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path:
root
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tools
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editor
/
scene_tree_dock.cpp
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Author
Age
Files
Lines
*
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-2061
/
+0
*
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-21
1
-1
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+1
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Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-25
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+25
*
Update attach/clear script tool bar icon in Scene panel
volzhs
2017-02-13
1
-0
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+4
*
Fix crash when saving root node by "Save Branch as Scene" with unsaved scene
volzhs
2017-02-02
1
-0
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+7
*
Merge pull request #7672 from Hinsbart/drag_crash
Rémi Verschelde
2017-02-02
1
-1
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+3
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SceneTreeDock: Fix crash when dragging invalid nodes.
Andreas Haas
2017-01-29
1
-1
/
+3
*
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Replicate load-as-placeholder state on node duplication
Pedro J. Estébanez
2017-01-29
1
-0
/
+1
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/
*
Added some missing icons and modified others
Daniel J. Ramirez
2017-01-16
1
-4
/
+4
*
Merge pull request #7536 from GodotExplorer/pr-copy-node-path
Rémi Verschelde
2017-01-16
1
-2
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+16
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Add 'Copy Node Path' action to right mouse menu
Geequlim
2017-01-15
1
-2
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+16
*
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Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-16
1
-0
/
+1
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/
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-18
/
+28
*
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-13
1
-1
/
+1
*
some class renames
Juan Linietsky
2017-01-12
1
-2
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+2
*
Groundbreaking!! Godot resources can now be flagged to be local to the scene ...
Juan Linietsky
2017-01-10
1
-3
/
+3
*
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...
Juan Linietsky
2017-01-08
1
-1
/
+1
*
Editor settings categories are now tidy and beautiful!
Juan Linietsky
2017-01-05
1
-4
/
+4
*
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-05
1
-1
/
+1
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-29
/
+29
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Can create or load script on Attach script dialog
volzhs
2016-11-11
1
-64
/
+9
*
Merge pull request #7027 from Keetz/master
Rémi Verschelde
2016-11-09
1
-31
/
+4
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*
Fix scene tree drag & drop places node as child (#6912)
Keetz
2016-11-03
1
-31
/
+4
*
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Merge pull request #7035 from volzhs/undo-redo-duplicate
Rémi Verschelde
2016-11-06
1
-0
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+2
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*
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Prevent to make UndoRedo for duplicate if no selected node
volzhs
2016-11-05
1
-0
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+2
*
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Merge pull request #7009 from volzhs/fix-double-click
Rémi Verschelde
2016-11-06
1
-1
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+0
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*
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Fix to focus or rename node by double click
volzhs
2016-11-01
1
-1
/
+0
*
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Fix #7016, add script create icon
Pawel Kowal
2016-11-05
1
-2
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+2
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*
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Option for detaching script from node (#6934).
Mateusz Adamczyk
2016-11-01
1
-3
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+37
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*
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Merge pull request #6945 from Hinsbart/script_dnd
Rémi Verschelde
2016-10-30
1
-0
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+11
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*
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Ability to drag script files from Filesystem dock to SceneTree dock.
Andreas Haas
2016-10-27
1
-0
/
+11
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*
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Option to load script for node (#6839)
Mateusz Adamczyk
2016-10-19
1
-5
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+59
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*
Replace a node with saved branch scene instance
volzhs
2016-10-11
1
-1
/
+29
*
Refactor node naming APIs used by editor
Pedro J. Estébanez
2016-10-08
1
-47
/
+6
*
Fix reparent undo not renaming back
Pedro J. Estébanez
2016-10-08
1
-0
/
+3
*
Modified resource menu for node scripts so it always goes through the new scr...
Juan Linietsky
2016-09-12
1
-0
/
+6
*
Double click on scene tree element to focus currently selected node
Daniel J. Ramirez
2016-08-27
1
-0
/
+20
*
-Added yield nodes to visual script
Juan Linietsky
2016-08-07
1
-1
/
+16
*
More progress on visual script editing
Juan Linietsky
2016-08-03
1
-1
/
+27
*
Added Scene tree dock shortcuts
Paulb23
2016-08-01
1
-6
/
+8
*
Merge pull request #5821 from TheHX/issue-5795
Rémi Verschelde
2016-07-23
1
-3
/
+22
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*
"FileSystem" dock now instance all selected scenes in one action
Franklin Sobrinho
2016-07-21
1
-3
/
+22
*
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Removed support for saving paths as relative, closes #5728
Juan Linietsky
2016-07-22
1
-2
/
+2
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/
*
Fix crash when dropping scene as a sibling of the root node
Franklin Sobrinho
2016-07-18
1
-7
/
+6
*
Fix custom types showing on wrong dialogs
Franklin Sobrinho
2016-07-10
1
-2
/
+2
*
Removed unused variables (second pass) + dead code
Rémi Verschelde
2016-07-07
1
-24
/
+3
*
SceneTreeDock: Fix wrong argument in _has_visible_children
Rémi Verschelde
2016-07-07
1
-3
/
+3
*
Many fixes to scene tree node dragging, closes #5341
Juan Linietsky
2016-06-30
1
-3
/
+13
*
Figured out a way to fix event propagation for shortcuts and some other cases...
Juan Linietsky
2016-06-27
1
-1
/
+5
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