aboutsummaryrefslogtreecommitdiff
path: root/tools/editor/project_export.cpp (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Set more visible string to translatableGeequlim2016-05-291-1/+1
|
* remove trailing whitespaceHubert Jarosz2016-05-211-1/+1
|
* i18n: Second pass at proofreadingRémi Verschelde2016-05-211-1/+1
| | | | | Mostly removing commented out strings, plus a few critical ones that should not be translated.
* i18n: Proofreading of all stringsRémi Verschelde2016-05-211-21/+21
| | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
* Add SpinBox to Lossy Quality on Image Groupsvolzhs2016-05-131-2/+9
| | | | fixes #3653
* i18n: Don't make print_line calls translatableRémi Verschelde2016-05-041-5/+5
|
* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-95/+95
|
* Move export GUI debug toggle to export settings windoweska2016-04-281-8/+3
|
* Fixes #3942 - Throws an error when exporting for X11 with no filenamedemolitions2016-03-181-1/+8
|
* add feature to exclude files from exportblackwc2016-02-041-1/+11
|
* defer project export filesystem update if not visibleJuan Linietsky2016-01-271-1/+18
|
* sample convert option was not being savedJuan Linietsky2016-01-141-0/+1
|
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
|
* fix zip exportJuan Linietsky2015-12-131-1/+1
|
* ability to export scene to zipJuan Linietsky2015-12-131-12/+25
|
* -Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the ↵Juan Linietsky2015-12-041-0/+10
| | | | | | process. Keeping old version just in case for now. -Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
* Print errors to console when exportingest312015-11-251-0/+12
| | | | | | | | | Now you the errors when exporting via godot server binary. When exporting via non-headless godot, it is useful to have the error on the console as well. Also exit and print a list of valid export platforms when the supplied platform was not found.
* Merge pull request #2292 from blackwc/can_exportJuan Linietsky2015-11-191-0/+2
|\ | | | | Improve export validation
| * Improve export validationblackwc2015-07-221-0/+2
| |
* | -support for stereo ima-adpcm sample compression & playbackJuan Linietsky2015-11-091-0/+33
| | | | | | | | -support for converting samples to ima-adpcm upon export
* | -Added ability to use cubic interpolation on image resize (little more ↵Juan Linietsky2015-10-011-2/+2
| | | | | | | | | | | | quality on non-po2 resizing) -Added ability for exporter to shrink images to non-integer values. Helps if you want to convert your game artwork from 1080->720 or similar
* | merged some stuff for okamJuan Linietsky2015-09-031-0/+1
| |
* | **WARNING BEFORE PULLING**Juan Linietsky2015-08-231-1/+3
| | | | | | | | | | | | | | | | | | | | | | This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file
* | QOL, script buttons in scene tabsJuan Linietsky2015-07-261-1/+1
|/
* new file dialog!Juan Linietsky2015-06-061-5/+5
| | | | | | | | | -ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
* -Rename unexisting by nonexistant, closes #1940Juan Linietsky2015-05-181-1/+1
| | | | -Added function to retrieve list of actions fron InputMap
* Abort when exporting failsest312015-05-051-0/+5
|
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
|
* Changed popup_centered by popup_centered_minsize in editor dialogsFranklin Sobrinho2015-04-081-6/+6
|
* -Completely removed EmptyControl (but added fallback), closes #1017Juan Linietsky2015-01-031-2/+2
|
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-3/+3
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* Fix Export -> image group panelsanikoyes2014-10-231-0/+4
| | | | | 1.click group item doe's not refresh group_images 2.Switch to Atlas mode that preview button doe's not shown
* Build System ChangesJuan Linietsky2014-10-071-2/+2
| | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
* added settings for default project & export dirsDana Olson2014-08-241-0/+2
|
* Light Baker!Juan Linietsky2014-06-111-6/+64
| | | | | | -=-=-=-=-=-= -Support for lightmap baker, have fun figuring out how it works before tutorial is published.
* More 3D ImprovementsJuan Linietsky2014-05-291-1/+1
| | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= -Sprite3D and AnimatedSprite3D support. -Opaque pre-pass works, is compatible with shadows -Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc) -Added option to use alpha discard in FixedMaterial -Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale -Ability for Background (image or cubemap) to send to glow buffer -Dumb Deploy of clients now actually works in Android -Many Many rendering fixes, 3D is much more usable now.
* -fix bug in cache for atlas import/exportJuan Linietsky2014-03-131-2/+2
| | | | | | | | | | -fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
* -Added ATITC texture supportJuan Linietsky2014-02-261-0/+14
| | | | | -Fixed bug of some tabs showing wrong names -Exported properties for viewport
* tools/editor/project_export: tree_vb already has a parentVinzenz Feenstra2014-02-171-1/+1
| | | | Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
* -fixed bug in Button now exporting font propertyJuan Linietsky2014-02-151-0/+18
| | | | | | | | -made GUI Theme editor usable -editor does not allow to export or create .pck in the same path as a project -changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export. -will not look for .pck files recursively, was causing unexpected behaviors -fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
* -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-131-1/+47
| | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1663