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* | | | | | Add SpriteRegionEditor and update Polygon2DUVEditorMarianoGNU2015-09-284-3/+861
| | | | | | | | | | | | | | | | | | | | | | | | Both with snap and grid support
* | | | | | Merge pull request #2352 from xodene/patch-6/script-file-newJuan Linietsky2015-09-162-5/+19
|\ \ \ \ \ \ | | | | | | | | | | | | | | Add "New" script button to Script Editor Popup Menu
| * | | | | | Fix create script dialog title(s)Maximillian2015-08-091-0/+1
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| * | | | | | Add create new script button to script editor menuMaximillian2015-08-092-5/+18
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* | | | | / Set AnimationEditor UndoRedo reference on creationGeorge Marques2015-09-131-0/+1
| |_|_|_|/ |/| | | | | | | | | | | | | | Fix #2418
* | | | | -Properly keep animation editor and viewport state while switching scene tabsJuan Linietsky2015-08-293-1/+66
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* | | | | -display/emulate_touchscreen now really emulates a touchscreenJuan Linietsky2015-08-294-0/+6
| |_|_|/ |/| | | | | | | | | | | -icons to show node menus
* | | | beautiful visual menu to change anchorsJuan Linietsky2015-08-242-0/+140
|/ / / | | | | | | | | | | | | will you dare to try it? :) because, I'd check previous commit msgs if I were you..
* | / more debugger fixesJuan Linietsky2015-08-041-0/+1
| |/ |/| | | | | | | -setting/clearing breakpoints during run-time now works -multi-line strings resulted in wrong line numbers in bytecode, fixed
* | Live edit WORK IN PROGRESSJuan Linietsky2015-08-022-8/+11
|/ | | | | | | | | | 1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game.
* Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky2015-06-291-2/+2
| | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
* improved get_node(), connect(), etc code completion.Juan Linietsky2015-06-262-0/+87
| | | | | -properly completes text arguments -includes the "/root" autoloads
* added a tiny bit more space to docks and script tabJuan Linietsky2015-06-242-1/+4
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* CollisionShape2D visual editorFranklin Sobrinho2015-06-232-0/+606
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* Merge pull request #2101 from sanikoyes/Pr-script-editor-save-stateJuan Linietsky2015-06-221-2/+13
|\ | | | | Pr-Script editor
| * Script editor: restore line/column after script reloadsanikoyes2015-06-161-2/+13
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* | Small fixes for Grid/Tile map editor paletteFranklin Sobrinho2015-06-221-13/+14
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* | Grid/Tile map editor new item paletteFranklin Sobrinho2015-06-222-37/+97
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* | Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky2015-06-223-157/+278
| | | | | | | | | | | | | | | | | | | | | | -ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene
* | fix "v" pivot adjust functionJuan Linietsky2015-06-161-1/+11
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* made changing pivot simpler in 2D nodes (just press v with mouse over position)Juan Linietsky2015-06-121-4/+42
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* Merge pull request #1973 from Biliogadafr/ColorRampJuan Linietsky2015-06-072-0/+120
|\ | | | | Replace color phases with color ramp for Particles2D. (need some review/guidance)
| * Replace color phases with color ramp for Particles2D.Biliogadafr2015-05-242-0/+120
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* | -fixed many memory initialization issuesJuan Linietsky2015-06-066-3/+17
| | | | | | | | | | -fixed deadlock on previews thread -fixed compilation errors on unix
* | new file dialog!Juan Linietsky2015-06-0620-32/+32
| | | | | | | | | | | | | | | | | | -ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
* | mesh previewreduz2015-05-312-0/+131
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* | work in progress, resource previewsJuan Linietsky2015-05-314-1/+859
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* | improved animation editorJuan Linietsky2015-05-252-24/+250
|/ | | | | | | | | -same-value link keys -new layout -forward, backwards playback -integrated curve/property editor -auto increment sprite frame after insert -copy & paste animation resoucres
* reinstante focus into textedit after menu used in code editorJuan Linietsky2015-05-171-0/+6
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* -compatibility option for physicsbody layers, fixes #1842Juan Linietsky2015-05-101-0/+1
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* optional formal changesehriche2015-05-061-1/+0
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* fixed SpatialEditor::_init_indications. loopcounter "i" used ambiguousehriche2015-05-061-3/+3
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* fix crash in editor when using alt+arrows to indent, thanks adolson and ↵Juan Linietsky2015-05-051-12/+12
| | | | romulox_x
* Proper support for code editor autosaving (disabled by default)Juan Linietsky2015-05-042-1/+43
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* changed some shortcuts in text editor, maybe fixes #1732Juan Linietsky2015-04-241-3/+3
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* -Changed Godot exit to be clean.Juan Linietsky2015-04-206-22/+70
| | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
* Merge pull request #1662 from TheHX/fix_pluginsJuan Linietsky2015-04-184-20/+19
|\ | | | | Fix toolbar menu position(RichText and MultiMesh plugins)
| * Fix toolbar menu position(RichText and MultiMesh plugins)Franklin Sobrinho2015-04-094-20/+19
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* | Updated copyright year in all headersJuan Linietsky2015-04-1859-128/+128
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* Changed popup_centered by popup_centered_minsize in editor dialogsFranklin Sobrinho2015-04-0810-30/+30
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* Merge pull request #1569 from sanikoyes/Pr-sort-sample-libraryJuan Linietsky2015-04-072-0/+2
|\ | | | | Pr-sort-sample-library
| * Sort sample lists by name(more readable)sanikoyes2015-03-252-0/+2
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* | Merge pull request #1591 from MostafaHassan/pr_FixCrashInVisualShaderJuan Linietsky2015-04-071-1/+1
|\ \ | | | | | | (Fix crash) in visual shader for curve remap node
| * | Fixed crash when trying to add keypoints and deleting them while holding ↵mostafahassan2015-03-311-1/+1
| |/ | | | | | | mouse button down.
* | Better fixFranklin Sobrinho2015-04-031-0/+5
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* | fix_issue_#1594Franklin Sobrinho2015-04-021-2/+0
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* | merging okam changesJuan Linietsky2015-04-022-1/+38
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* Add iostream include to collada plugin and change to light occluder to use ↵Carl Olsson2015-03-231-13/+2
| | | | canvas item snap function.
* Merge branch 'master' of https://github.com/not-surt/godot into snapping2Carl Olsson2015-03-2313-93/+811
|\ | | | | | | | | | | Conflicts: tools/editor/plugins/canvas_item_editor_plugin.cpp tools/editor/plugins/canvas_item_editor_plugin.h
| * Merge pull request #1378 from erbridge/settings_not_checkboxJuan Linietsky2015-03-221-1/+1
| |\ | | | | | | Make View > Settings a non check item