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| * | | | | | | | Make the setting unix-only.est312015-11-302-11/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | For this, put the detection into the OS class and its subclass.
| * | | | | | | | Add way to look for templates at system wide level tooest312015-11-304-15/+72
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Useful for everybody wanting to package godot. Fixes #1026. -> Retain the old behaviour: path in error msg only when exporting. -> User templates override system templates
* | | | | | | | | Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2015-12-082-7/+12
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| * | | | | | | | | Better hidden folders display preferences for editor file dialogsFranklin Sobrinho2015-12-062-7/+12
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* | | | | | | | | | added option to add_child, to use the same deduplication convention as in ↵Juan Linietsky2015-12-081-10/+10
|/ / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | the editor, closes #3017
* | / / / / / / / Script Editor: maintain cursor column after duplicate a lineFranklin Sobrinho2015-12-061-1/+3
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* | | | | | | | Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2015-12-054-1/+11
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| * \ \ \ \ \ \ \ Merge pull request #2989 from StraToN/2967fix_button_breaklinesRémi Verschelde2015-12-041-0/+4
| |\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | Set default destination filename of imported font
| | * | | | | | | | Set default destination filename of imported font to be input font filenameJulian Murgia - StraToN2015-12-041-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | if destination filename was ".fnt" (ie. no filename set by user)
| * | | | | | | | | Merge pull request #2990 from neikeq/file_dialog_refreshRémi Verschelde2015-12-042-0/+6
| |\ \ \ \ \ \ \ \ \ | | |/ / / / / / / / | |/| | | | | | | | Add refresh button to file dialogs
| | * | | | | | | | Add refresh button to file dialogsneikeq2015-12-042-0/+6
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| * / | | | | | | Fix 'Save Scene' doing nothing on new scenesneikeq2015-12-041-1/+1
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* / / / / / / / -Display on animation editor which keys are invalid and which tracks are ↵Juan Linietsky2015-12-056-3/+187
|/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | unresolved -Added a tool to clean up unresolved tracks and unused keys
* | | | | | | missing pngsJuan Linietsky2015-12-041-0/+0
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* | | | | | | Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2015-12-041-0/+4
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| * | | | | | | Fix editor crash after closing scene with certain types of nodesFranklin Sobrinho2015-12-031-0/+4
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* | | | | | | | -Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the ↵Juan Linietsky2015-12-047-0/+167
|/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | process. Keeping old version just in case for now. -Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
* | | | | | | Merge pull request #2969 from neikeq/fix_bracket_completeRémi Verschelde2015-12-011-0/+1
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Fix auto bracket completion disabled on newly open scripts
| * | | | | | | ScriptTextEditor: fix auto bracket completion not enabledneikeq2015-12-011-0/+1
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* | | | | | | | Merge pull request #2968 from neikeq/line_duplicateRémi Verschelde2015-12-011-2/+2
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Fix script editor not clonning down last line
| * | | | | | | | Fix script editor not clonning down last lineneikeq2015-12-011-2/+2
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* | | | | | | | Merge pull request #2890 from neikeq/cl_select_childrenRémi Verschelde2015-12-011-9/+3
|\ \ \ \ \ \ \ \ | |_|/ / / / / / |/| | | | | | | Allow selecting CanvasLayer children in canvas editor
| * | | | | | | Allow selecting CanvasLayer children in canvas editorneikeq2015-11-231-9/+3
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* | | | | | | | Script Editor: automatic indentation after a colonkoalefant2015-11-291-0/+1
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* | | | | | | | -orphan resource explorer dialog + tools menuJuan Linietsky2015-11-294-1/+226
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* | | | | | | | Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2015-11-289-44/+71
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| * | | | | | | Fix message - ERROR: get_path: Condition ' !is_inside_tree() ' is true - ↵Franklin Sobrinho2015-11-281-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | when closing the editor
| * | | | | | | Fix editor help scroll to resultFranklin Sobrinho2015-11-271-1/+1
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| * | | | | | Merge pull request #2891 from TheHX/fix_matrix_propertyRémi Verschelde2015-11-261-1/+8
| |\ \ \ \ \ \ | | |_|/ / / / | |/| | | | | Fix property editor Matrix3 and Matrix32 editing
| | * | | | | Fix property editor Matrix3 and Matrix32 editingFranklin Sobrinho2015-11-231-1/+8
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| * | | | | Merge pull request #2912 from TheHX/pr-mesh-import-pluginRémi Verschelde2015-11-251-25/+14
| |\ \ \ \ \ | | | | | | | | | | | | | | Better import mesh warnings
| | * | | | | Better import mesh warningsFranklin Sobrinho2015-11-251-25/+14
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| * | | | | | Merge pull request #2895 from TheHX/oneshot_connectionRémi Verschelde2015-11-252-4/+17
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | | Add ability to set oneshot connection from Editor
| | * | | | | | Add ability to set oneshot connection from EditorFranklin Sobrinho2015-11-232-4/+17
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| * | | | | | Merge pull request #2910 from est31/export_error_on_headlessRémi Verschelde2015-11-252-1/+14
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | | Print errors to console when exporting
| | * | | | | | Print errors to console when exportingest312015-11-252-1/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Now you the errors when exporting via godot server binary. When exporting via non-headless godot, it is useful to have the error on the console as well. Also exit and print a list of valid export platforms when the supplied platform was not found.
| * | | | | | | Merge pull request #2909 from neikeq/imp_2908Rémi Verschelde2015-11-253-11/+17
| |\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Put 2D, 3D and Script editor table indexes in enum
| | * | | | | | | Put 2D, 3D and Script editor index in enumneikeq2015-11-253-11/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | To avoid invalid index out of bounds mistakes.
* | | | | | | | | -Fixed bug with scene inheritance, should work againJuan Linietsky2015-11-281-3/+4
|/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | -Proper .tscn and .tres parsing, should work, please test well!
* | | | | | | | Merge pull request #2908 from neikeq/fix_editor_selectRémi Verschelde2015-11-253-7/+17
|\| | | | | | | | | | | | | | | | | | | | | | | Fix bugs caused by merged Script and Help tabs
| * | | | | | | Fix Class Reference request from Inspectorneikeq2015-11-252-1/+2
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| * | | | | | | Fix switching between 2D/3D/Scriptneikeq2015-11-252-6/+15
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* | | | | | | | Merge pull request #2907 from neikeq/fix_2887Rémi Verschelde2015-11-241-6/+5
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Fix Class Search dialog not showing
| * | | | | | | | Fix Class Search dialog not showing upneikeq2015-11-241-6/+5
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* / / / / / / / Remember last help searchneikeq2015-11-243-2/+11
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* | | | | | | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-11-2410-88/+295
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: main/main.cpp
| * \ \ \ \ \ \ Merge pull request #2872 from akien-mga/pr-load-main-sceneRémi Verschelde2015-11-241-5/+0
| |\ \ \ \ \ \ \ | | |/ / / / / / | |/| | | | | | Load main scene if defined when running editor from the command line
| | * | | | | | Load main scene if defined when running editor from the command lineRémi Verschelde2015-11-221-5/+0
| | | |_|_|/ / | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | If no main scene is defined, or if it's an empty string, the previous behaviour will still be used, i.e. launch the project manager. A small fix was also added not to maximize the window when opening the project manager via -editor (i.e. "godot" and "godot -e" will behave the same when no project is in the path). Fixes #2869.
| * | | | | | Import Sub-Scene as root's child if no node is selectedneikeq2015-11-231-1/+4
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| * | | | | Better PropertyEditor searchFranklin Sobrinho2015-11-221-3/+12
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