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* keep previous rotation when using rotate tool. fixes #3788.volzhs2016-02-221-1/+1
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* -fixed a crash when closing scene with animationplayer openJuan Linietsky2016-02-212-2/+6
| | | | -removed item checked print, closes #3564
* -Change link to new documentationJuan Linietsky2016-02-201-1/+1
| | | | -fixed bug in tilemap collision debug
* Merge pull request #3689 from nunodonato/numpademulationRémi Verschelde2016-02-161-4/+16
|\ | | | | * Added numpad emulation in the 3d viewport (fixes #3612)
| * * Added numpad emulation (fixes #3612)Nuno2016-02-121-4/+16
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* | Merge pull request #3641 from JoshuaGrams/masterRémi Verschelde2016-02-161-0/+8
|\ \ | |/ |/| AnimationPlayer frame SpinBox snaps to steps.
| * AnimationPlayer frame SpinBox snaps to steps.Josh Grams2016-02-091-0/+8
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* | Fixed a couple of tooltips on the editorTegu2016-02-101-2/+2
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* Insert new key helper is back to 2D editor, missed it?Juan Linietsky2016-02-091-2/+4
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* -Property apply limits to V/H Splits in main editor window. Fixes #3567Juan Linietsky2016-02-083-2/+5
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* -only save scripts if changed, takes less time to run projects and does not ↵Juan Linietsky2016-02-022-7/+12
| | | | confuse you with changed dates.
* -make animationplayer thinner, also toolbuttons too. fixes #3526Juan Linietsky2016-02-021-1/+1
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* Merge pull request #3490 from TheHX/issue-3453Rémi Verschelde2016-01-271-1/+1
|\ | | | | Fix input passing to script editor even if not visible
| * Fix input passing to script editor even if not visibleFranklin Sobrinho2016-01-271-1/+1
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* | Fix animation toolbarFranklin Sobrinho2016-01-271-7/+0
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* avoid crash when scaling tilemap too much, fixes #266reduz2016-01-241-1/+18
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* -avoid allowing selection of canvasitems inside a viewport, fixes #1383reduz2016-01-241-0/+59
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* -Fixes a bunch of stdout errors, closes #2763 closes #2731Juan Linietsky2016-01-233-3/+3
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* Fix wrong condition test for saving, fixes #3287Juan Linietsky2016-01-231-1/+3
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* Wider initial size of the panel with scriptskubecz3k2016-01-201-1/+1
| | | | I believe it's size is now exactly the same how it was before commit that allowed to hide script panel entirely. I assume previously it was 140 wide because of 70px of minimal size + 70px of offset, so now when minimal size is 0 the offset need to be 140.
* thumbnail preview for AtlasTextureshondres2016-01-191-3/+16
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* -fixed bug related to mouse cursor changes, fixes #3366Juan Linietsky2016-01-181-0/+2
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* New shader nodes are now created under (more or less) the cursor.Ovnuniarchos2016-01-182-3/+3
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* -Massive editor dialog cleanupJuan Linietsky2016-01-1718-225/+256
| | | | -Added a bottom menu list
* -Moved all the "root" input handling for GUI from individual Controls to ↵Juan Linietsky2016-01-162-2/+2
| | | | | | | | Viewport. -Should fix several reported bugs when controls don't have a common parent This may have added new bugs, so please report if so!
* Merge pull request #3204 from neikeq/fix_3153Rémi Verschelde2016-01-151-10/+31
|\ | | | | Consider texture offset when rotating tiles
| * TileMap: Properly flip/rotate tiles with non-square regionIgnacio Etcheverry2016-01-041-15/+28
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| * TileMap: Consider texture offset for rotated tilesIgnacio Etcheverry2016-01-021-5/+13
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* | Merge pull request #3329 from SaracenOne/color_ramp_fixRémi Verschelde2016-01-152-5/+15
|\ \ | | | | | | Color Ramp Editor Plugin Fix
| * | Fixed color ramp editor plugin to allow editing color ramps while in the ↵Saracen2016-01-122-5/+15
| | | | | | | | | | | | spatial editor.
* | | Merge pull request #3338 from godotengine/kubecz3k-patch-1Rémi Verschelde2016-01-151-1/+1
|\ \ \ | | | | | | | | Ability to hide panel with scripts
| * | | Ability to hide panel with scriptskubecz3k2016-01-131-1/+1
| |/ / | | | | | | | | | | | | Minimal horizontal size for panel with scripts was = 70, changed it to 0. It's especially helpful if someone is working on a laptop, or just don't like to have anything on the left side of the screen. Video that shows how it's working after the change: https://www.youtube.com/watch?v=Y_o4pOpjyhY&feature=youtu.be
* / / Spatial/Canvas Editor: Ignore unhandled input if there is a dialogIgnacio Etcheverry2016-01-152-3/+3
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* | Merge pull request #3308 from neikeq/keep_xform_settingsRémi Verschelde2016-01-111-25/+47
|\ \ | | | | | | Remember Transform menu settings for the Spatial Editor
| * | Remove unnecessary fail conditions when loading SpatialEditor stateIgnacio Etcheverry2016-01-111-27/+21
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| * | Remember Transform menu settings for the Spatial EditorIgnacio Etcheverry2016-01-111-0/+28
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* | | Merge pull request #3309 from MarianoGnu/bug_fixing3Rémi Verschelde2016-01-112-7/+58
|\ \ \ | | | | | | | | Make SpriteRegionEditor remember state when switching scenes (fixes #3245)
| * | | Make SpriteRegionEditor remember state beatwhen setions (fixes #3245)MarianoGNU2016-01-102-7/+58
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* / / Fix script highlighting for classes that begin with "_"Franklin Sobrinho2016-01-101-1/+5
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* | Fix some error messagesFranklin Sobrinho2016-01-094-12/+3
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* | Merge pull request #3282 from TheHX/pr-script-debuggerRémi Verschelde2016-01-081-1/+1
|\ \ | | | | | | Fix debugger close button and script editor "Show Debugger"
| * | Fix debugger close button and script editor "Show Debugger"Franklin Sobrinho2016-01-081-1/+1
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* | | Merge pull request #3250 from akien-mga/pr-uniform-scaling-canvasitemRémi Verschelde2016-01-071-34/+24
|\ \ \ | |/ / |/| | Fix uniform scaling of non-square CanvasItem nodes
| * | Fix uniform scaling of non-square CanvasItem nodesRémi Verschelde2016-01-061-34/+24
| | | | | | | | | | | | | | | Fixes #3224. I chose the longest side of the original node (width vs height) as the "guiding direction" to handle the ever changing drag_vector and avoid issues when a component changes sign.
* | | Merge pull request #3217 from neikeq/asframes_patchRémi Verschelde2016-01-061-1/+0
|\ \ \ | | | | | | | | Disable renaming SpriteFrames
| * | | Disable renaming AnimatedSprite framesIgnacio Etcheverry2016-01-031-1/+0
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* | | Merge pull request #3216 from nounoursheureux/spriteframesRémi Verschelde2016-01-061-1/+1
|\ \ \ | |_|/ |/| | Show the texture name after the frame number in the SpriteFrames editor
| * | Show the texture name after the frame number in the SpriteFrames editorNounours Heureux2016-01-031-1/+1
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* | | Fix KP5 toggle perspective shortcut, fixes #2035Juan Linietsky2016-01-041-1/+4
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* | | -Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs ↵Juan Linietsky2016-01-032-0/+87
| | | | | | | | | | | | | | | | | | and speeds up. Closes #2040 -Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040