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* Solved bug to select external editor urlsasori2014-03-051-1/+1
| | | | https://github.com/okamstudio/godot/issues/145
* Add F key to center 3d viewport to selected nodemarynate2014-02-231-0/+3
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* -run script in editorJuan Linietsky2014-02-201-0/+1
| | | | | -add search docs dialog that returns places string was found -added flash
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-02-194-1934/+0
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| * Removal of obsolete editor plugins Fixes #64Vinzenz Feenstra2014-02-174-1934/+0
| | | | | | | | Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
* | -improved physics ccdJuan Linietsky2014-02-191-1/+1
|/ | | | | | -html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
* -fixed bug in Button now exporting font propertyJuan Linietsky2014-02-152-52/+184
| | | | | | | | -made GUI Theme editor usable -editor does not allow to export or create .pck in the same path as a project -changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export. -will not look for .pck files recursively, was causing unexpected behaviors -fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
* -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-132-12/+15
| | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-0963-0/+25894