aboutsummaryrefslogtreecommitdiff
path: root/tools/editor/plugins/script_editor_plugin.cpp (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Fix p_index out of size error when closing scriptvolzhs2016-10-311-1/+1
| | | | (cherry picked from commit 707185d9d8a273c1bf2a70dcba707045295427a9)
* Prevent unwanted script editor input on game crashHenrique Lacreta Alves2016-10-311-0/+1
| | | | | Fixes #6530. (cherry picked from commit 853d1ce9f30b93933e5e2f5dad78f7bf75742b15)
* Fix highlight current script when script temputure is disabledPaulb232016-09-181-15/+16
| | | | (cherry picked from commit fbd0b6f995667b0874ad76b79c9fbf9c46ed7df9)
* Update current script color on changePaulb232016-09-181-0/+1
| | | | (cherry picked from commit a0136838b36261f21e6bd692089f7904895e807d)
* Added setting to change current script background color, issue 5450Paulb232016-09-181-2/+9
| | | | (cherry picked from commit 9e92fcaef989f9a368dd26cffd38a45deffbb601)
* Explicitly initialize 'pending_auto_reload' to false.Saracen2016-07-291-0/+1
|
* Merge pull request #5760 from r1cebank/issue-5636__add-close-docs-optionRémi Verschelde2016-07-191-1/+25
|\ | | | | Script Editor: adding close all docs menu option
| * Script Editor: adding close all docs menu optionSiyuan Gao2016-07-181-1/+25
| |
* | Always soft reload editor plugins. Closes #5273Juan Linietsky2016-07-181-1/+3
| |
* | Fix ScriptEditor don't saving the layout when opening a help pageFranklin Sobrinho2016-07-181-9/+18
| | | | | | | | - Use ScriptEditor::_update_script_names just once when re-creating the layout
* | Merge pull request #5723 from Paulb23/toggle_breakpoint_gutter_issue_5712Rémi Verschelde2016-07-181-0/+14
|\ \ | | | | | | Fixed toggle breakpoint gutter not updating when the game is running, issue 5712
| * | Fixed breakpoint gutter toggle not updating when game is running, issue 5712Paulb232016-07-151-0/+14
| |/
* / Added block caret to TextEditPaulb232016-07-121-0/+3
|/
* Added completion font colorsPaulb232016-07-111-0/+1
|
* Added completion scroll colorPaulb232016-07-111-0/+1
|
* Finally fixes the infamous bug #4444, hoping to never see you again.Juan Linietsky2016-07-091-0/+9
| | | | Closes #4444.
* remove warnings if a script is missing and can't be openedJuan Linietsky2016-07-071-0/+2
|
* Only allow built-in scripts to be edited when the scene they belong to is ↵Juan Linietsky2016-07-061-3/+74
| | | | loaded, closes #5403
* Shortcuts for script switching in script ModeDaniel J. Ramirez2016-06-261-1/+21
|
* Fixed save as not working with scriptsPaulb232016-06-221-0/+1
|
* Added code completion existing color settingPaulb232016-06-211-0/+1
|
* Added code completion selected color settingPaulb232016-06-211-0/+1
|
* Added code completion background color settingPaulb232016-06-211-0/+1
|
* Changed save all scripts shortcut to avoid collision, fixes #4278Juan Linietsky2016-06-201-1/+1
|
* Make sure that scripts are reloaded if needed when they enter editing, fixes ↵Juan Linietsky2016-06-191-2/+14
| | | | #4456
* Removed lots of printsDaniel J. Ramirez2016-06-181-3/+1
|
* Merge pull request #5163 from Paulb23/script_editor_shortcutsRémi Verschelde2016-06-151-47/+47
|\
| * Added script editor shortcutsPaulb232016-06-131-47/+47
| |
* | Merge pull request #5165 from neikeq/pr-issue-5116Juan Linietsky2016-06-131-0/+45
|\ \ | |/ |/| ConnectionsDock: Double click to create and go to signal connection
| * ConnectionsDock: Double click to create and go to signal connectionIgnacio Etcheverry2016-06-121-0/+45
| |
* | Changed reload logic to auto-hard-reload scripts on save. It's simpler to ↵Juan Linietsky2016-06-131-2/+7
| | | | | | | | use and also fixes #4756
* | apply built-in scripts when running the game, closes #4987Juan Linietsky2016-06-111-1/+4
| |
* | add line spacing option to script and shader editor (#5105)volzhs2016-06-091-0/+1
|/
* -Ability to reload (and soft reload) tool scripts. Please test!Juan Linietsky2016-06-081-0/+13
|
* Improved breakpoint marker position, and scales with font sizePaulb232016-06-071-1/+0
|
* Cleaned up remote menuJuan Linietsky2016-06-031-0/+21
| | | | | | | -Merged fileserver & deploy dumb clients option -Live Script Reloading can now happen automatically on script save -Changed Live to Mirror term to differentiate from Unity and Unreal, as what Godot does is not the same thing.
* -Some fixes to OSX retina scaling for window functionsJuan Linietsky2016-05-301-2/+2
| | | | -Implemented HiDPI detection and support for Godot Editor!
* Merge pull request #4843 from ↵Rémi Verschelde2016-05-291-0/+58
|\ | | | | | | | | Paulb23/breakpoints_next_prev_and_remove_issue_1690 Added, goto next and previous breakpoint and remove all, issue 1690
| * Added, goto next and previous breakpoint and remove all, issue 1690Paulb232016-05-271-0/+58
| |
* | Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750Rémi Verschelde2016-05-291-1/+3
|\ \ | | | | | | Added breakpoint markers, issue 4750
| * | Added breakpoint markers, issue 4750Paulb232016-05-261-1/+3
| |/
* / ScriptEditor/ShaderEditor: Replace find/replace dialog with a barIgnacio Etcheverry2016-05-291-9/+10
|/
* Added settings to change marked and breakpoint colorPaulb232016-05-251-0/+2
|
* Added color themes to the text editorPaulb232016-05-231-0/+64
|
* Merge pull request #4733 from akien-mga/pr-i18n-proofreadingRémi Verschelde2016-05-211-4/+4
|\ | | | | i18n: Proofreading of all strings
| * i18n: Second pass at proofreadingRémi Verschelde2016-05-211-3/+3
| | | | | | | | | | Mostly removing commented out strings, plus a few critical ones that should not be translated.
| * i18n: Proofreading of all stringsRémi Verschelde2016-05-211-1/+1
| | | | | | | | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
* | Multiline duplication, issue #4661Paulb232016-05-191-6/+25
|/
* Added caret blink in text editorPaulb232016-05-091-0/+4
|