| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | 2017-01-08 | 1 | -1/+1 |
| | | | | | differentiated than generalized _input | ||||
| * | Editor settings categories are now tidy and beautiful! | Juan Linietsky | 2017-01-05 | 1 | -6/+9 |
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| * | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | 2017-01-05 | 1 | -48/+101 |
| | | | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | ||||
| * | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 1 | -2/+2 |
| | | | | | | | -Modified help to display properties GDScript can still not make use of them, though. | ||||
| * | Begin modifying properties to make them more friendly to script and doc. | Juan Linietsky | 2017-01-03 | 1 | -4/+31 |
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| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -64/+64 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | Possibility to write node path by hand in exported NodePath variable (#3486) | Mateusz Adamczyk | 2016-10-11 | 1 | -2/+14 |
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| * | Allow step for integer properties | Pedro J. Estébanez | 2016-10-10 | 1 | -6/+6 |
| | | | | | Small readability improvement | ||||
| * | Merge pull request #6554 from pkowal1982/propertyeditortooltips | Rémi Verschelde | 2016-10-03 | 1 | -0/+2 |
| |\ | | | | | Show True/False tooltip in property editor for bool values | ||||
| | * | Show True/False tooltip in property editor for bool values | Pawel Kowal | 2016-09-19 | 1 | -0/+2 |
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| * | | Fix typo for word_wrap | volzhs | 2016-09-30 | 1 | -2/+2 |
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| * | Modified resource menu for node scripts so it always goes through the new ↵ | Juan Linietsky | 2016-09-12 | 1 | -2/+10 |
| | | | | | script wizard. | ||||
| * | Do not expose resource/ properties in sectioned property editor, closes #6396 | Juan Linietsky | 2016-09-06 | 1 | -1/+1 |
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| * | -Reworked constant nodes better | Juan Linietsky | 2016-08-31 | 1 | -1/+19 |
| | | | | | -Added simple switch node, removed InputEventFilter | ||||
| * | Merge pull request #6188 from TheHX/undo-redo | Rémi Verschelde | 2016-08-29 | 1 | -1/+1 |
| |\ | | | | | Implemented UndoRedo mergeable modes | ||||
| | * | Implemented UndoRedo mergeable modes | Franklin Sobrinho | 2016-08-17 | 1 | -1/+1 |
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| * | | Even more work on visual script editor: | Juan Linietsky | 2016-08-26 | 1 | -0/+34 |
| | | | | | | | | | | | | | | | | | -Added constructor nodes, specialized and conversion ones. -Cleaned up how unconnected input default values are shown and edited (much cleaner) -Dragging scene nodes into graph makes a call dialog appear by deault -Dragging properties into graph is set by default, not get -fixed dragging internal functions into graph | ||||
| * | | More visual script work | Juan Linietsky | 2016-08-25 | 1 | -0/+1 |
| | | | | | | | | | | | | | | | | | | | -Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts | ||||
| * | | tiny bug fix | Juan Linietsky | 2016-08-23 | 1 | -0/+1 |
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| * | | Proper function/property selection in visual script editing for property. | Juan Linietsky | 2016-08-23 | 1 | -0/+138 |
| |/ | | | | This one has an ordered list, built-in description, search, etc. | ||||
| * | Added a simpler way to do sub-functions in both visual and gdscript with the ↵ | Juan Linietsky | 2016-08-08 | 1 | -0/+4 |
| | | | | | | | | subcall node. With this, visual script is almost done (missing registering custom nodes from addon). All this is probably pretty broken, too and needs a lot of testing. | ||||
| * | More work on visual scripting.. | Juan Linietsky | 2016-08-03 | 1 | -2/+13 |
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| * | More progress on visual script editing | Juan Linietsky | 2016-08-03 | 1 | -5/+60 |
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| * | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2016-08-02 | 1 | -2/+2 |
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| | * | Fix default ranges of the inspector | Bojidar Marinov | 2016-07-25 | 1 | -2/+2 |
| | | | | | | | | | | | Probably closes #3091 (Should apply to Variant::REAL and Variant::INT) | ||||
| * | | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | 2016-08-02 | 1 | -4/+24 |
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| * | Keep selected section in Editor Settings when reopening the dialog | Franklin Sobrinho | 2016-07-18 | 1 | -8/+23 |
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| * | Merge pull request #5584 from TheHX/project-settings | Juan Linietsky | 2016-07-10 | 1 | -0/+2 |
| |\ | | | | | Implement undo/redo for adding and deleting global properties | ||||
| | * | Implement undo/redo for adding and deleting global properties | Franklin Sobrinho | 2016-07-07 | 1 | -0/+2 |
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| * | | Removed unused variables (second pass) + dead code | Rémi Verschelde | 2016-07-07 | 1 | -5/+1 |
| |/ | | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | ||||
| * | Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 | Juan Linietsky | 2016-07-06 | 1 | -3/+1 |
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| * | Color picker was getting too much focus, made it get not as much focus. | Juan Linietsky | 2016-07-01 | 1 | -0/+1 |
| | | | | | This abuse of focus was the original culprit of #5354 | ||||
| * | -Setting script in multi node edit works, closes #4442 | Juan Linietsky | 2016-06-19 | 1 | -0/+3 |
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| * | Merge pull request #5177 from vnen/string-subsequence | Juan Linietsky | 2016-06-13 | 1 | -1/+1 |
| |\ | | | | | Add subsequence search to tools | ||||
| | * | Add subsequence search to tools | George Marques | 2016-06-12 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | Add it to the following searches: - Create node. - Scene tree. - Inspector properties. - Classes list in help. - Quick open. | ||||
| * | | resolve numerical error when comparing instancing an inheritance to avoid ↵ | Juan Linietsky | 2016-06-12 | 1 | -0/+8 |
| |/ | | | | saving changed properties when they didn't, closes 4759 | ||||
| * | -Heavily improved editor startup and exit performance | Juan Linietsky | 2016-06-07 | 1 | -8/+15 |
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| * | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | 2016-05-30 | 1 | -6/+6 |
| | | | | | -Implemented HiDPI detection and support for Godot Editor! | ||||
| * | Changed import workflow | Juan Linietsky | 2016-05-27 | 1 | -0/+35 |
| | | | | | | | | | | | | | | | | | -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | ||||
| * | Real-Time Remote Inspector support | Juan Linietsky | 2016-05-22 | 1 | -0/+32 |
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| * | i18n: Fix another %i in vformat | Rémi Verschelde | 2016-05-21 | 1 | -1/+1 |
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| * | i18n: Use %d instead of %i in vformat | Rémi Verschelde | 2016-05-21 | 1 | -1/+1 |
| | | | | | Fixes #4742. | ||||
| * | i18n: Second pass at proofreading | Rémi Verschelde | 2016-05-21 | 1 | -2/+2 |
| | | | | | | Mostly removing commented out strings, plus a few critical ones that should not be translated. | ||||
| * | i18n: Proofreading of all strings | Rémi Verschelde | 2016-05-21 | 1 | -11/+11 |
| | | | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there. | ||||
| * | New reworked AnimatedSprite! | Juan Linietsky | 2016-05-14 | 1 | -0/+1 |
| | | | | | | | | | | -New SpriteFrames editor, with support for drag&drop, multiple animation sets, animation speed and loop. -New AnimatedSprite, with support for all the new features! AnimatedSprite3D has not been updated yet. -Added support for drag&drop to other editors, such as resourcepreload, sample library, etc. | ||||
| * | -begun implementing drag & drop editor wide | Juan Linietsky | 2016-05-11 | 1 | -1/+199 |
| | | | | | | | -filesystem dock dnd support -property list dnd support -scene tree dnd support | ||||
| * | i18n: Don't make print_line calls translatable | Rémi Verschelde | 2016-05-04 | 1 | -1/+1 |
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| * | Merge pull request #4543 from djrm/better_hint_all | Rémi Verschelde | 2016-05-04 | 1 | -2/+2 |
| |\ | | | | | Changed barely visible PROPERTY_HINT_ALL_FLAGS buttons for checkboxes | ||||
| | * | Changed barely visible PROPERTY_HINT_ALL_FLAGS buttons for checkboxes | Daniel J. Ramirez | 2016-05-03 | 1 | -2/+2 |
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