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path: root/tools/editor/scenes_dock.cpp (follow)
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* Changed import workflowJuan Linietsky2016-05-271-4/+162
| | | | | | | | | | | | | | | | -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
* General docks clean upJuan Linietsky2016-05-231-143/+123
| | | | | | | | -Moved path box above in fs dock -Remove up/down button and added reordering with DND of favorites -Changed zoom icon to be centered vertically -Made filter for files always visible -Added some options to TextureFrame for better alignment/stretching
* D&D: Fix wrong path in ScenesDock (#4789)volzhs2016-05-231-1/+1
| | | Fixes #4786
* Changes to open dir in native explorer RMB optionGeequlim2016-05-211-8/+3
| | | | | Rename 'Show In System' to 'Show In File Manager' Replace path from DirAccess::get_full_path to Globals::globalize_path
* Merge pull request #4733 from akien-mga/pr-i18n-proofreadingRémi Verschelde2016-05-211-2/+2
|\ | | | | i18n: Proofreading of all strings
| * i18n: Proofreading of all stringsRémi Verschelde2016-05-211-2/+2
| | | | | | | | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
* | Add 'Show In System' option into filesystem RMB menuGeequlim2016-05-181-1/+16
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* Changes to FileSystem DockJuan Linietsky2016-05-151-232/+464
| | | | | | | -Replaced buttons for file actions fo RMB menu -Added a split mode, if the dock is not sharing vertical space with anything else -imroved drag and drop support
* ability to drag scenes from filesystem to tree for instancingJuan Linietsky2016-05-111-1/+1
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* -begun implementing drag & drop editor wideJuan Linietsky2016-05-111-2/+143
| | | | | | -filesystem dock dnd support -property list dnd support -scene tree dnd support
* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-23/+23
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* remove trailing whitespaceHubert Jarosz2016-03-091-3/+3
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* forgot initialization of path in filesystem dock, fixes #3295Juan Linietsky2016-01-101-0/+2
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Add editor setting for display mode on file dialog and filesystem dockFranklin Sobrinho2015-12-151-0/+10
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* -small fix to avoid warningsJuan Linietsky2015-11-191-1/+1
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* Fixed bug with adding an instance from the FIleSystem dialog.Peace Sells2015-09-071-4/+24
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* **WARNING BEFORE PULLING**Juan Linietsky2015-08-231-165/+975
| | | | | | | | | | | This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-3/+3
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* FixesJuan Linietsky2014-10-141-1/+4
| | | | | | | | | -=-=- -Fixed normalmap depth parameter -Fixes to DirAccess on Windows -Double click on resource dock will open them -Fixes to doc generator (should make github wiki on class list more up to date)
* Build System ChangesJuan Linietsky2014-10-071-1/+1
| | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
* Search filesystem by name or path; Remove extension filter; Use toolbutton ↵marynate2014-06-171-23/+36
| | | | for clear search term
* Adding search box to scene dock(file system tab)marynate2014-06-101-29/+127
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* Instance button of SceneDock now workingmarynate2014-02-231-1/+1
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+309