| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-12 | 1 | -1/+1 |
| | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e) | ||||
| * | Fix p_index out of size error when closing script | volzhs | 2016-10-31 | 1 | -1/+1 |
| | | | | | (cherry picked from commit 707185d9d8a273c1bf2a70dcba707045295427a9) | ||||
| * | Prevent unwanted script editor input on game crash | Henrique Lacreta Alves | 2016-10-31 | 1 | -0/+1 |
| | | | | | | Fixes #6530. (cherry picked from commit 853d1ce9f30b93933e5e2f5dad78f7bf75742b15) | ||||
| * | Fix highlight current script when script temputure is disabled | Paulb23 | 2016-09-18 | 1 | -15/+16 |
| | | | | | (cherry picked from commit fbd0b6f995667b0874ad76b79c9fbf9c46ed7df9) | ||||
| * | Update current script color on change | Paulb23 | 2016-09-18 | 1 | -0/+1 |
| | | | | | (cherry picked from commit a0136838b36261f21e6bd692089f7904895e807d) | ||||
| * | Added setting to change current script background color, issue 5450 | Paulb23 | 2016-09-18 | 1 | -2/+9 |
| | | | | | (cherry picked from commit 9e92fcaef989f9a368dd26cffd38a45deffbb601) | ||||
| * | Explicitly initialize 'pending_auto_reload' to false. | Saracen | 2016-07-29 | 1 | -0/+1 |
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| * | Merge pull request #5760 from r1cebank/issue-5636__add-close-docs-option | Rémi Verschelde | 2016-07-19 | 1 | -1/+25 |
| |\ | | | | | Script Editor: adding close all docs menu option | ||||
| | * | Script Editor: adding close all docs menu option | Siyuan Gao | 2016-07-18 | 1 | -1/+25 |
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| * | | Always soft reload editor plugins. Closes #5273 | Juan Linietsky | 2016-07-18 | 1 | -1/+3 |
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| * | | Fix ScriptEditor don't saving the layout when opening a help page | Franklin Sobrinho | 2016-07-18 | 1 | -9/+18 |
| | | | | | | | | | - Use ScriptEditor::_update_script_names just once when re-creating the layout | ||||
| * | | Merge pull request #5723 from Paulb23/toggle_breakpoint_gutter_issue_5712 | Rémi Verschelde | 2016-07-18 | 1 | -0/+14 |
| |\ \ | | | | | | | Fixed toggle breakpoint gutter not updating when the game is running, issue 5712 | ||||
| | * | | Fixed breakpoint gutter toggle not updating when game is running, issue 5712 | Paulb23 | 2016-07-15 | 1 | -0/+14 |
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| * / | Added block caret to TextEdit | Paulb23 | 2016-07-12 | 1 | -0/+3 |
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| * | Added completion font colors | Paulb23 | 2016-07-11 | 1 | -0/+1 |
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| * | Added completion scroll color | Paulb23 | 2016-07-11 | 1 | -0/+1 |
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| * | Finally fixes the infamous bug #4444, hoping to never see you again. | Juan Linietsky | 2016-07-09 | 1 | -0/+9 |
| | | | | | Closes #4444. | ||||
| * | remove warnings if a script is missing and can't be opened | Juan Linietsky | 2016-07-07 | 1 | -0/+2 |
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| * | Only allow built-in scripts to be edited when the scene they belong to is ↵ | Juan Linietsky | 2016-07-06 | 1 | -3/+74 |
| | | | | | loaded, closes #5403 | ||||
| * | Shortcuts for script switching in script Mode | Daniel J. Ramirez | 2016-06-26 | 1 | -1/+21 |
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| * | Fixed save as not working with scripts | Paulb23 | 2016-06-22 | 1 | -0/+1 |
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| * | Added code completion existing color setting | Paulb23 | 2016-06-21 | 1 | -0/+1 |
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| * | Added code completion selected color setting | Paulb23 | 2016-06-21 | 1 | -0/+1 |
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| * | Added code completion background color setting | Paulb23 | 2016-06-21 | 1 | -0/+1 |
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| * | Changed save all scripts shortcut to avoid collision, fixes #4278 | Juan Linietsky | 2016-06-20 | 1 | -1/+1 |
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| * | Make sure that scripts are reloaded if needed when they enter editing, fixes ↵ | Juan Linietsky | 2016-06-19 | 1 | -2/+14 |
