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* | | Fix KP5 toggle perspective shortcut, fixes #2035Juan Linietsky2016-01-041-1/+4
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* | | -Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs ↵Juan Linietsky2016-01-032-0/+87
| | | | | | | | | | | | | | | | | | and speeds up. Closes #2040 -Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
* | | -Fix global transform cache not being cleared in 2D nodes, fixes many editor ↵Juan Linietsky2016-01-021-1/+0
|/ / | | | | | | bugs, closes #2115
* | Make buttons properly obey stylebox content marins, closes #2156Juan Linietsky2016-01-021-0/+1
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* | fixed uninitialized tool mode in path 2d editorJuan Linietsky2016-01-021-0/+1
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* Update copyright to 2016 in headersGeorge Marques2016-01-0161-61/+61
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* Make sure auto bracket completion setting always works, closes #2332Juan Linietsky2016-01-011-0/+9
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* -Fixed focus for shader editor when switching tab, closes #2551Juan Linietsky2015-12-311-5/+2
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* -property change object's rotation pivot on children of scaled CanvasLayer, ↵reduz2015-12-291-2/+4
| | | | fixes #2599
* do not allow editing of tilemap if it's invisible, fixes #2601reduz2015-12-281-1/+2
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* -added a visual tool to change the pivot of a sprite/asprite/polygon/etc. ↵reduz2015-12-282-34/+70
| | | | Closes #2670
* Colorize Rect2 and NodePath in script editorhondres2015-12-241-0/+2
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* this failed in msvc, didn't in linux and mingwAriel Manzur2015-12-201-1/+1
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* Fix Remove Item option in TileSet pluginIgnacio Etcheverry2015-12-152-14/+40
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* replaced :var by :Variant in documentation, fixes #2897Juan Linietsky2015-12-141-0/+1
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* do not open dominant script if external editor is selected, fixes #3067Juan Linietsky2015-12-141-0/+3
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* fixed and improved selection and list selection, closes #2852Juan Linietsky2015-12-134-102/+184
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* fix broken mergeJuan Linietsky2015-12-121-2/+0
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* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2015-12-121-1/+1
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| * Script debugger remains visible when using Debug->Show DebuggerFranklin Sobrinho2015-12-121-5/+2
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* | -added option to keep debugger open, fixes #3031Juan Linietsky2015-12-122-12/+20
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* Merge pull request #2883 from TheHX/mesh_editor_pluginRémi Verschelde2015-12-102-72/+75
|\ | | | | Add StaticBody collision generation for all selected MeshInstance nodes
| * Add StaticBody collision generation for all selected MeshInstance nodesFranklin Sobrinho2015-11-222-72/+75
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* | Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2015-12-091-0/+5
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| * \ Merge pull request #2986 from TheHX/pr-shader-editorRémi Verschelde2015-12-091-0/+5
| |\ \ | | | | | | | | Fix shader editor focus when switching tabs
| | * | Fix shader editor focus when switching tabsFranklin Sobrinho2015-12-061-0/+5
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* | | | -ability to change scripts in external editor and still have properties ↵Juan Linietsky2015-12-092-19/+103
|/ / / | | | | | | | | | reloaded in godot UI, fixes #3003
* | | Merge pull request #2888 from TheHX/item_list_pluginJuan Linietsky2015-12-082-236/+267
|\ \ \ | | | | | | | | Make ItemListEditor plugin functional
| * | | Make ItemListEditor plugin functionalFranklin Sobrinho2015-12-032-236/+267
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* | | | Script Editor: maintain cursor column after duplicate a lineFranklin Sobrinho2015-12-061-1/+3
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* | | | -Display on animation editor which keys are invalid and which tracks are ↵Juan Linietsky2015-12-052-0/+11
| |/ / |/| | | | | | | | | | | | | | unresolved -Added a tool to clean up unresolved tracks and unused keys
* | | Merge pull request #2969 from neikeq/fix_bracket_completeRémi Verschelde2015-12-011-0/+1
|\ \ \ | | | | | | | | Fix auto bracket completion disabled on newly open scripts
| * | | ScriptTextEditor: fix auto bracket completion not enabledneikeq2015-12-011-0/+1
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* | | Merge pull request #2968 from neikeq/line_duplicateRémi Verschelde2015-12-011-2/+2
|\ \ \ | | | | | | | | Fix script editor not clonning down last line
| * | | Fix script editor not clonning down last lineneikeq2015-12-011-2/+2
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* | | Merge pull request #2890 from neikeq/cl_select_childrenRémi Verschelde2015-12-011-9/+3
|\ \ \ | |/ / |/| | Allow selecting CanvasLayer children in canvas editor
| * | Allow selecting CanvasLayer children in canvas editorneikeq2015-11-231-9/+3
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* | Merge pull request #2908 from neikeq/fix_editor_selectRémi Verschelde2015-11-251-0/+2
|\ \ | | | | | | Fix bugs caused by merged Script and Help tabs
| * | Fix Class Reference request from Inspectorneikeq2015-11-251-0/+2
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* | Merge pull request #2907 from neikeq/fix_2887Rémi Verschelde2015-11-241-6/+5
|\ \ | | | | | | Fix Class Search dialog not showing
| * | Fix Class Search dialog not showing upneikeq2015-11-241-6/+5
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* / Remember last help searchneikeq2015-11-241-1/+1
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* Merge pull request #2830 from Ovnuniarchos/ShapeLine2DXPolygonEditorJuan Linietsky2015-11-191-1/+8
|\ | | | | Corrections to #2808 (2D shapes editor update)
| * get_handle_value implemented for LINE_SHAPE. Normal length normalized.Ovnuniarchos2015-11-191-1/+8
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* | Merge pull request #2831 from neikeq/select_menu_patchJuan Linietsky2015-11-192-52/+52
|\ \ | |/ |/| Show select menu on button pressed (instead of released)
| * Show select menu on button pressed (instead of released)neikeq2015-11-192-52/+52
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* | -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260Juan Linietsky2015-11-191-1/+1
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* | Revert "Ignore alpha materials in baked light ray-tracer."Juan Linietsky2015-11-192-106/+66
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* | Merge pull request #2444 from TheHX/issue_2117Juan Linietsky2015-11-191-0/+5
|\ \ | | | | | | Fix for problem when drawing CollisionPolygon when parented (#2117)
| * | Fix for issue #2117Franklin Sobrinho2015-09-071-0/+5
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