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path: root/tools/editor/script_editor_debugger.h
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* -Ability to debug video memory usageJuan Linietsky2015-10-211-0/+2
| | | | -Small fix to xml saver (swapping > and <)
* -Fixes on atlas import to save memory if mipmaps are not usedJuan Linietsky2015-10-201-0/+3
| | | | -Make the video memory visible to improve debugging
* more debugger fixesJuan Linietsky2015-08-041-0/+2
| | | | | -setting/clearing breakpoints during run-time now works -multi-line strings resulted in wrong line numbers in bytecode, fixed
* error debuggerJuan Linietsky2015-08-041-0/+12
| | | | | shows the list of errors that happened during running the game, traces can be analyzed
* live debug fixesJuan Linietsky2015-08-021-1/+1
| | | | removing node in live debugging fixed
* Live edit WORK IN PROGRESSJuan Linietsky2015-08-021-0/+37
| | | | | | | | | | 1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game.
* Updated copyright year in all headersJuan Linietsky2015-04-181-108/+108
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+135