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path: root/tools/editor/property_editor.cpp (follow)
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* | Fix array editor NodePath being relative to editorFranklin Sobrinho2015-12-131-4/+14
* | Merge pull request #2933 from TheHX/pr-shader-loaderJuan Linietsky2015-12-121-3/+13
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| * | Fix shader loading, making possible load .shd and .sgp from editorFranklin Sobrinho2015-11-271-3/+13
* | | -remove (can be added back in editor settings) icons from property editorJuan Linietsky2015-12-111-25/+51
* | | Make ItemListEditor plugin functionalFranklin Sobrinho2015-12-031-3/+11
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* | Fix property editor Matrix3 and Matrix32 editingFranklin Sobrinho2015-11-231-1/+8
* | Better PropertyEditor searchFranklin Sobrinho2015-11-221-3/+12
* | Implement name filter to PropertyEditorFranklin Sobrinho2015-11-211-8/+40
* | -better integration of ndee's themeJuan Linietsky2015-11-131-0/+1
* | remove unpexpected revert button, fixes #2614Juan Linietsky2015-10-171-4/+48
* | Merge branch 'master' of https://github.com/okamstudio/godotMarianoGNU2015-10-161-29/+120
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| * | Large improvements on scene packing and managementreduz2015-10-101-30/+121
* | | Merge branch 'master' of https://github.com/okamstudio/godotMariano Javier Suligoy2015-08-301-11/+163
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| * | -added hints to sprite v/hframes, fixes truncation problemJuan Linietsky2015-08-291-1/+3
| * | make sure array is created if not existing, as noted by Guilherme FelipeJuan Linietsky2015-08-251-1/+1
| * | Show documentation for properties on hover.Juan Linietsky2015-08-251-0/+55
| * | Ability to edit all kinds of arrays from the property editor.Juan Linietsky2015-08-251-9/+104
* | | Edit default values. WARNING!!!Mariano Javier Suligoy2015-08-291-252/+309
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* | Multiple, simultaneous node editing spuport!!Juan Linietsky2015-08-251-1/+2
* | Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky2015-06-291-2/+2
* | Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky2015-06-221-1/+1
* | missing changesJuan Linietsky2015-06-141-0/+1
* | new file dialog!Juan Linietsky2015-06-061-12/+12
* | improved animation editorJuan Linietsky2015-05-251-2/+26
* | Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* | Changed popup_centered by popup_centered_minsize in editor dialogsFranklin Sobrinho2015-04-081-1/+1
* | Camel casing being capitalized only happens in the inspector now.Nathan Warden2015-03-231-1/+1
* | New option to send canvas to render bufferJuan Linietsky2015-03-161-0/+24
* | increase minimum range in property editor a bitJuan Linietsky2015-03-101-1/+1
* | lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-091-3/+3
* | support for 2D shadow castersJuan Linietsky2015-03-021-3/+37
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* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-01-031-0/+73
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| * -fixed bug on focus capture, now respets line/text editJuan Linietsky2015-01-031-0/+73
* | -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-4/+8
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-4/+4
* 3D Physics and Other StuffJuan Linietsky2014-09-021-0/+18
* Fixed #185 Setting a new Texture for a Sprite node does not update previewmarynate2014-06-151-0/+7
* Making Godot Easier to Use..Juan Linietsky2014-05-241-0/+1
* A bit of everything:Juan Linietsky2014-05-141-5/+7
* Make String::right count from pos instead of pos+1marynate2014-05-131-2/+2
* -Support for changing fontsJuan Linietsky2014-04-051-1/+8
* Auto select custom property value field when pop up, user can start typing to...marynate2014-02-271-1/+52
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+2946