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| * | | Forgot to update tile transform buttons when picking tiles.Carl Olsson2015-02-032-4/+6
| * | | Finish GUI for tile transform.Carl Olsson2015-02-021-1/+43
| * | | Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-023-9/+25
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| * | | | Working TileMap tile transpose transform.Carl Olsson2015-02-022-7/+23
| * | | | Prep for tile transpose transform.Carl Olsson2015-01-192-18/+65
* | | | | Renamed "snap to offset" to "snap relative". Better conveys meaning.Carl Olsson2015-02-202-17/+17
* | | | | Better 2D SnappingCarl Olsson2015-02-1513-254/+294
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* | | | Merge pull request #1362 from not-surt/tile_map_body_modeJuan Linietsky2015-02-141-6/+8
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| * | | | Added body mode property to TileMap to select between static and kinematic ph...Carl Olsson2015-02-131-6/+8
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* / | | New Navigation & Pathfinding support for 2DJuan Linietsky2015-02-142-0/+638
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* | | Merge pull request #1174 from adolson/autoreload-edited-scriptsJuan Linietsky2015-02-091-1/+5
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| * | fixesDana Olson2015-01-171-1/+2
| * | add option to automatically reload changed scriptsDana Olson2015-01-101-1/+4
* | | fixed world vertex issues in canvas item shaderJuan Linietsky2015-01-211-1/+1
* | | Visual Shader Editing for 2DJuan Linietsky2015-01-202-8/+24
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* | Color Ramp and Curve Map added to visual shader editing.Juan Linietsky2015-01-192-3/+906
* | -intentional breakage of shader graph to fix issues, existing graphs will be ...Juan Linietsky2015-01-181-1/+1
* | Merge pull request #1225 from marynate/PR-script-editor-close-tabJuan Linietsky2015-01-171-4/+7
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| * | Only show Close Tab confirmation when script has unsaved change;Update Close ...marynate2015-01-151-4/+7
* | | Merge pull request #1227 from marynate/PR-editor-line-colorJuan Linietsky2015-01-172-0/+2
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| * | | Add current_line_color ediotr setting for script and shader editormarynate2015-01-152-0/+2
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* / / Wrapped duplicated CellOp generation code in a function and added TileMap til...Carl Olsson2015-01-172-39/+46
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* | 2D shader progressreduz2015-01-114-53/+37
* | Fixes #1160BenH2015-01-111-2/+2
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* Fixes to GraphEdit:Juan Linietsky2015-01-082-9/+37
* -Fixed matrix and vec+scalar multiplication issues, fixes #1143Juan Linietsky2015-01-071-7/+28
* -changed type of C component of vec interp, fixes #1144Juan Linietsky2015-01-071-1/+1
* -Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky2015-01-072-46/+91
* -attempt to be friendlier on non english keyboardsJuan Linietsky2015-01-043-8/+8
* -Fix shortcuts for OSX code completion, fixes #1111Juan Linietsky2015-01-041-0/+4
* -Completely removed EmptyControl (but added fallback), closes #1017Juan Linietsky2015-01-031-2/+2
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-01-031-0/+4
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| * -fixed bug on focus capture, now respets line/text editJuan Linietsky2015-01-031-0/+4
* | -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-033-833/+1179
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* -added a check for setget while running the game , closes #1009Juan Linietsky2015-01-032-1/+8
* -fixed key insert from editor window (#976)Juan Linietsky2015-01-021-1/+1
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-01-026-48/+61
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| * Merge pull request #1068 from jaromirhribal/masterJuan Linietsky2015-01-022-4/+27
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| | * added blender/maya like zoom stylejaromirhribal2014-12-282-4/+27
| * | Replace TileMapEditor floating tile palette with HSplitContainer.Carl Olsson2014-12-294-44/+34
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* / -fixed NODE_OUT error in animtreeplayer #1078Juan Linietsky2015-01-021-0/+1
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* change shortcut for toggle-comment to Ctrl+KDana Olson2014-12-171-1/+1
* -added brace matching to go with the new code completionJuan Linietsky2014-12-172-0/+2
* New Code CompletionJuan Linietsky2014-12-163-12/+40
* apply patch #882 from dcubixDana Olson2014-12-072-28/+98
* Batch of BugfixesJuan Linietsky2014-12-073-2/+14
* Editor goodies updateDiego Lopes2014-11-122-6/+173
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-0520-226/+226
* Bug FixesJuan Linietsky2014-11-024-19/+86
* -Much improvement to baked light bakerJuan Linietsky2014-10-276-184/+577