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path: root/tools/editor/project_export.cpp (follow)
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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-828/+0
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* Make Editor, Export and Project settings dialogs resizable and store their ↵Ray Koopa2017-03-031-5/+18
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* -renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky2017-02-211-6/+40
| | | | | | modified files) -.pck and .zip exporting redone, seems to be working..
* Editor Export Settings Dialog is completed!! Now on to make some exporters..Juan Linietsky2017-02-191-1808/+459
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* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-36/+36
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.xJuan Linietsky2017-02-041-3/+3
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* Removed import/export system, will start new one from scratch.Juan Linietsky2017-01-251-1/+2
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* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-2/+0
| | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-17/+21
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* rename String.extension() -> String.get_extension() / String.basename() -> ↵Juan Linietsky2017-01-141-1/+1
| | | | String.get_basename()
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-2/+2
| | | | | | visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience
* some class renamesJuan Linietsky2017-01-121-2/+2
| | | | | | TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect
* Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵Juan Linietsky2017-01-101-4/+4
| | | | container!
* Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-071-2/+2
| | | | renamed to PoolVector
* Editor settings categories are now tidy and beautiful!Juan Linietsky2017-01-051-3/+3
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* -Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky2017-01-051-12/+12
| | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-10/+10
| | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-36/+36
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Check keystore field when export Android release apkvolzhs2016-11-291-0/+209
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* Removed unused variables (second pass) + dead codeRémi Verschelde2016-07-071-1/+0
| | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
* Drop empty files that are not used anywhereRémi Verschelde2016-06-181-1/+0
| | | | Part of #5272
* fix crash and error with texture atlasvolzhs2016-06-021-1/+1
| | | | | | | | | | | | - crashes at Project Export Settings > Preview Atlas - error message when export project ``` ERROR: EditorImportExport::get_import_plugin_by_name: Condition ' !by_idx.has(p_string) ' is true. returned: Ref<EditorImportPlugin>() At: tools\editor\editor_import_export.cpp:1548 ``` it is caused by https://github.com/godotengine/godot/commit/8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da#diff-67a74bd708380c6b3baa717bb178dd47R802
* Added more translatable strings in code. Updated template tools.pot.DimOkGamer2016-05-301-1/+1
| | | | also improved Russian localization.
* Set more visible string to translatableGeequlim2016-05-291-1/+1
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* remove trailing whitespaceHubert Jarosz2016-05-211-1/+1
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* i18n: Second pass at proofreadingRémi Verschelde2016-05-211-1/+1
| | | | | Mostly removing commented out strings, plus a few critical ones that should not be translated.
* i18n: Proofreading of all stringsRémi Verschelde2016-05-211-21/+21
| | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
* Add SpinBox to Lossy Quality on Image Groupsvolzhs2016-05-131-2/+9
| | | | fixes #3653
* i18n: Don't make print_line calls translatableRémi Verschelde2016-05-041-5/+5
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* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-95/+95
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* Move export GUI debug toggle to export settings windoweska2016-04-281-8/+3
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* Fixes #3942 - Throws an error when exporting for X11 with no filenamedemolitions2016-03-181-1/+8
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* add feature to exclude files from exportblackwc2016-02-041-1/+11
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* defer project export filesystem update if not visibleJuan Linietsky2016-01-271-1/+18
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* sample convert option was not being savedJuan Linietsky2016-01-141-0/+1
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* fix zip exportJuan Linietsky2015-12-131-1/+1
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* ability to export scene to zipJuan Linietsky2015-12-131-12/+25
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* -Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the ↵Juan Linietsky2015-12-041-0/+10
| | | | | | process. Keeping old version just in case for now. -Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
* Print errors to console when exportingest312015-11-251-0/+12
| | | | | | | | | Now you the errors when exporting via godot server binary. When exporting via non-headless godot, it is useful to have the error on the console as well. Also exit and print a list of valid export platforms when the supplied platform was not found.
* Merge pull request #2292 from blackwc/can_exportJuan Linietsky2015-11-191-0/+2
|\ | | | | Improve export validation
| * Improve export validationblackwc2015-07-221-0/+2
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* | -support for stereo ima-adpcm sample compression & playbackJuan Linietsky2015-11-091-0/+33
| | | | | | | | -support for converting samples to ima-adpcm upon export
* | -Added ability to use cubic interpolation on image resize (little more ↵Juan Linietsky2015-10-011-2/+2
| | | | | | | | | | | | quality on non-po2 resizing) -Added ability for exporter to shrink images to non-integer values. Helps if you want to convert your game artwork from 1080->720 or similar
* | merged some stuff for okamJuan Linietsky2015-09-031-0/+1
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* | **WARNING BEFORE PULLING**Juan Linietsky2015-08-231-1/+3
| | | | | | | | | | | | | | | | | | | | | | This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file
* | QOL, script buttons in scene tabsJuan Linietsky2015-07-261-1/+1
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* new file dialog!Juan Linietsky2015-06-061-5/+5
| | | | | | | | | -ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
* -Rename unexisting by nonexistant, closes #1940Juan Linietsky2015-05-181-1/+1
| | | | -Added function to retrieve list of actions fron InputMap