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* reinstante focus into textedit after menu used in code editorJuan Linietsky2015-05-171-0/+6
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* -compatibility option for physicsbody layers, fixes #1842Juan Linietsky2015-05-101-0/+1
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* optional formal changesehriche2015-05-061-1/+0
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* fixed SpatialEditor::_init_indications. loopcounter "i" used ambiguousehriche2015-05-061-3/+3
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* fix crash in editor when using alt+arrows to indent, thanks adolson and ↵Juan Linietsky2015-05-051-12/+12
| | | | romulox_x
* Proper support for code editor autosaving (disabled by default)Juan Linietsky2015-05-042-1/+43
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* changed some shortcuts in text editor, maybe fixes #1732Juan Linietsky2015-04-241-3/+3
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* -Changed Godot exit to be clean.Juan Linietsky2015-04-206-22/+70
| | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
* Merge pull request #1662 from TheHX/fix_pluginsJuan Linietsky2015-04-184-20/+19
|\ | | | | Fix toolbar menu position(RichText and MultiMesh plugins)
| * Fix toolbar menu position(RichText and MultiMesh plugins)Franklin Sobrinho2015-04-094-20/+19
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* | Updated copyright year in all headersJuan Linietsky2015-04-1859-128/+128
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* Changed popup_centered by popup_centered_minsize in editor dialogsFranklin Sobrinho2015-04-0810-30/+30
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* Merge pull request #1569 from sanikoyes/Pr-sort-sample-libraryJuan Linietsky2015-04-072-0/+2
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| * Sort sample lists by name(more readable)sanikoyes2015-03-252-0/+2
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* | Merge pull request #1591 from MostafaHassan/pr_FixCrashInVisualShaderJuan Linietsky2015-04-071-1/+1
|\ \ | | | | | | (Fix crash) in visual shader for curve remap node
| * | Fixed crash when trying to add keypoints and deleting them while holding ↵mostafahassan2015-03-311-1/+1
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* | Better fixFranklin Sobrinho2015-04-031-0/+5
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* | fix_issue_#1594Franklin Sobrinho2015-04-021-2/+0
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* | merging okam changesJuan Linietsky2015-04-022-1/+38
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* Add iostream include to collada plugin and change to light occluder to use ↵Carl Olsson2015-03-231-13/+2
| | | | canvas item snap function.
* Merge branch 'master' of https://github.com/not-surt/godot into snapping2Carl Olsson2015-03-2313-93/+811
|\ | | | | | | | | | | Conflicts: tools/editor/plugins/canvas_item_editor_plugin.cpp tools/editor/plugins/canvas_item_editor_plugin.h
| * Merge pull request #1378 from erbridge/settings_not_checkboxJuan Linietsky2015-03-221-1/+1
| |\ | | | | | | Make View > Settings a non check item
| | * View > Settings isn't a check item.Felix Laurie von Massenbach2015-02-171-1/+1
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| * | Merge pull request #1380 from ElectricSolstice/wparentheses_removalJuan Linietsky2015-03-221-3/+5
| |\ \ | | | | | | | | Changed code to remove gcc -Wparentheses warnings.
| | * | Changed code to remove gcc -Wparentheses warnings.ElectricSolstice2015-02-161-3/+5
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| * | Merge pull request #1460 from MarianoGnu/masterJuan Linietsky2015-03-222-0/+22
| |\ \ | | | | | | | | Create Checkbox class with support for Radio Buttons
| | * | Register CheckBox class to create it using editor.Mariano Javier Suligoy2015-03-022-0/+22
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| * | | Merge pull request #1537 from rollenrolm/issue_#931Juan Linietsky2015-03-222-13/+58
| |\ \ \ | | | | | | | | | | Fix issue #931: display current view name into editor's 3d scene viewpor...
| | * | | Fix issue #931: display current view name into editor's 3d scene viewportsrollenrolm2015-03-212-13/+58
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| * | | | Fix for Issue #1484: Don't strip whitespace on line commentrollenrolm2015-03-221-2/+2
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| * | | New Demo, Screen Space ShadersJuan Linietsky2015-03-101-1/+1
| | | | | | | | | | | | | | | | | | | | -Fixes to screen space shaders. -Fixes to isometric light demo.
| * | | lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-098-93/+230
| | | | | | | | | | | | | | | | | | | | added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc.
| * | | support for 2D shadow castersJuan Linietsky2015-03-023-0/+588
| |/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader.
* | | Merge branch 'master' of https://github.com/okamstudio/godot into snapping2Carl Olsson2015-02-222-22/+137
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| * | Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-153-6/+646
| |\| | | | | | | | | | | | | Conflicts: scene/2d/tile_map.cpp
| * | Reorder tile transforms so transpose occurs before flips. Much more ↵Carl Olsson2015-02-132-14/+15
| | | | | | | | | | | | intuitive for flipping transposed tiles.
| * | Moved wrapper function to TileMapEditor.Carl Olsson2015-02-112-5/+12
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| * | Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-111-1/+5
| |\ \ | | | | | | | | | | | | | | | | Conflicts: demos/2d/polygon_path_finder_demo/.fscache
| * | | Revert variant arg length to 5 and add 5 arg wrapper function for TileMap ↵Carl Olsson2015-02-111-6/+6
| | | | | | | | | | | | | | | | set_cell.
| * | | Forgot to update tile transform buttons when picking tiles.Carl Olsson2015-02-032-4/+6
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| * | | Finish GUI for tile transform.Carl Olsson2015-02-021-1/+43
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| * | | Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-023-9/+25
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| * | | | Working TileMap tile transpose transform.Carl Olsson2015-02-022-7/+23
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| * | | | Prep for tile transpose transform.Carl Olsson2015-01-192-18/+65
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* | | | | Renamed "snap to offset" to "snap relative". Better conveys meaning.Carl Olsson2015-02-202-17/+17
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* | | | | Better 2D SnappingCarl Olsson2015-02-1513-254/+294
| |_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Consolidated duplicate snapping functions into CanvasItemEditor. Allow non-square grids. Add grid origin offsets. Allow seperate toggling of grid display. Add rotation snapping. Add offset snapping.
* | | | Merge pull request #1362 from not-surt/tile_map_body_modeJuan Linietsky2015-02-141-6/+8
|\ \ \ \ | | | | | | | | | | Added body mode property for TileMap as kinematic body
| * | | | Added body mode property to TileMap to select between static and kinematic ↵Carl Olsson2015-02-131-6/+8
| | |_|/ | |/| | | | | | | | | | | | | | | | | | | | | | physics bodies. Kinematic allow use of TileMaps for moving platforms for example. Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too. And in order to fix the tileset I need to activate snapping for collision polygon vertices.
* / | | New Navigation & Pathfinding support for 2DJuan Linietsky2015-02-142-0/+638
|/ / / | | | | | | | | | | | | | | | | | | -Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent)
* | | Merge pull request #1174 from adolson/autoreload-edited-scriptsJuan Linietsky2015-02-091-1/+5
|\ \ \ | |_|/ |/| | add option to automatically reload changed scripts