| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fix "Save All" option in Script editor. | Andreas Haas | 2016-10-02 | 1 | -20/+1 |
| | | | | | | Also removes some old code. fixes #6667 | ||||
| * | Fix highlight current script when script temputure is disabled | Paulb23 | 2016-09-15 | 1 | -15/+16 |
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| * | Merge pull request #6465 from Paulb23/script_highlight_color_update | Rémi Verschelde | 2016-09-12 | 1 | -0/+1 |
| |\ | | | | | Update current script color on change | ||||
| | * | Update current script color on change | Paulb23 | 2016-09-12 | 1 | -0/+1 |
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| * | | Do ctrl-click on any code identifier to go to definiton or help page. | Juan Linietsky | 2016-09-12 | 1 | -1/+46 |
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| * | Changed default assignment of shorcut for alt-left/right to history ↵ | Juan Linietsky | 2016-09-11 | 1 | -2/+2 |
| | | | | | | | | next/prev, which is more standard and useful. Indent can be done with tab and shift-tab anyway. If you don't like this, feel free to reassign them manually in the editor settings :P | ||||
| * | -Cleaned up find/replace bar for replace (made selection only default if ↵ | Juan Linietsky | 2016-09-11 | 1 | -0/+1 |
| | | | | | | | selection exists), also made buttons look like buttons -Fixed a bug related to theme propagation, may be able to solve #6443, #6302 and others. Please test. | ||||
| * | Merge pull request #6137 from supaiku-o/master | Juan Linietsky | 2016-09-10 | 1 | -2/+36 |
| |\ | | | | | Add a Close All files option to script editor | ||||
| | * | Added CLOSE_ALL files option to script editor | supaiku | 2016-08-13 | 1 | -2/+36 |
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| * | | Added setting to change current script background color, issue 5450 | Paulb23 | 2016-09-07 | 1 | -2/+9 |
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| * | | More visual script work | Juan Linietsky | 2016-08-25 | 1 | -2/+27 |
| |/ | | | | | | | | | -Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts | ||||
| * | Likely with bugs and with some features are missing, as well as profiler ↵ | Juan Linietsky | 2016-08-06 | 1 | -1/+35 |
| | | | | | support, but VisualScript should be more or less done! | ||||
| * | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2016-08-02 | 1 | -0/+1 |
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| | * | Explicitly initialize 'pending_auto_reload' to false. | Saracen | 2016-07-29 | 1 | -0/+1 |
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| * | | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | 2016-08-02 | 1 | -1047/+198 |
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| * | Merge pull request #5760 from r1cebank/issue-5636__add-close-docs-option | Rémi Verschelde | 2016-07-19 | 1 | -1/+25 |
| |\ | | | | | Script Editor: adding close all docs menu option | ||||
| | * | Script Editor: adding close all docs menu option | Siyuan Gao | 2016-07-18 | 1 | -1/+25 |
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| * | | Always soft reload editor plugins. Closes #5273 | Juan Linietsky | 2016-07-18 | 1 | -1/+3 |
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| * | | Fix ScriptEditor don't saving the layout when opening a help page | Franklin Sobrinho | 2016-07-18 | 1 | -9/+18 |
| | | | | | | | | | - Use ScriptEditor::_update_script_names just once when re-creating the layout | ||||
| * | | Merge pull request #5723 from Paulb23/toggle_breakpoint_gutter_issue_5712 | Rémi Verschelde | 2016-07-18 | 1 | -0/+14 |
| |\ \ | | | | | | | Fixed toggle breakpoint gutter not updating when the game is running, issue 5712 | ||||
| | * | | Fixed breakpoint gutter toggle not updating when game is running, issue 5712 | Paulb23 | 2016-07-15 | 1 | -0/+14 |
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| * / | Added block caret to TextEdit | Paulb23 | 2016-07-12 | 1 | -0/+3 |
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| * | Added completion font colors | Paulb23 | 2016-07-11 | 1 | -0/+1 |
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| * | Added completion scroll color | Paulb23 | 2016-07-11 | 1 | -0/+1 |
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| * | Finally fixes the infamous bug #4444, hoping to never see you again. | Juan Linietsky | 2016-07-09 | 1 | -0/+9 |
