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path: root/tools/editor/resources_dock.cpp (follow)
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* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-10/+10
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* work in progress, resource previewsJuan Linietsky2015-05-311-2/+2
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Changed popup_centered by popup_centered_minsize in editor dialogsFranklin Sobrinho2015-04-081-1/+1
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-1/+1
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* Fix File->Save As in Script panelMarqin2014-09-231-47/+20
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* Merge pull request #542 from marynate/PR-fix-resource-name-updatereduz2014-06-291-0/+1
|\ | | | | Fixed resource name not updated when saved in resurce dock
| * Fixed resource name not updated when saved in resurce dockmarynate2014-06-231-0/+1
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* | Misc FixesJuan Linietsky2014-06-271-1/+1
|/ | | | | | | | | | | | ========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
* -fix bug in cache for atlas import/exportJuan Linietsky2014-03-131-2/+0
| | | | | | | | | | -fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+434