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path: root/tools/editor/scene_tree_dock.cpp (follow)
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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-2061/+0
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-25/+25
* Update attach/clear script tool bar icon in Scene panelvolzhs2017-02-131-0/+4
* Fix crash when saving root node by "Save Branch as Scene" with unsaved scenevolzhs2017-02-021-0/+7
* Merge pull request #7672 from Hinsbart/drag_crashRémi Verschelde2017-02-021-1/+3
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| * SceneTreeDock: Fix crash when dragging invalid nodes.Andreas Haas2017-01-291-1/+3
* | Replicate load-as-placeholder state on node duplicationPedro J. Estébanez2017-01-291-0/+1
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* Added some missing icons and modified othersDaniel J. Ramirez2017-01-161-4/+4
* Merge pull request #7536 from GodotExplorer/pr-copy-node-pathRémi Verschelde2017-01-161-2/+16
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| * Add 'Copy Node Path' action to right mouse menuGeequlim2017-01-151-2/+16
* | Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-0/+1
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* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-18/+28
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-1/+1
* some class renamesJuan Linietsky2017-01-121-2/+2
* Groundbreaking!! Godot resources can now be flagged to be local to the scene ...Juan Linietsky2017-01-101-3/+3
* PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...Juan Linietsky2017-01-081-1/+1
* Editor settings categories are now tidy and beautiful!Juan Linietsky2017-01-051-4/+4
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-29/+29
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Can create or load script on Attach script dialogvolzhs2016-11-111-64/+9
* Merge pull request #7027 from Keetz/masterRémi Verschelde2016-11-091-31/+4
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| * Fix scene tree drag & drop places node as child (#6912)Keetz2016-11-031-31/+4
* | Merge pull request #7035 from volzhs/undo-redo-duplicateRémi Verschelde2016-11-061-0/+2
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| * | Prevent to make UndoRedo for duplicate if no selected nodevolzhs2016-11-051-0/+2
* | | Merge pull request #7009 from volzhs/fix-double-clickRémi Verschelde2016-11-061-1/+0
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| * | | Fix to focus or rename node by double clickvolzhs2016-11-011-1/+0
* | | | Fix #7016, add script create iconPawel Kowal2016-11-051-2/+2
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* | | Option for detaching script from node (#6934).Mateusz Adamczyk2016-11-011-3/+37
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* | Merge pull request #6945 from Hinsbart/script_dndRémi Verschelde2016-10-301-0/+11
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| * | Ability to drag script files from Filesystem dock to SceneTree dock.Andreas Haas2016-10-271-0/+11
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* / Option to load script for node (#6839)Mateusz Adamczyk2016-10-191-5/+59
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* Replace a node with saved branch scene instancevolzhs2016-10-111-1/+29
* Refactor node naming APIs used by editorPedro J. Estébanez2016-10-081-47/+6
* Fix reparent undo not renaming backPedro J. Estébanez2016-10-081-0/+3
* Modified resource menu for node scripts so it always goes through the new scr...Juan Linietsky2016-09-121-0/+6
* Double click on scene tree element to focus currently selected nodeDaniel J. Ramirez2016-08-271-0/+20
* -Added yield nodes to visual scriptJuan Linietsky2016-08-071-1/+16
* More progress on visual script editingJuan Linietsky2016-08-031-1/+27
* Added Scene tree dock shortcutsPaulb232016-08-011-6/+8
* Merge pull request #5821 from TheHX/issue-5795Rémi Verschelde2016-07-231-3/+22
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| * "FileSystem" dock now instance all selected scenes in one actionFranklin Sobrinho2016-07-211-3/+22
* | Removed support for saving paths as relative, closes #5728Juan Linietsky2016-07-221-2/+2
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* Fix crash when dropping scene as a sibling of the root nodeFranklin Sobrinho2016-07-181-7/+6
* Fix custom types showing on wrong dialogsFranklin Sobrinho2016-07-101-2/+2
* Removed unused variables (second pass) + dead codeRémi Verschelde2016-07-071-24/+3
* SceneTreeDock: Fix wrong argument in _has_visible_childrenRémi Verschelde2016-07-071-3/+3
* Many fixes to scene tree node dragging, closes #5341Juan Linietsky2016-06-301-3/+13
* Figured out a way to fix event propagation for shortcuts and some other cases...Juan Linietsky2016-06-271-1/+5