| | | | | | Closes #4444. | ||||
| * | remove warnings if a script is missing and can't be opened | Juan Linietsky | 2016-07-07 | 1 | -0/+2 |
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| * | Only allow built-in scripts to be edited when the scene they belong to is ↵ | Juan Linietsky | 2016-07-06 | 1 | -3/+74 |
| | | | | | loaded, closes #5403 | ||||
| * | Shortcuts for script switching in script Mode | Daniel J. Ramirez | 2016-06-26 | 1 | -1/+21 |
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| * | Fixed save as not working with scripts | Paulb23 | 2016-06-22 | 1 | -0/+1 |
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| * | Added code completion existing color setting | Paulb23 | 2016-06-21 | 1 | -0/+1 |
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| * | Added code completion selected color setting | Paulb23 | 2016-06-21 | 1 | -0/+1 |
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| * | Added code completion background color setting | Paulb23 | 2016-06-21 | 1 | -0/+1 |
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| * | Changed save all scripts shortcut to avoid collision, fixes #4278 | Juan Linietsky | 2016-06-20 | 1 | -1/+1 |
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| * | Make sure that scripts are reloaded if needed when they enter editing, fixes ↵ | Juan Linietsky | 2016-06-19 | 1 | -2/+14 |
| | | | | | #4456 | ||||
| * | Removed lots of prints | Daniel J. Ramirez | 2016-06-18 | 1 | -3/+1 |
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| * | Merge pull request #5163 from Paulb23/script_editor_shortcuts | Rémi Verschelde | 2016-06-15 | 1 | -47/+47 |
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| | * | Added script editor shortcuts | Paulb23 | 2016-06-13 | 1 | -47/+47 |
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| * | | Merge pull request #5165 from neikeq/pr-issue-5116 | Juan Linietsky | 2016-06-13 | 1 | -0/+45 |
| |\ \ | |/ |/| | ConnectionsDock: Double click to create and go to signal connection | ||||
| | * | ConnectionsDock: Double click to create and go to signal connection | Ignacio Etcheverry | 2016-06-12 | 1 | -0/+45 |
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| * | | Changed reload logic to auto-hard-reload scripts on save. It's simpler to ↵ | Juan Linietsky | 2016-06-13 | 1 | -2/+7 |
| | | | | | | | | | use and also fixes #4756 | ||||
| * | | apply built-in scripts when running the game, closes #4987 | Juan Linietsky | 2016-06-11 | 1 | -1/+4 |
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| * | | add line spacing option to script and shader editor (#5105) | volzhs | 2016-06-09 | 1 | -0/+1 |
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| * | -Ability to reload (and soft reload) tool scripts. Please test! | Juan Linietsky | 2016-06-08 | 1 | -0/+13 |
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| * | Improved breakpoint marker position, and scales with font size | Paulb23 | 2016-06-07 | 1 | -1/+0 |
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| * | Cleaned up remote menu | Juan Linietsky | 2016-06-03 | 1 | -0/+21 |
| | | | | | | | | -Merged fileserver & deploy dumb clients option -Live Script Reloading can now happen automatically on script save -Changed Live to Mirror term to differentiate from Unity and Unreal, as what Godot does is not the same thing. | ||||
| * | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | 2016-05-30 | 1 | -2/+2 |
| | | | | | -Implemented HiDPI detection and support for Godot Editor! | ||||
| * | Merge pull request #4843 from ↵ | Rémi Verschelde | 2016-05-29 | 1 | -0/+58 |
| |\ | | | | | | | | | Paulb23/breakpoints_next_prev_and_remove_issue_1690 Added, goto next and previous breakpoint and remove all, issue 1690 | ||||
| | * | Added, goto next and previous breakpoint and remove all, issue 1690 | Paulb23 | 2016-05-27 | 1 | -0/+58 |
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| * | | Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750 | Rémi Verschelde | 2016-05-29 | 1 | -1/+3 |
| |\ \ | | | | | | | Added breakpoint markers, issue 4750 | ||||
| | * | | Added breakpoint markers, issue 4750 | Paulb23 | 2016-05-26 | 1 | -1/+3 |
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