| Commit message (Collapse) | Author | Age | Files | Lines |
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Clear output console (Button + clear on Play)
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This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools.
If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :)
Summary of Changes
-New Filesystem dock, with filesystem & tree view modes.
-New refactoring tools, to change or fix dependencies.
-Quick search dialog, to quickly search any file
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-It is now really easy to deploy an android build with debug, and debug it
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-setting/clearing breakpoints during run-time now works
-multi-line strings resulted in wrong line numbers in bytecode, fixed
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shows the list of errors that happened during running the game, traces
can be analyzed
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removing node in live debugging fixed
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1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
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and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized.
WARNING: Tested and it seems to work, but if something breaks, please report.
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-properly completes text arguments
-includes the "/root" autoloads
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closes #2175
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set initial flag 'show_hidden_files' for file dialogs in project manager initialization
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initialization
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Animation player set_steps fix
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animation added
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Pr-Script editor
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added GDscript bidings for UndoRedo class
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- registered UndoRedo
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-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
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-ability to make dock position configurable, and it gets saved
-editor starts maximized default
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Replace color phases with color ramp for Particles2D. (need some review/guidance)
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-fixed deadlock on previews thread
-fixed compilation errors on unix
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Conflicts:
tools/editor/io_plugins/editor_texture_import_plugin.cpp
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-add tab support to richtextlabel
-some click fixes to audio stream resampled
-ability to import largetextures (dialog)
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-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
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-fix crash bug in physics motion, closes #1993
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-same-value link keys
-new layout
-forward, backwards playback
-integrated curve/property editor
-auto increment sprite frame after insert
-copy & paste animation resoucres
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