| Commit message (Collapse) | Author | Age | Files | Lines |
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The new Quick Filter Files behaviour since 8b47e26 had not been implemented,
so this implements it and makes it an editor hotkey instead of a menu entry.
Fixes #7582.
(cherry picked from commit c4d6e54e93431e94888c5594386bcd0aa22528ee)
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Make image-groups map in export.cfg ordered (2.1)
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This improves the VCS experience because otherwise they change their order everytime producing spurious changes.
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Cherry-picked from 8d785812351a0a3eca88214f2436bb7574d55873 and 827a9aa8294e7e2405f645579cc3e7044f3be079
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EditorHelpBit
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Cherry-picked from d8af6330e57b98f370ed56d891a6a6952957cfec
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(cherry picked from commit 7e0d0d0bb912fbb774f5890792840a1a62485773)
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
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(cherry picked from commit 39771f22b6296f52842148332b601a9a49c16181)
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(cherry picked from commit 36d0281a2bc0b89f3566382113905b929216969c)
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(cherry picked from commit f33e21e7afc64990bca106e6b349cbe2f7e81c0e)
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(cherry picked from commit 792ff11642c0bd0d2c2c647a2cc4d828f47d35d0)
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(cherry picked from commit faf6f865ddefa129945491796edcc23133f7e5e1)
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(cherry picked from commit 83b82fc26788bd644bda2ff9477a2961b027a916)
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* Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item
* Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory
(cherry picked from commit da950cd0f27a4f1f2a2d596efae846d1c22442a2)
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fixes #7346
Path from the current scene isn't added too the argumens anymore by default and needs to be added throug the custom arguments, with $scene. Matches the behaviour of the executable without any arguments.
Custom Arguments are read from editor/main_run_args
(cherry picked from commit abdedc35224ce499ea49dd996b44344432dbf510)
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Any given mouse wheel input will generate two InputEvents in godot.
The zoom methods here acted on both ones, effectively giving a step value of 4 instead of 2.
Fixes #7236
(cherry picked from commit c2040324beea92dcf7b44be5f4827257bd872d00)
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Fixes #7226
(cherry picked from commit d82c2687f30d2f2ee9f8792068964f61ae56c7b7)
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Fix #7228
(cherry picked from commit a192e0785ebe2942038dd75f3eafd4c8d34394ac)
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(cherry picked from commit 36b4b451705c0334eab3bcb4578bcf1397b1f45b)
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When changing snap mode in texture region plugin ticks was not updating. Issue fixed changing order of setting checked status and setting snap mode.
(cherry picked from commit d7667389914e446f81b8c4810a5b1f9a00eabfca)
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(cherry picked from commit 4d1acab79b0e284252d1aa3fa0447f8fbc4c5a7d)
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(cherry picked from commit 2d9e89ea2a34df173611bd3c7192296f9cedd8da)
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(cherry picked from commit b0cf201ea3beb473fd0498c5c7ec3b98feda88b9)
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Fix #7086
(cherry picked from commit c3f4d676c0e3e02c33bd3aad4fb5b42c20201e7c)
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(cherry picked from commit 70cce6152d32b8a4e5fdfee52e2bb873c92551e5)
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(cherry picked from commit 938f9388ddc5b3def60e4aefbeb1beed09599493)
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(cherry picked from commit 571f33f8630672b0538bba592838c023a8300956)
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(cherry picked from commit b8f80e94509b0e6fe9a2fa8a8b4f78ba668f5492)
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(cherry picked from commit d82928eb494d3d0856eac85e82b9cd835a368f96)
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(cherry picked from commit 2afcbc4b1f4bc0aee4df3fa1747fa3f73b160676)
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(cherry picked from commit 0063471eddebc543fd72636bc8e895ab05bb22a5)
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Done with `autopep8 --select=E7`, fixes:
- E701 - Put colon-separated compound statement on separate lines.
- E702 - Put semicolon-separated compound statement on separate lines.
- E703 - Put semicolon-separated compound statement on separate lines.
- E711 - Fix comparison with None.
- E712 - Fix (trivial case of) comparison with boolean.
- E713 - Fix (trivial case of) non-membership check.
- E721 - Fix various deprecated code (via lib2to3).
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Done with `autopep8 --select=E3,W3`, fixes:
- E301 - Add missing blank line.
- E302 - Add missing 2 blank lines.
- E303 - Remove extra blank lines.
- E304 - Remove blank line following function decorator.
- E309 - Add missing blank line.
- W391 - Remove trailing blank lines.
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Done with `autopep8 --select=E2,W2`, fixes:
- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
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Done with `autopep8 --select=E1`, fixes:
- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
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(cherry picked from commit a7d492eb53489083181682839c6d7f83a888ad46)
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Allows to attach scripts by dragging them onto the target Node.
(cherry picked from commit a3944e66dac9eda11b80fe0598db0ef7c207155c)
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(cherry picked from commit eed9179ea30deaf4b4fa7348bbe54904a165eb55)
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(cherry picked from commit 707185d9d8a273c1bf2a70dcba707045295427a9)
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(cherry picked from commit 9605a1d0da481c7ad071ffdf99d6f6728ac0bccb)
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Fixes #6530.
(cherry picked from commit 853d1ce9f30b93933e5e2f5dad78f7bf75742b15)
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Also switch existing shebangs to "better" /usr/bin/env python.
(cherry picked from commit fc8ccd5b8c8b779bffd0f4d7f22f2f964c939163)
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(cherry picked from commit dd04ac7ba9a6a9a892ec8a2213720aecacf2ea6a)
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Previous behaviour was to show it when an AnimationPlayer has been detected in the scene, now you actually have to select it.
Fixes #6213
(cherry picked from commit 86fd40b06c14f32327def8d872312974ecd32436)
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(cherry picked from commit cf4f3815b330093a0b4cf25569843929277739fd)
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(cherry picked from commit cc33c528eba7de158f5610fa884145fffc8df1c6)
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Now the TextureRegionEditor updates when you change the region_rect either via the inspector or via
undo/redo.
Fixes #6772
(cherry picked from commit 094073e4b22344c4b969d55850c7927e569bfd43)
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(cherry picked from commit ed1e71a77ed5913d64fc9db30c810eb64484573f)
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