aboutsummaryrefslogtreecommitdiff
path: root/tools/editor/plugins/script_editor_plugin.h (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Trim trailing white space on save, issue 4383Paulb232016-04-231-0/+5
|
* -only save scripts if changed, takes less time to run projects and does not ↵Juan Linietsky2016-02-021-1/+1
| | | | confuse you with changed dates.
* -Massive editor dialog cleanupJuan Linietsky2016-01-171-2/+0
| | | | -Added a bottom menu list
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
|
* -added option to keep debugger open, fixes #3031Juan Linietsky2015-12-121-1/+2
|
* -ability to change scripts in external editor and still have properties ↵Juan Linietsky2015-12-091-1/+5
| | | | reloaded in godot UI, fixes #3003
* -Merged Script and Help tabsJuan Linietsky2015-11-171-0/+49
| | | | | | -Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab
* Add create new script button to script editor menuMaximillian2015-08-091-1/+4
|
* Live edit WORK IN PROGRESSJuan Linietsky2015-08-021-0/+2
| | | | | | | | | | 1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game.
* improved get_node(), connect(), etc code completion.Juan Linietsky2015-06-261-0/+4
| | | | | -properly completes text arguments -includes the "/root" autoloads
* added a tiny bit more space to docks and script tabJuan Linietsky2015-06-241-0/+2
|
* Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky2015-06-221-15/+37
| | | | | | | | | | | -ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene
* Proper support for code editor autosaving (disabled by default)Juan Linietsky2015-05-041-0/+4
|
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
|
* New Code CompletionJuan Linietsky2014-12-161-1/+1
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting
* apply patch #882 from dcubixDana Olson2014-12-071-1/+1
|
* Editor goodies updateDiego Lopes2014-11-121-0/+6
|
* Making Godot Easier to Use..Juan Linietsky2014-05-241-0/+1
| | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
* Implement Shift+F1 as contextual help hotkey for script editor; There'smarynate2014-05-061-1/+2
| | | | | one bug that when jump to help tab first time, the scroll position is wrong.
* Start working on script editor helpmarynate2014-05-061-0/+2
|
* -run script in editorJuan Linietsky2014-02-201-0/+1
| | | | | -add search docs dialog that returns places string was found -added flash
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+250