| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | | | SCsub: Add python shebang as a hint for syntax highlighting | Rémi Verschelde | 2016-10-17 | 1 | -0/+2 | |
| | | | | | | | | | | | | | Also switch existing shebangs to "better" /usr/bin/env python. | |||||
| * | | | Merge pull request #6814 from Hinsbart/animplayer | George Marques | 2016-10-13 | 1 | -1/+1 | |
| |\ \ \ | | | | | | | | | Only show AnimationEditor automatically when an Animplayer is selected. | |||||
| | * | | | Only show AnimationEditor automatically when an Animplayer is selected. | Andreas Haas | 2016-10-13 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | | | | | | | Previous behaviour was to show it when an AnimationPlayer has been detected in the scene, now you actually have to select it. Fixes #6213 | |||||
| * | | | | Refresh TextureRegionEditor when region has been changed externally. | Andreas Haas | 2016-10-11 | 2 | -0/+9 | |
| |/ / / | | | | | | | | | | | | | | | | | | | Now the TextureRegionEditor updates when you change the region_rect either via the inspector or via undo/redo. Fixes #6772 | |||||
| * | | | Merge pull request #6775 from RandomShaper/one-based-col-numbers | Rémi Verschelde | 2016-10-11 | 1 | -1/+1 | |
| |\ \ \ | | | | | | | | | Make text column numbers one-based | |||||
| | * | | | Make text column numbers one-based | Pedro J. Estébanez | 2016-10-10 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Make one-based the column number on the code editor Make one-based the column number for GDScript error messages Make one-based the column number for shader code error messages | |||||
| * | | | | Refactor duplicated code | Pedro J. Estébanez | 2016-10-10 | 2 | -67/+5 | |
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| * | | | | Add line length guideline to code editors | Pedro J. Estébanez | 2016-10-10 | 2 | -0/+10 | |
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| * / / | Add shortcut to reset cursor position in 3D Editor ( #166 ) | Fabio Alessandrelli | 2016-10-04 | 2 | -0/+8 | |
| |/ / | | | | | | | | | | | | | | | The shortcut will focus the origin after you moved around with shift + mouse3. The default shortcut is the letter "O", like "F" for focus. This can be customized in the editor shortcuts menu. Closes #166 | |||||
| * | | Merge pull request #6684 from Hinsbart/save_all | Rémi Verschelde | 2016-10-03 | 1 | -20/+1 | |
| |\ \ | | | | | | | Fix "Save All" option in Script editor. | |||||
| | * | | Fix "Save All" option in Script editor. | Andreas Haas | 2016-10-02 | 1 | -20/+1 | |
| | | | | | | | | | | | | | | | | Also removes some old code. fixes #6667 | |||||
| * | | | Merge pull request #6640 from Hinsbart/color_picker | Rémi Verschelde | 2016-10-03 | 2 | -3/+122 | |
| |\ \ \ | | | | | | | | | Add inline ColorPicker to Script text editor. | |||||
| | * | | | Add inline ColorPicker to Script text editor. | Andreas Haas | 2016-09-29 | 2 | -3/+122 | |
| | |/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Adds an option to the script editor context menu that lets you open a ColorPicker in order to easily edit `Color()` constructors. To do this, right click on the word `Color` and select `Pick Color`. A side effect of this change is that the script editor now has its own context menu instead of re-using the one from TextEdit. It's now possible to indent left/right and to toggle comments via this menu. I also felt free to make it more context-sensitive than before: Now "Cut" and "Copy" will only be shown if text has actually been selected. I also added default shortcuts for indent left/right. (alt + left/right) Closes #6232 | |||||
| * / / | More custom theme support for editor | Geequlim | 2016-09-20 | 1 | -1/+1 | |
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| * | | Merge pull request #6498 from Paulb23/current_script_highlight_fix | Rémi Verschelde | 2016-09-17 | 1 | -15/+16 | |
| |\ \ | | | | | | | Fix highlight current script when script temperature is disabled | |||||
| | * | | Fix highlight current script when script temputure is disabled | Paulb23 | 2016-09-15 | 1 | -15/+16 | |
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| * | | Merge pull request #6414 from RandomShaper/improve-shader-shadow | Rémi Verschelde | 2016-09-17 | 1 | -0/+2 | |
| |\ \ | |/ |/| | Expose additional light/shadow properties to canvas item shaders | |||||
| | * | Expose light shadow color to canvas item shaders | Pedro J. Estébanez | 2016-09-07 | 1 | -0/+2 | |
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| * | | Merge pull request #6465 from Paulb23/script_highlight_color_update | Rémi Verschelde | 2016-09-12 | 1 | -0/+1 | |
| |\ \ | | | | | | | Update current script color on change | |||||
| | * | | Update current script color on change | Paulb23 | 2016-09-12 | 1 | -0/+1 | |
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| * | | | Do ctrl-click on any code identifier to go to definiton or help page. | Juan Linietsky | 2016-09-12 | 4 | -4/+125 | |
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| * | | Changed default assignment of shorcut for alt-left/right to history ↵ | Juan Linietsky | 2016-09-11 | 2 | -4/+4 | |
| | | | | | | | | | | | | | | | next/prev, which is more standard and useful. Indent can be done with tab and shift-tab anyway. If you don't like this, feel free to reassign them manually in the editor settings :P | |||||
| * | | -Added a ColorFrame control, kind of like Texture but for color. | Juan Linietsky | 2016-09-11 | 2 | -0/+151 | |
