| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge pull request #5760 from r1cebank/issue-5636__add-close-docs-option | Rémi Verschelde | 2016-07-19 | 1 | -0/+2 |
| |\ | | | | | Script Editor: adding close all docs menu option | ||||
| | * | Script Editor: adding close all docs menu option | Siyuan Gao | 2016-07-18 | 1 | -0/+2 |
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| * | | Fix ScriptEditor don't saving the layout when opening a help page | Franklin Sobrinho | 2016-07-18 | 1 | -0/+1 |
| | | | | | | | | | - Use ScriptEditor::_update_script_names just once when re-creating the layout | ||||
| * | | Fixed breakpoint gutter toggle not updating when game is running, issue 5712 | Paulb23 | 2016-07-15 | 1 | -0/+1 |
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| * | Only allow built-in scripts to be edited when the scene they belong to is ↵ | Juan Linietsky | 2016-07-06 | 1 | -0/+4 |
| | | | | | loaded, closes #5403 | ||||
| * | Shortcuts for script switching in script Mode | Daniel J. Ramirez | 2016-06-26 | 1 | -0/+2 |
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| * | Make sure that scripts are reloaded if needed when they enter editing, fixes ↵ | Juan Linietsky | 2016-06-19 | 1 | -2/+2 |
| | | | | | #4456 | ||||
| * | ConnectionsDock: Double click to create and go to signal connection | Ignacio Etcheverry | 2016-06-12 | 1 | -0/+2 |
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| * | -Ability to reload (and soft reload) tool scripts. Please test! | Juan Linietsky | 2016-06-08 | 1 | -0/+2 |
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| * | Cleaned up remote menu | Juan Linietsky | 2016-06-03 | 1 | -0/+6 |
| | | | | | | | | -Merged fileserver & deploy dumb clients option -Live Script Reloading can now happen automatically on script save -Changed Live to Mirror term to differentiate from Unity and Unreal, as what Godot does is not the same thing. | ||||
| * | Merge pull request #4843 from ↵ | Rémi Verschelde | 2016-05-29 | 1 | -0/+3 |
| |\ | | | | | | | | | Paulb23/breakpoints_next_prev_and_remove_issue_1690 Added, goto next and previous breakpoint and remove all, issue 1690 | ||||
| | * | Added, goto next and previous breakpoint and remove all, issue 1690 | Paulb23 | 2016-05-27 | 1 | -0/+3 |
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| * | | ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar | Ignacio Etcheverry | 2016-05-29 | 1 | -1/+1 |
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| * | Added color themes to the text editor | Paulb23 | 2016-05-23 | 1 | -0/+9 |
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| * | Trim trailing white space on save, issue 4383 | Paulb23 | 2016-04-23 | 1 | -0/+5 |
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| * | -only save scripts if changed, takes less time to run projects and does not ↵ | Juan Linietsky | 2016-02-02 | 1 | -1/+1 |
| | | | | | confuse you with changed dates. | ||||
| * | -Massive editor dialog cleanup | Juan Linietsky | 2016-01-17 | 1 | -2/+0 |
| | | | | | -Added a bottom menu list | ||||
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | -added option to keep debugger open, fixes #3031 | Juan Linietsky | 2015-12-12 | 1 | -1/+2 |
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| * | -ability to change scripts in external editor and still have properties ↵ | Juan Linietsky | 2015-12-09 | 1 | -1/+5 |
| | | | | | reloaded in godot UI, fixes #3003 | ||||
| * | -Merged Script and Help tabs | Juan Linietsky | 2015-11-17 | 1 | -0/+49 |
| | | | | | | | -Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab | ||||
| * | Add create new script button to script editor menu | Maximillian | 2015-08-09 | 1 | -1/+4 |
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| * | Live edit WORK IN PROGRESS | Juan Linietsky | 2015-08-02 | 1 | -0/+2 |
| | | | | | | | | | | | 1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game. | ||||
| * | improved get_node(), connect(), etc code completion. | Juan Linietsky | 2015-06-26 | 1 | -0/+4 |
| | | | | | | -properly completes text arguments -includes the "/root" autoloads | ||||
| * | added a tiny bit more space to docks and script tab | Juan Linietsky | 2015-06-24 | 1 | -0/+2 |
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| * | Multiple scene editing *POTENTIALLY UNSTABLE* | Juan Linietsky | 2015-06-22 | 1 | -15/+37 |
| | | | | | | | | | | | | -ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene | ||||
| * | Proper support for code editor autosaving (disabled by default) | Juan Linietsky | 2015-05-04 | 1 | -0/+4 |
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| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | New Code Completion | Juan Linietsky | 2014-12-16 | 1 | -1/+1 |
| | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting | ||||
| * | apply patch #882 from dcubix | Dana Olson | 2014-12-07 | 1 | -1/+1 |
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| * | Editor goodies update | Diego Lopes | 2014-11-12 | 1 | -0/+6 |
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| * | Making Godot Easier to Use.. | Juan Linietsky | 2014-05-24 | 1 | -0/+1 |
| | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode. | ||||
| * | Implement Shift+F1 as contextual help hotkey for script editor; There's | marynate | 2014-05-06 | 1 | -1/+2 |
| | | | | | | one bug that when jump to help tab first time, the scroll position is wrong. | ||||
| * | Start working on script editor help | marynate | 2014-05-06 | 1 | -0/+2 |
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| * | -run script in editor | Juan Linietsky | 2014-02-20 | 1 | -0/+1 |
| | | | | | | -add search docs dialog that returns places string was found -added flash | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+250 |
