| Commit message (Collapse) | Author | Age | Files | Lines |
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(cherry picked from commit d78e98e2a49bf952dd3e38e4a8359903d03bf42c)
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(cherry picked from commit 93700676b5491ff41d0a14954e71327b99440f7e)
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Fixed #4124
(cherry picked from commit 8ee8802cbe753c9cb6472da9f906a71954ecae5e)
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(cherry picked from commit 646e0897829d7baf4b982c59d4bddade85199665)
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from a canvas editor.
(cherry picked from commit f303e3483d2a160a9841a3b50f21b86a62a7b4ec)
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(cherry picked from commit 3ebde34d8fbcce5796b7bac6f26c9cf7881b55ad)
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Fixes #4199
(cherry picked from commit 9c89d3e042fd7a6472ac2261afedaa235d2b4ebb)
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(cherry picked from commit 1b6f14d81047b563283fb66022701f03d5bd9ca1)
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812de22 used a method from the new plugin API in master,
so it failed building.
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(cherry picked from commit 50aa78210c0e31ea8a348bdd8a2432159dc61879)
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(cherry picked from commit 0a5472e697dee57956c2583a50bc5cf5faada5d8)
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(cherry picked from commit 474911c5338e3dfece0c7195c50e11b9027adb05)
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(cherry picked from commit 9d74b76a69b1fda38d8e0fc5a7460c79ad276420)
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(cherry picked from commit c844c2d604ab7e8824659e1f6b6011039a552cbe)
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(cherry picked from commit fb58bafc540de18c94ebd4939547e3b564982a1b)
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(cherry picked from commit 4e59d1c51fc504acf03e4287c13b4d4a6971207d)
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(cherry picked from commit 0fc7be89d3d85e35a42e4b33f619f53c92694a76)
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(cherry picked from commit b0488cacf27cb98c4a0dd58661c83262236e18a0)
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(cherry picked from commit 4a0f835ece40db45f1705761cd492bd34e8c4630)
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(cherry picked from commit 8d2a957e360bd66e02522a18161df8b35c0db0df)
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(cherry picked from commit cb7db2d4302654312cb1de75597e498353bf8ae2)
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(cherry picked from commit 9234bd3ff9a3ff025368a1882ccfb91ca1b96ff1)
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Now the Load button is alone on its line,
we probably need to find it a better place.
(cherry picked from commit d36333b6483b4a8f4ef6d1b38b0688f0f7e99caf)
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Based on the work by @rdcklinux in #3339.
The play button becomes a stop button while playing.
A delete button is added in the last column.
(cherry picked from commit 533b9b734272d60ba60427e3d7092a84fe47f9e0)
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exist
(cherry picked from commit 897b33ce77dee4ba22ce30aede7784eec73f9c64)
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(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
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(cherry picked from commit f19eea2f2d01cdfd671f16436eb639b46908b150)
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(cherry picked from commit 48524384d6f29facb759517eb0cd7ddae7329cce)
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(cherry picked from commit fdd1209276433565af089fe4142a991b9e8d3b78)
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(cherry picked from commit b79e83ad6ff438aed4761a281eec33ed2f2eee26)
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(cherry picked from commit cc6a6ef08cff08348c2038312d040f032d58ee50)
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Added settings: text_editor/put_callhint_tooltip_below_current_line
and text_editor/callhint_tooltip_offset
(cherry picked from commit 47206b409d6802ac9ccbaedaa0daedc30b739e2f)
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(cherry picked from commit 30d0ca97664a7645ce8b2af7d169f0cee3248953)
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fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager
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can contain a pre-loaded list of projects to be added to editor_settings.xml
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-removed item checked print, closes #3564
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-fixed bug in tilemap collision debug
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global/always_show_close_button_in_scene_tabs
Default = OFF --> Close button only on active tab
ON --> Close button on all tabs
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for a file ._sc_ in the directory where the executable is, if it's present, all the editor settings (including the export templates) are read from editor_data/ inside that directory
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Implement support for [codeblock] tag in help
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It allows to define a multiline space-indented code block that will be properly parsed by the reST converter for the online docs.
The in-editor help understand the [codeblock] tag as it supposedly understand [code] already (i.e. it just seems to discard it, though the code was supposed to switch it to a monospace font, but that's likely another issue.
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The code structure is still available if someone wanted to implement it.
Issue #3667 will be kept as a reminder for the added todo.
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* Added numpad emulation in the 3d viewport (fixes #3612)
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