| Commit message (Collapse) | Author | Age | Files | Lines |
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The new Quick Filter Files behaviour since 8b47e26 had not been implemented,
so this implements it and makes it an editor hotkey instead of a menu entry.
Fixes #7582.
(cherry picked from commit c4d6e54e93431e94888c5594386bcd0aa22528ee)
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EditorHelpBit
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
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(cherry picked from commit 39771f22b6296f52842148332b601a9a49c16181)
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(cherry picked from commit 36d0281a2bc0b89f3566382113905b929216969c)
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Any given mouse wheel input will generate two InputEvents in godot.
The zoom methods here acted on both ones, effectively giving a step value of 4 instead of 2.
Fixes #7236
(cherry picked from commit c2040324beea92dcf7b44be5f4827257bd872d00)
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When changing snap mode in texture region plugin ticks was not updating. Issue fixed changing order of setting checked status and setting snap mode.
(cherry picked from commit d7667389914e446f81b8c4810a5b1f9a00eabfca)
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(cherry picked from commit 4d1acab79b0e284252d1aa3fa0447f8fbc4c5a7d)
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Fix #7086
(cherry picked from commit c3f4d676c0e3e02c33bd3aad4fb5b42c20201e7c)
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Done with `autopep8 --select=E2,W2`, fixes:
- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
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(cherry picked from commit a7d492eb53489083181682839c6d7f83a888ad46)
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(cherry picked from commit eed9179ea30deaf4b4fa7348bbe54904a165eb55)
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(cherry picked from commit 707185d9d8a273c1bf2a70dcba707045295427a9)
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Fixes #6530.
(cherry picked from commit 853d1ce9f30b93933e5e2f5dad78f7bf75742b15)
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Also switch existing shebangs to "better" /usr/bin/env python.
(cherry picked from commit fc8ccd5b8c8b779bffd0f4d7f22f2f964c939163)
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Previous behaviour was to show it when an AnimationPlayer has been detected in the scene, now you actually have to select it.
Fixes #6213
(cherry picked from commit 86fd40b06c14f32327def8d872312974ecd32436)
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Now the TextureRegionEditor updates when you change the region_rect either via the inspector or via
undo/redo.
Fixes #6772
(cherry picked from commit 094073e4b22344c4b969d55850c7927e569bfd43)
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Make one-based the column number on the code editor
Make one-based the column number for GDScript error messages
Make one-based the column number for shader code error messages
(cherry picked from commit 2f80965845dd40c4a7981b0d3f011f26c185d63f)
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The shortcut will focus the origin after you moved around with shift + mouse3.
The default shortcut is the letter "O", like "F" for focus.
This can be customized in the editor shortcuts menu.
Closes #166
(cherry picked from commit 63abe3dcd0ba5323450b9b0603a34d61b2fe3033)
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(cherry picked from commit fbd0b6f995667b0874ad76b79c9fbf9c46ed7df9)
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(cherry picked from commit a0136838b36261f21e6bd692089f7904895e807d)
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(cherry picked from commit a82ecf6d80c2997fb61c7827de771c1b3a5e36fc)
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(cherry picked from commit 9e92fcaef989f9a368dd26cffd38a45deffbb601)
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(cherry picked from commit 09608876258ffa7d19be1fb887541f3798fa945e)
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(cherry picked from commit acd41d964a62e86742d4411fba1d2a294e259dec)
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(cherry picked from commit cd71fcb097b28a1602e34c7167cc4b4c3fc628c7)
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(cherry picked from commit debf574df35caf8e0880b65120e3c79c45e1c92a)
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(cherry picked from commit a4c3d2dc89b3078acc14af1cfd8a947490d21a3f)
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* The column width changes with the zoom, now the icons don't overlap.
* Added a tile hsepation setting.
* Added a setting to show/hide tile names.
(cherry picked from commit 0fa26cd8506a17dd75d78168d9027b24e5d8da3f)
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(cherry picked from commit 1e7d0c6ac13585a7b201611d7b9038b4eee187ec)
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(cherry picked from commit b578cf4da8feaceca1862d0fb5a4e61818275503)
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moved missing baked light warning to BakedLightInstance configuration warning
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Editor now has good refactoring tools, so this function is mostly obsolete
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copying/pasting if no anim selected. Closes #5799
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Implement ShortCuts in CanvasItemEditor
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Script Editor: adding close all docs menu option
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- Use ScriptEditor::_update_script_names just once when re-creating the layout
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Fixed toggle breakpoint gutter not updating when the game is running, issue 5712
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Added block caret to TextEdit
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