| | | | | | | | | | | | -Added dropping nodes to text editor for them to become a path -Fixed issues with font not properly being set in code editor | |||||
| * | | -Cleaned up find/replace bar for replace (made selection only default if ↵ | Juan Linietsky | 2016-09-11 | 1 | -0/+1 | |
| | | | | | | | | | | | | | selection exists), also made buttons look like buttons -Fixed a bug related to theme propagation, may be able to solve #6443, #6302 and others. Please test. | |||||
| * | | -Added bindings to the resource filesystem for editor | Juan Linietsky | 2016-09-10 | 1 | -1/+1 | |
| | | | | | | | | | -Added set_child_rect, which was unavailable for script | |||||
| * | | Made it possible to properly draw over the 2D canvas for 2D objects. ↵ | Juan Linietsky | 2016-09-10 | 9 | -8/+23 | |
| | | | | | | | | | Arranged some functions to achieve this. | |||||
| * | | Merge pull request #5920 from 29jm/fix-warnings | Juan Linietsky | 2016-09-10 | 2 | -5/+8 | |
| |\ \ | | | | | | | Fix some more warnings | |||||
| | * | | Fix various warnings | Johan Manuel | 2016-08-13 | 2 | -5/+8 | |
| | | | | | | | | | | | | | | | | | | | The warnings fixed were about things like unused variables, misleading indentation, missing default cases in switches and better grouping of conditions in if statements. | |||||
| * | | | Merge pull request #6137 from supaiku-o/master | Juan Linietsky | 2016-09-10 | 2 | -2/+40 | |
| |\ \ \ | | | | | | | | | Add a Close All files option to script editor | |||||
| | * | | | Added CLOSE_ALL files option to script editor | supaiku | 2016-08-13 | 2 | -2/+40 | |
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| * | | | | Added customisable grid color, issue 3781 | Paulb23 | 2016-09-08 | 1 | -4/+6 | |
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| * | | | | Merge pull request #6368 from Garmelon/issue-6320 | Rémi Verschelde | 2016-09-08 | 2 | -11/+38 | |
| |\ \ \ \ | | | | | | | | | | | Tilemap editor: Bucket tool - allow deleting and replacing of tiles | |||||
| | * | | | | Tilemap editor: Bucket tool - allow deleting and replacing of tiles | Joscha | 2016-09-02 | 2 | -11/+38 | |
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| * | | | | Merge pull request #6418 from RandomShaper/canvas-show-hide-bones | George Marques | 2016-09-07 | 2 | -57/+87 | |
| |\ \ \ \ | | | | | | | | | | | Add show bones checkable menu item | |||||
| | * | | | | Add show bones checkable menu item | Pedro J. Estébanez | 2016-09-07 | 2 | -57/+87 | |
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| * / / / | Added setting to change current script background color, issue 5450 | Paulb23 | 2016-09-07 | 1 | -2/+9 | |
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| * | | | Merge pull request #6228 from manokara/tilemap-someinfo | Rémi Verschelde | 2016-08-31 | 2 | -0/+13 | |
| |\ \ \ | | | | | | | | | Add mouse position information in TileMap. | |||||
| | * | | | editor: Add mouse position information in TileMap | Mark Nokalt | 2016-08-30 | 2 | -0/+13 | |
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| * | | | | Merge pull request #6188 from TheHX/undo-redo | Rémi Verschelde | 2016-08-29 | 4 | -12/+12 | |
| |\ \ \ \ | | | | | | | | | | | Implemented UndoRedo mergeable modes | |||||
| | * | | | | Implemented UndoRedo mergeable modes | Franklin Sobrinho | 2016-08-17 | 4 | -12/+12 | |
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| * | | | | Double click on scene tree element to focus currently selected node | Daniel J. Ramirez | 2016-08-27 | 4 | -78/+104 | |
| | | | | | | | | | | | | | | | | | | | | | In 3D it will focus in the first viewport Enable double click for trees | |||||
| * | | | | Merge pull request #6186 from TheHX/pr-issue-5878 | Rémi Verschelde | 2016-08-27 | 2 | -2/+2 | |
| |\ \ \ \ | | | | | | | | | | | Fix editor glitches when the mesh/material preview is shown | |||||
| | * | | | | Fix editor glitches when the mesh/material preview is shown | Franklin Sobrinho | 2016-08-16 | 2 | -2/+2 | |
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| * | | | | Merge pull request #6094 from djrm/texure_region_zoom_by_scroll | Rémi Verschelde | 2016-08-27 | 1 | -0/+4 | |
| |\ \ \ \ | | | | | | | | | | | Zoom texture region using mouse wheel | |||||
| | * | | | | Zoom texture region via mouse wheel | Daniel J. Ramirez | 2016-08-09 | 1 | -0/+4 | |
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| * | | | | More visual script work | Juan Linietsky | 2016-08-25 | 2 | -3/+33 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts | |||||
| * | | | | Making bits of docs appear in different dialogues is made easier with ↵ | Juan Linietsky | 2016-08-23 | 1 | -0/+2 | |
| | |/ / |/| | | | | | | | | EditorHelpBit | |||||
| * | | | Small usability improvements on the TileMap editor tile palette. | Franklin Sobrinho | 2016-08-16 | 1 | -10/+27 | |
| |/ / | | | | | | | | | | | * The column width changes with the zoom, now the icons don't overlap. * Added a tile hsepation setting. * Added a setting to show/hide tile names. | |||||
| * | | Likely with bugs and with some features are missing, as well as profiler ↵ | Juan Linietsky | 2016-08-06 | 4 | -4/+46 | |
| | | | | | | | | | support, but VisualScript should be more or less done! | |||||
| * | | TextureRegionEditor snap_mode fix. | Saracen | 2016-08-04 | 1 | -1/+1 | |
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