| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | Changed popup_centered by popup_centered_minsize in editor dialogs | Franklin Sobrinho | 2015-04-08 | 1 | -9/+9 |
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| * | New node will be added to root node if nothing is selected | mostafahassan | 2015-03-31 | 1 | -4/+5 |
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| * | Changed the tooltip message for instancing a scene. | Nathan Warden | 2015-02-19 | 1 | -1/+1 |
| | | | | | | - Old wording was misleading as it gave the impression that you could select any node from another scene. - New wording matches the functionality that you instance the entire scene as a single node. | ||||
| * | Fixed a bug where if a scene hadn't been saved it would find a cyclical ↵ | Nathan Warden | 2015-01-20 | 1 | -5/+9 |
| | | | | | dependency. | ||||
| * | Fixed a bug where a user could add a cyclical dependency, causing a crash. | Nathan Warden | 2015-01-19 | 1 | -1/+28 |
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| * | fix naming of duplicated nodes, closes #1161, adds separator character ↵ | Dana Olson | 2015-01-11 | 1 | -5/+19 |
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| * | Small clean-up.. | TheoXD | 2014-12-18 | 1 | -7/+4 |
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| * | Restricted to same parent, seem to work better now. | TheoXD | 2014-12-18 | 1 | -8/+11 |
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| * | Selected node(s) can now be moved up and down in scene tree dock. | TheoXD | 2014-12-18 | 1 | -10/+43 |
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| * | SceneMainLoop -> SceneTree | Juan Linietsky | 2014-11-05 | 1 | -3/+3 |
| | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around | ||||
| * | Fix #395: change node name does not refresh in the inspector until you ↵ | Ralf Hölzemer | 2014-09-21 | 1 | -0/+6 |
| | | | | | | | reselect it - added missing _node_renamed function to SceneTreeDock | ||||
| * | Fixed too many little issues, check the issues closed today. | Juan Linietsky | 2014-09-21 | 1 | -0/+10 |
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| * | 3D Physics and Other Stuff | Juan Linietsky | 2014-09-02 | 1 | -1/+48 |
| | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha! | ||||
| * | Forgot to add SceneTreeDock::set_selected change in last PR | marynate | 2014-07-02 | 1 | -2/+2 |
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| * | Shift+Del to delete nodes without confirmation | marynate | 2014-05-10 | 1 | -14/+24 |
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| * | Add lock and group icon to scene tree editor | marynate | 2014-05-08 | 1 | -0/+10 |
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| * | -Fixed a few bugs in Viewport | Juan Linietsky | 2014-04-10 | 1 | -1/+1 |
| | | | | | | -Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages. | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+1211 |