| | | | | | #4456 | ||||
| * | Removed lots of prints | Daniel J. Ramirez | 2016-06-18 | 1 | -3/+1 |
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| * | Merge pull request #5163 from Paulb23/script_editor_shortcuts | Rémi Verschelde | 2016-06-15 | 1 | -47/+47 |
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| | * | Added script editor shortcuts | Paulb23 | 2016-06-13 | 1 | -47/+47 |
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| * | | Merge pull request #5165 from neikeq/pr-issue-5116 | Juan Linietsky | 2016-06-13 | 1 | -0/+45 |
| |\ \ | |/ |/| | ConnectionsDock: Double click to create and go to signal connection | ||||
| | * | ConnectionsDock: Double click to create and go to signal connection | Ignacio Etcheverry | 2016-06-12 | 1 | -0/+45 |
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| * | | Changed reload logic to auto-hard-reload scripts on save. It's simpler to ↵ | Juan Linietsky | 2016-06-13 | 1 | -2/+7 |
| | | | | | | | | | use and also fixes #4756 | ||||
| * | | apply built-in scripts when running the game, closes #4987 | Juan Linietsky | 2016-06-11 | 1 | -1/+4 |
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| * | | add line spacing option to script and shader editor (#5105) | volzhs | 2016-06-09 | 1 | -0/+1 |
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| * | -Ability to reload (and soft reload) tool scripts. Please test! | Juan Linietsky | 2016-06-08 | 1 | -0/+13 |
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| * | Improved breakpoint marker position, and scales with font size | Paulb23 | 2016-06-07 | 1 | -1/+0 |
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| * | Cleaned up remote menu | Juan Linietsky | 2016-06-03 | 1 | -0/+21 |
| | | | | | | | | -Merged fileserver & deploy dumb clients option -Live Script Reloading can now happen automatically on script save -Changed Live to Mirror term to differentiate from Unity and Unreal, as what Godot does is not the same thing. | ||||
| * | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | 2016-05-30 | 1 | -2/+2 |
| | | | | | -Implemented HiDPI detection and support for Godot Editor! | ||||
| * | Merge pull request #4843 from ↵ | Rémi Verschelde | 2016-05-29 | 1 | -0/+58 |
| |\ | | | | | | | | | Paulb23/breakpoints_next_prev_and_remove_issue_1690 Added, goto next and previous breakpoint and remove all, issue 1690 | ||||
| | * | Added, goto next and previous breakpoint and remove all, issue 1690 | Paulb23 | 2016-05-27 | 1 | -0/+58 |
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| * | | Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750 | Rémi Verschelde | 2016-05-29 | 1 | -1/+3 |
| |\ \ | | | | | | | Added breakpoint markers, issue 4750 | ||||
| | * | | Added breakpoint markers, issue 4750 | Paulb23 | 2016-05-26 | 1 | -1/+3 |
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| * / | ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar | Ignacio Etcheverry | 2016-05-29 | 1 | -9/+10 |
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| * | Added settings to change marked and breakpoint color | Paulb23 | 2016-05-25 | 1 | -0/+2 |
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| * | Added color themes to the text editor | Paulb23 | 2016-05-23 | 1 | -0/+64 |
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| * | Merge pull request #4733 from akien-mga/pr-i18n-proofreading | Rémi Verschelde | 2016-05-21 | 1 | -4/+4 |
| |\ | | | | | i18n: Proofreading of all strings | ||||
| | * | i18n: Second pass at proofreading | Rémi Verschelde | 2016-05-21 | 1 | -3/+3 |
| | | | | | | | | | | | Mostly removing commented out strings, plus a few critical ones that should not be translated. | ||||
| | * | i18n: Proofreading of all strings | Rémi Verschelde | 2016-05-21 | 1 | -1/+1 |
| | | | | | | | | | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there. | ||||
| * | | Multiline duplication, issue #4661 | Paulb23 | 2016-05-19 | 1 | -6/+25 |
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| * | Added caret blink in text editor | Paulb23 | 2016-05-09 | 1 | -0/+4 |
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