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path: root/tools/editor/property_editor.cpp
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* renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky2017-01-081-1/+1
| | | | differentiated than generalized _input
* Editor settings categories are now tidy and beautiful!Juan Linietsky2017-01-051-6/+9
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* -Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky2017-01-051-48/+101
| | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-2/+2
| | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* Begin modifying properties to make them more friendly to script and doc.Juan Linietsky2017-01-031-4/+31
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* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-64/+64
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Possibility to write node path by hand in exported NodePath variable (#3486)Mateusz Adamczyk2016-10-111-2/+14
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* Allow step for integer propertiesPedro J. Estébanez2016-10-101-6/+6
| | | | Small readability improvement
* Merge pull request #6554 from pkowal1982/propertyeditortooltipsRémi Verschelde2016-10-031-0/+2
|\ | | | | Show True/False tooltip in property editor for bool values
| * Show True/False tooltip in property editor for bool valuesPawel Kowal2016-09-191-0/+2
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* | Fix typo for word_wrapvolzhs2016-09-301-2/+2
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* Modified resource menu for node scripts so it always goes through the new ↵Juan Linietsky2016-09-121-2/+10
| | | | script wizard.
* Do not expose resource/ properties in sectioned property editor, closes #6396Juan Linietsky2016-09-061-1/+1
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* -Reworked constant nodes betterJuan Linietsky2016-08-311-1/+19
| | | | -Added simple switch node, removed InputEventFilter
* Merge pull request #6188 from TheHX/undo-redoRémi Verschelde2016-08-291-1/+1
|\ | | | | Implemented UndoRedo mergeable modes
| * Implemented UndoRedo mergeable modesFranklin Sobrinho2016-08-171-1/+1
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* | Even more work on visual script editor:Juan Linietsky2016-08-261-0/+34
| | | | | | | | | | | | | | | | -Added constructor nodes, specialized and conversion ones. -Cleaned up how unconnected input default values are shown and edited (much cleaner) -Dragging scene nodes into graph makes a call dialog appear by deault -Dragging properties into graph is set by default, not get -fixed dragging internal functions into graph
* | More visual script workJuan Linietsky2016-08-251-0/+1
| | | | | | | | | | | | | | | | | | -Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts
* | tiny bug fixJuan Linietsky2016-08-231-0/+1
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* | Proper function/property selection in visual script editing for property.Juan Linietsky2016-08-231-0/+138
|/ | | | This one has an ordered list, built-in description, search, etc.
* Added a simpler way to do sub-functions in both visual and gdscript with the ↵Juan Linietsky2016-08-081-0/+4
| | | | | | | subcall node. With this, visual script is almost done (missing registering custom nodes from addon). All this is probably pretty broken, too and needs a lot of testing.
* More work on visual scripting..Juan Linietsky2016-08-031-2/+13
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* More progress on visual script editingJuan Linietsky2016-08-031-5/+60
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* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2016-08-021-2/+2
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| * Fix default ranges of the inspectorBojidar Marinov2016-07-251-2/+2
| | | | | | | | | | Probably closes #3091 (Should apply to Variant::REAL and Variant::INT)
* | WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-021-4/+24
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* Keep selected section in Editor Settings when reopening the dialogFranklin Sobrinho2016-07-181-8/+23
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* Merge pull request #5584 from TheHX/project-settingsJuan Linietsky2016-07-101-0/+2
|\ | | | | Implement undo/redo for adding and deleting global properties
| * Implement undo/redo for adding and deleting global propertiesFranklin Sobrinho2016-07-071-0/+2
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* | Removed unused variables (second pass) + dead codeRémi Verschelde2016-07-071-5/+1
|/ | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
* Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422Juan Linietsky2016-07-061-3/+1
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* Color picker was getting too much focus, made it get not as much focus.Juan Linietsky2016-07-011-0/+1
| | | | This abuse of focus was the original culprit of #5354
* -Setting script in multi node edit works, closes #4442Juan Linietsky2016-06-191-0/+3
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* Merge pull request #5177 from vnen/string-subsequenceJuan Linietsky2016-06-131-1/+1
|\ | | | | Add subsequence search to tools
| * Add subsequence search to toolsGeorge Marques2016-06-121-1/+1
| | | | | | | | | | | | | | | | | | Add it to the following searches: - Create node. - Scene tree. - Inspector properties. - Classes list in help. - Quick open.
* | resolve numerical error when comparing instancing an inheritance to avoid ↵Juan Linietsky2016-06-121-0/+8
|/ | | | saving changed properties when they didn't, closes 4759
* -Heavily improved editor startup and exit performanceJuan Linietsky2016-06-071-8/+15
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* -Some fixes to OSX retina scaling for window functionsJuan Linietsky2016-05-301-6/+6
| | | | -Implemented HiDPI detection and support for Godot Editor!
* Changed import workflowJuan Linietsky2016-05-271-0/+35
| | | | | | | | | | | | | | | | -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
* Real-Time Remote Inspector supportJuan Linietsky2016-05-221-0/+32
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* i18n: Fix another %i in vformatRémi Verschelde2016-05-211-1/+1
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* i18n: Use %d instead of %i in vformatRémi Verschelde2016-05-211-1/+1
| | | | Fixes #4742.
* i18n: Second pass at proofreadingRémi Verschelde2016-05-211-2/+2
| | | | | Mostly removing commented out strings, plus a few critical ones that should not be translated.
* i18n: Proofreading of all stringsRémi Verschelde2016-05-211-11/+11
| | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
* New reworked AnimatedSprite!Juan Linietsky2016-05-141-0/+1
| | | | | | | | | -New SpriteFrames editor, with support for drag&drop, multiple animation sets, animation speed and loop. -New AnimatedSprite, with support for all the new features! AnimatedSprite3D has not been updated yet. -Added support for drag&drop to other editors, such as resourcepreload, sample library, etc.
* -begun implementing drag & drop editor wideJuan Linietsky2016-05-111-1/+199
| | | | | | -filesystem dock dnd support -property list dnd support -scene tree dnd support
* i18n: Don't make print_line calls translatableRémi Verschelde2016-05-041-1/+1
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* Merge pull request #4543 from djrm/better_hint_allRémi Verschelde2016-05-041-2/+2
|\ | | | | Changed barely visible PROPERTY_HINT_ALL_FLAGS buttons for checkboxes
| * Changed barely visible PROPERTY_HINT_ALL_FLAGS buttons for checkboxesDaniel J. Ramirez2016-05-031-2/+2
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