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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Show last added action on Input Map and implement InputEvent "=="volzhs2016-09-011-1/+29
| | | | (cherry picked from commit 2e5a4cb5ca33576ea81601f949b2e633ff92213c)
* Device Input dialog now uses containersIgnacio Etcheverry2016-09-011-20/+22
| | | | (cherry picked from commit 9483d3cbf9a6ccbd69f97477f32b9a490aa6ea96)
* Project Settings: Use containers for the Input Map tab contentIgnacio Etcheverry2016-07-271-16/+17
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* Merge pull request #5584 from TheHX/project-settingsJuan Linietsky2016-07-101-5/+31
|\ | | | | Implement undo/redo for adding and deleting global properties
| * Implement undo/redo for adding and deleting global propertiesFranklin Sobrinho2016-07-071-5/+31
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* | Added drag and drop to rearrange the autoload orderFranklin Sobrinho2016-07-041-388/+5
|/ | | | * Created a new class for autoload settings, in editor_autoload_settings.h
* Merge pull request #4824 from 29jm/pr-3481Juan Linietsky2016-06-061-21/+101
|\ | | | | Ability to rename autoloads
| * Ability to rename autoloadsJohan Manuel2016-05-271-21/+101
| | | | | | | | | | The commit makes the 'Name' field of autoloads editable, with support for undo/redo. Name clashes/invalid characters are handled. Fixes #3481.
* | -customizable shortcuts in editorJuan Linietsky2016-06-041-1/+1
| | | | | | | | | | -editor settings now save to .tres instead of .xml -buttons can now hold a shortcut
* | Added more translatable strings in code. Updated template tools.pot.DimOkGamer2016-05-301-4/+4
| | | | | | | | also improved Russian localization.
* | Set more visible string to translatableGeequlim2016-05-291-2/+2
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* i18n: Second pass at proofreadingRémi Verschelde2016-05-211-3/+3
| | | | | Mostly removing commented out strings, plus a few critical ones that should not be translated.
* i18n: Proofreading of all stringsRémi Verschelde2016-05-211-15/+15
| | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-96/+96
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* More precise InputMap Axis descriptions in project settings.Hinsbart2016-04-281-24/+18
| | | | Now it's "Left Stick {Up, Down, Left, Right}" instead of just "Left Stick" repeated 4x.
* -Made editor support SSL certs by default (embedded them)Juan Linietsky2016-03-121-1/+6
| | | | | | | | | -Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now.
* fix two reading uninitialized pointersHubert Jarosz2016-03-091-1/+1
| | | | | | fixed in: tools/editor/project_settings.cpp scene/gui/graph_edit.cpp
* remove trailing whitespaceHubert Jarosz2016-03-091-2/+2
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* Fix Project Settings dialog add/delete global variableFranklin Sobrinho2016-03-061-11/+20
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* Completed the support for plugins! It is not possible to add plugins.Juan Linietsky2016-02-271-0/+12
| | | | | | Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun!
* Rename input actions by editing its item in the listIgnacio Etcheverry2016-02-131-72/+55
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* fix joystick related label text in project settingshondres2016-02-111-2/+2
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* Merge pull request #3560 from Hinsbart/axis_namespunto-2016-02-021-6/+17
|\ | | | | fix joystick axis names in project settings
| * fix joystick axis names in project settingshondres2016-02-031-6/+17
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* | -make animationplayer thinner, also toolbuttons too. fixes #3526Juan Linietsky2016-02-021-1/+1
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* -make autoloads keep order when toggling singleton, fixes #3482Juan Linietsky2016-02-021-0/+3
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* -Made Joystick menus friendlier, show button index, more up to date names ↵Juan Linietsky2016-02-021-10/+22
| | | | and axis names. Closes #3501
* do not fail on invalid audio driver, fixes #3466Juan Linietsky2016-01-311-0/+2
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* fix dpad left/right not showing correctly in project settingshondres2016-01-281-1/+1
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* Revert "Better search for SectionedPropertyEditor, added "All" section"Juan Linietsky2016-01-231-10/+67
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* Better search for SectionedPropertyEditor, added "All" sectionFranklin Sobrinho2016-01-121-67/+10
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* -Project settings can properly add/remove properties again, fixes #3177Juan Linietsky2016-01-101-2/+3
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* small usability improvement, change everything related to resolution and ↵Juan Linietsky2016-01-031-2/+13
| | | | scaling together in the project settings, closes #1974
* having active items is pointless in input mapJuan Linietsky2016-01-031-2/+4
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* proper joy axis support as actions, can be configured and inquired, fixes #2317Juan Linietsky2016-01-021-5/+8
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Fix proper ordering of project settings properties, also fixes inability to ↵reduz2015-12-281-4/+7
| | | | change order of autoloads
* -Added proper code completion for singletonsreduz2015-12-281-1/+1
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* Ability to set autoloads as singleton global variablesreduz2015-12-281-11/+108
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* small fix for undo redoJuan Linietsky2015-12-161-5/+9
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* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2015-12-151-2/+3
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| * Prevent deleting input presets as it does not workRémi Verschelde2015-12-151-2/+3
| | | | | | | | | | Follow-up of #3076. Now the only thing possible to do with input presets is to add/remove key bindings. It was already the case previously but it's now clearer in the UI.
* | -split view of property editor and editor settingsJuan Linietsky2015-12-151-14/+14
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* Forbid renaming input presetsIgnacio Etcheverry2015-12-141-1/+2
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* Added input actions renamingIgnacio Etcheverry2015-12-141-4/+59
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* -made it add the node name from the file, closes #3010Juan Linietsky2015-12-081-8/+21
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* Implement name filter to PropertyEditorFranklin Sobrinho2015-11-211-59/+95
| | | | - Add search bar to Inspector tab and to Project and Editor settings dialog
* make moving up&down items from the autoload list workJuan Linietsky2015-08-301-9/+40
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* new file dialog!Juan Linietsky2015-06-061-10/+10
| | | | | | | | | -ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories