branch 'master' of https://github.com/okamstudio/godotMaximillian2015-01-082-17/+66
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| * | | Fixes to GraphEdit:Juan Linietsky2015-01-082-9/+37
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -Working area is bigger now, solves #1148 -Using Position now works, fixes #1141 -RGB ops now work, fixes #1139 -Missing bindings to GraphEdit and GraphNode added -Shader Graph Editor Shows errors on cyclic links and missing connections
| * | | -Fixed matrix and vec+scalar multiplication issues, fixes #1143Juan Linietsky2015-01-071-7/+28
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