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path: root/tools/editor/plugins/script_editor_plugin.cpp (follow)
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* Added setting to change current script background color, issue 5450Paulb232016-09-181-2/+9
| | | | (cherry picked from commit 9e92fcaef989f9a368dd26cffd38a45deffbb601)
* Explicitly initialize 'pending_auto_reload' to false.Saracen2016-07-291-0/+1
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* Merge pull request #5760 from r1cebank/issue-5636__add-close-docs-optionRémi Verschelde2016-07-191-1/+25
|\ | | | | Script Editor: adding close all docs menu option
| * Script Editor: adding close all docs menu optionSiyuan Gao2016-07-181-1/+25
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* | Always soft reload editor plugins. Closes #5273Juan Linietsky2016-07-181-1/+3
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* | Fix ScriptEditor don't saving the layout when opening a help pageFranklin Sobrinho2016-07-181-9/+18
| | | | | | | | - Use ScriptEditor::_update_script_names just once when re-creating the layout
* | Merge pull request #5723 from Paulb23/toggle_breakpoint_gutter_issue_5712Rémi Verschelde2016-07-181-0/+14
|\ \ | | | | | | Fixed toggle breakpoint gutter not updating when the game is running, issue 5712
| * | Fixed breakpoint gutter toggle not updating when game is running, issue 5712Paulb232016-07-151-0/+14
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* / Added block caret to TextEditPaulb232016-07-121-0/+3
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* Added completion font colorsPaulb232016-07-111-0/+1
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* Added completion scroll colorPaulb232016-07-111-0/+1
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* Finally fixes the infamous bug #4444, hoping to never see you again.Juan Linietsky2016-07-091-0/+9
| | | | Closes #4444.
* remove warnings if a script is missing and can't be openedJuan Linietsky2016-07-071-0/+2
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* Only allow built-in scripts to be edited when the scene they belong to is ↵Juan Linietsky2016-07-061-3/+74
| | | | loaded, closes #5403
* Shortcuts for script switching in script ModeDaniel J. Ramirez2016-06-261-1/+21
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* Fixed save as not working with scriptsPaulb232016-06-221-0/+1
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* Added code completion existing color settingPaulb232016-06-211-0/+1
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* Added code completion selected color settingPaulb232016-06-211-0/+1
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* Added code completion background color settingPaulb232016-06-211-0/+1
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* Changed save all scripts shortcut to avoid collision, fixes #4278Juan Linietsky2016-06-201-1/+1
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* Make sure that scripts are reloaded if needed when they enter editing, fixes ↵Juan Linietsky2016-06-191-2/+14
| | | | #4456
* Removed lots of printsDaniel J. Ramirez2016-06-181-3/+1
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* Merge pull request #5163 from Paulb23/script_editor_shortcutsRémi Verschelde2016-06-151-47/+47
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| * Added script editor shortcutsPaulb232016-06-131-47/+47
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* | Merge pull request #5165 from neikeq/pr-issue-5116Juan Linietsky2016-06-131-0/+45
|\ \ | |/ |/| ConnectionsDock: Double click to create and go to signal connection
| * ConnectionsDock: Double click to create and go to signal connectionIgnacio Etcheverry2016-06-121-0/+45
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* | Changed reload logic to auto-hard-reload scripts on save. It's simpler to ↵Juan Linietsky2016-06-131-2/+7
| | | | | | | | use and also fixes #4756
* | apply built-in scripts when running the game, closes #4987Juan Linietsky2016-06-111-1/+4
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* | add line spacing option to script and shader editor (#5105)volzhs2016-06-091-0/+1
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* -Ability to reload (and soft reload) tool scripts. Please test!Juan Linietsky2016-06-081-0/+13
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* Improved breakpoint marker position, and scales with font sizePaulb232016-06-071-1/+0
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* Cleaned up remote menuJuan Linietsky2016-06-031-0/+21
| | | | | | | -Merged fileserver & deploy dumb clients option -Live Script Reloading can now happen automatically on script save -Changed Live to Mirror term to differentiate from Unity and Unreal, as what Godot does is not the same thing.
* -Some fixes to OSX retina scaling for window functionsJuan Linietsky2016-05-301-2/+2
| | | | -Implemented HiDPI detection and support for Godot Editor!
* Merge pull request #4843 from ↵Rémi Verschelde2016-05-291-0/+58
|\ | | | | | | | | Paulb23/breakpoints_next_prev_and_remove_issue_1690 Added, goto next and previous breakpoint and remove all, issue 1690
| * Added, goto next and previous breakpoint and remove all, issue 1690Paulb232016-05-271-0/+58
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* | Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750Rémi Verschelde2016-05-291-1/+3
|\ \ | | | | | | Added breakpoint markers, issue 4750
| * | Added breakpoint markers, issue 4750Paulb232016-05-261-1/+3
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* / ScriptEditor/ShaderEditor: Replace find/replace dialog with a barIgnacio Etcheverry2016-05-291-9/+10
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* Added settings to change marked and breakpoint colorPaulb232016-05-251-0/+2
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* Added color themes to the text editorPaulb232016-05-231-0/+64
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* Merge pull request #4733 from akien-mga/pr-i18n-proofreadingRémi Verschelde2016-05-211-4/+4
|\ | | | | i18n: Proofreading of all strings
| * i18n: Second pass at proofreadingRémi Verschelde2016-05-211-3/+3
| | | | | | | | | | Mostly removing commented out strings, plus a few critical ones that should not be translated.
| * i18n: Proofreading of all stringsRémi Verschelde2016-05-211-1/+1
| | | | | | | | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
* | Multiline duplication, issue #4661Paulb232016-05-191-6/+25
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* Added caret blink in text editorPaulb232016-05-091-0/+4
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* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-64/+63
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* Trim trailing white space on save, issue 4383Paulb232016-04-231-3/+48
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* Setting to change line number colorPaulb232016-04-081-0/+1
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* Merge pull request #4251 from Paulb23/block_indent_issue_3803Rémi Verschelde2016-04-061-26/+2
|\ | | | | Fixed block indent inconsistency, issue #3803
| * Fixed block indent inconsistency, fixes issue 3803Paulb232016-04-061-26/+2
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