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path: root/tools/editor/script_editor_debugger.cpp (follow)
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* remove (for now) the next/prev instance buttons in debugger, closes #4993Juan Linietsky2016-06-111-1/+3
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* Ability to reload scripts on running gameJuan Linietsky2016-06-011-0/+10
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* Added more translatable strings in code. Updated template tools.pot.DimOkGamer2016-05-301-5/+5
| | | | also improved Russian localization.
* -Some fixes to OSX retina scaling for window functionsJuan Linietsky2016-05-301-1/+1
| | | | -Implemented HiDPI detection and support for Godot Editor!
* Debugger: show error message if description is not availableIgnacio Etcheverry2016-05-251-1/+1
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* -Improve resource previewsJuan Linietsky2016-05-231-0/+1
| | | | -Also fixed draw_texture_rect() tile parameter
* Real-Time Remote Inspector supportJuan Linietsky2016-05-221-204/+483
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* Merge remote-tracking branch 'origin/master'Juan Linietsky2016-05-211-14/+14
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| * i18n: Second pass at proofreadingRémi Verschelde2016-05-211-1/+1
| | | | | | | | | | Mostly removing commented out strings, plus a few critical ones that should not be translated.
| * i18n: Proofreading of all stringsRémi Verschelde2016-05-211-13/+13
| | | | | | | | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
* | First version of ProfilerJuan Linietsky2016-05-211-2/+229
|/ | | | | It is now possible to profile GDScript as well as some parts of Godot internals.
* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-37/+37
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* Debugger: Fix breaked signal binding (#4508)Rémi Verschelde2016-05-011-1/+1
| | | Closes #4270.
* Merge pull request #3436 from neikeq/rm_dbg_xRémi Verschelde2016-01-251-18/+0
|\ | | | | Removed debugger X (hide) button
| * Removed debugger X (hide) buttonIgnacio Etcheverry2016-01-241-18/+0
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* | Merge pull request #3435 from neikeq/output_focus_stealJuan Linietsky2016-01-251-1/+3
|\ \ | | | | | | Fix Output panel annoying focus steal
| * | Fix Output panel annoying focus stealIgnacio Etcheverry2016-01-241-1/+3
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* / -Fixes a bunch of stdout errors, closes #2763 closes #2731Juan Linietsky2016-01-231-1/+3
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* -Massive editor dialog cleanupJuan Linietsky2016-01-171-9/+21
| | | | -Added a bottom menu list
* Fix debugger close button and script editor "Show Debugger"Franklin Sobrinho2016-01-081-1/+2
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Remove last remaining variables of PR-3043Franklin Sobrinho2015-12-121-3/+1
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* fix broken mergeJuan Linietsky2015-12-121-13/+0
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* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2015-12-121-4/+17
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| * Script debugger remains visible when using Debug->Show DebuggerFranklin Sobrinho2015-12-121-8/+16
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* | -added option to keep debugger open, fixes #3031Juan Linietsky2015-12-121-2/+9
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* Fix small memory leakFranklin Sobrinho2015-10-281-1/+0
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* -Ability to debug video memory usageJuan Linietsky2015-10-211-3/+51
| | | | -Small fix to xml saver (swapping > and <)
* -Fixes on atlas import to save memory if mipmaps are not usedJuan Linietsky2015-10-201-0/+32
| | | | -Make the video memory visible to improve debugging
* more debugger fixesJuan Linietsky2015-08-041-0/+13
| | | | | -setting/clearing breakpoints during run-time now works -multi-line strings resulted in wrong line numbers in bytecode, fixed
* error debuggerJuan Linietsky2015-08-041-0/+126
| | | | | shows the list of errors that happened during running the game, traces can be analyzed
* live debug fixesJuan Linietsky2015-08-021-9/+10
| | | | removing node in live debugging fixed
* Live edit WORK IN PROGRESSJuan Linietsky2015-08-021-0/+378
| | | | | | | | | | 1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game.
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Fix process being debugged has exited pop up #1128Maximillian2015-01-081-2/+0
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-2/+2
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-131-856/+856
| | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+884