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path: root/tools/editor/plugins/script_editor_plugin.cpp (follow)
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* replaced :var by :Variant in documentation, fixes #2897Juan Linietsky2015-12-141-0/+1
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* do not open dominant script if external editor is selected, fixes #3067Juan Linietsky2015-12-141-0/+3
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* fix broken mergeJuan Linietsky2015-12-121-2/+0
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* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2015-12-121-1/+1
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| * Script debugger remains visible when using Debug->Show DebuggerFranklin Sobrinho2015-12-121-5/+2
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* | -added option to keep debugger open, fixes #3031Juan Linietsky2015-12-121-11/+18
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* -ability to change scripts in external editor and still have properties ↵Juan Linietsky2015-12-091-18/+98
| | | | reloaded in godot UI, fixes #3003
* Script Editor: maintain cursor column after duplicate a lineFranklin Sobrinho2015-12-061-1/+3
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* Merge pull request #2969 from neikeq/fix_bracket_completeRémi Verschelde2015-12-011-0/+1
|\ | | | | Fix auto bracket completion disabled on newly open scripts
| * ScriptTextEditor: fix auto bracket completion not enabledneikeq2015-12-011-0/+1
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* | Fix script editor not clonning down last lineneikeq2015-12-011-2/+2
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* Merge pull request #2908 from neikeq/fix_editor_selectRémi Verschelde2015-11-251-0/+2
|\ | | | | Fix bugs caused by merged Script and Help tabs
| * Fix Class Reference request from Inspectorneikeq2015-11-251-0/+2
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* | Merge pull request #2907 from neikeq/fix_2887Rémi Verschelde2015-11-241-6/+5
|\ \ | | | | | | Fix Class Search dialog not showing
| * | Fix Class Search dialog not showing upneikeq2015-11-241-6/+5
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* / Remember last help searchneikeq2015-11-241-1/+1
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* -Fixed default theme a littleJuan Linietsky2015-11-181-2/+6
| | | | -Added option to group help pages, fixes #2805
* -Merged Script and Help tabsJuan Linietsky2015-11-171-394/+900
| | | | | | -Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab
* Fix create script dialog title(s)Maximillian2015-08-091-0/+1
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* Add create new script button to script editor menuMaximillian2015-08-091-4/+14
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* more debugger fixesJuan Linietsky2015-08-041-0/+1
| | | | | -setting/clearing breakpoints during run-time now works -multi-line strings resulted in wrong line numbers in bytecode, fixed
* Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky2015-06-291-2/+2
| | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
* improved get_node(), connect(), etc code completion.Juan Linietsky2015-06-261-0/+83
| | | | | -properly completes text arguments -includes the "/root" autoloads
* added a tiny bit more space to docks and script tabJuan Linietsky2015-06-241-1/+2
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* Merge pull request #2101 from sanikoyes/Pr-script-editor-save-stateJuan Linietsky2015-06-221-2/+13
|\ | | | | Pr-Script editor
| * Script editor: restore line/column after script reloadsanikoyes2015-06-161-2/+13
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* | Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky2015-06-221-141/+240
|/ | | | | | | | | | | -ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene
* reinstante focus into textedit after menu used in code editorJuan Linietsky2015-05-171-0/+6
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* fix crash in editor when using alt+arrows to indent, thanks adolson and ↵Juan Linietsky2015-05-051-12/+12
| | | | romulox_x
* Proper support for code editor autosaving (disabled by default)Juan Linietsky2015-05-041-1/+39
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* changed some shortcuts in text editor, maybe fixes #1732Juan Linietsky2015-04-241-3/+3
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Changed popup_centered by popup_centered_minsize in editor dialogsFranklin Sobrinho2015-04-081-1/+1
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* Merge pull request #1380 from ElectricSolstice/wparentheses_removalJuan Linietsky2015-03-221-3/+5
|\ | | | | Changed code to remove gcc -Wparentheses warnings.
| * Changed code to remove gcc -Wparentheses warnings.ElectricSolstice2015-02-161-3/+5
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* | Fix for Issue #1484: Don't strip whitespace on line commentrollenrolm2015-03-221-2/+2
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* Merge pull request #1174 from adolson/autoreload-edited-scriptsJuan Linietsky2015-02-091-1/+5
|\ | | | | add option to automatically reload changed scripts
| * fixesDana Olson2015-01-171-1/+2
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| * add option to automatically reload changed scriptsDana Olson2015-01-101-1/+4
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* | -intentional breakage of shader graph to fix issues, existing graphs will be ↵Juan Linietsky2015-01-181-1/+1
| | | | | | | | broken, sorry :(
* | Merge pull request #1225 from marynate/PR-script-editor-close-tabJuan Linietsky2015-01-171-4/+7
|\ \ | | | | | | Only show Close Tab confirmation when script has unsaved change
| * | Only show Close Tab confirmation when script has unsaved change;Update Close ↵marynate2015-01-151-4/+7
| |/ | | | | | | Tab message to emphasize the fact script will be saved when closing tab;Stop dumping 'applying code' message to console
* / Add current_line_color ediotr setting for script and shader editormarynate2015-01-151-0/+1
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* -attempt to be friendlier on non english keyboardsJuan Linietsky2015-01-041-1/+1
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* -Fix shortcuts for OSX code completion, fixes #1111Juan Linietsky2015-01-041-0/+4
| | | | -Fixed how translation fallbacks works, fixes #1011
* change shortcut for toggle-comment to Ctrl+KDana Olson2014-12-171-1/+1
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* -added brace matching to go with the new code completionJuan Linietsky2014-12-171-0/+1
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* New Code CompletionJuan Linietsky2014-12-161-11/+37
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting
* apply patch #882 from dcubixDana Olson2014-12-071-27/+97
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* Batch of BugfixesJuan Linietsky2014-12-071-1/+1
| | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test!