| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | replaced :var by :Variant in documentation, fixes #2897 | Juan Linietsky | 2015-12-14 | 1 | -0/+1 |
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| * | do not open dominant script if external editor is selected, fixes #3067 | Juan Linietsky | 2015-12-14 | 1 | -0/+3 |
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| * | fix broken merge | Juan Linietsky | 2015-12-12 | 1 | -2/+0 |
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| * | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2015-12-12 | 1 | -1/+1 |
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| | * | Script debugger remains visible when using Debug->Show Debugger | Franklin Sobrinho | 2015-12-12 | 1 | -5/+2 |
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| * | | -added option to keep debugger open, fixes #3031 | Juan Linietsky | 2015-12-12 | 1 | -11/+18 |
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| * | -ability to change scripts in external editor and still have properties ↵ | Juan Linietsky | 2015-12-09 | 1 | -18/+98 |
| | | | | | reloaded in godot UI, fixes #3003 | ||||
| * | Script Editor: maintain cursor column after duplicate a line | Franklin Sobrinho | 2015-12-06 | 1 | -1/+3 |
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| * | Merge pull request #2969 from neikeq/fix_bracket_complete | Rémi Verschelde | 2015-12-01 | 1 | -0/+1 |
| |\ | | | | | Fix auto bracket completion disabled on newly open scripts | ||||
| | * | ScriptTextEditor: fix auto bracket completion not enabled | neikeq | 2015-12-01 | 1 | -0/+1 |
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| * | | Fix script editor not clonning down last line | neikeq | 2015-12-01 | 1 | -2/+2 |
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| * | Merge pull request #2908 from neikeq/fix_editor_select | Rémi Verschelde | 2015-11-25 | 1 | -0/+2 |
| |\ | | | | | Fix bugs caused by merged Script and Help tabs | ||||
| | * | Fix Class Reference request from Inspector | neikeq | 2015-11-25 | 1 | -0/+2 |
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| * | | Merge pull request #2907 from neikeq/fix_2887 | Rémi Verschelde | 2015-11-24 | 1 | -6/+5 |
| |\ \ | | | | | | | Fix Class Search dialog not showing | ||||
| | * | | Fix Class Search dialog not showing up | neikeq | 2015-11-24 | 1 | -6/+5 |
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| * / | Remember last help search | neikeq | 2015-11-24 | 1 | -1/+1 |
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| * | -Fixed default theme a little | Juan Linietsky | 2015-11-18 | 1 | -2/+6 |
| | | | | | -Added option to group help pages, fixes #2805 | ||||
| * | -Merged Script and Help tabs | Juan Linietsky | 2015-11-17 | 1 | -394/+900 |
| | | | | | | | -Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab | ||||
| * | Fix create script dialog title(s) | Maximillian | 2015-08-09 | 1 | -0/+1 |
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| * | Add create new script button to script editor menu | Maximillian | 2015-08-09 | 1 | -4/+14 |
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| * | more debugger fixes | Juan Linietsky | 2015-08-04 | 1 | -0/+1 |
| | | | | | | -setting/clearing breakpoints during run-time now works -multi-line strings resulted in wrong line numbers in bytecode, fixed | ||||
| * | Several performance improvements, mainly in loading and instancing scenes ↵ | Juan Linietsky | 2015-06-29 | 1 | -2/+2 |
| | | | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report. | ||||
| * | improved get_node(), connect(), etc code completion. | Juan Linietsky | 2015-06-26 | 1 | -0/+83 |
| | | | | | | -properly completes text arguments -includes the "/root" autoloads | ||||
| * | added a tiny bit more space to docks and script tab | Juan Linietsky | 2015-06-24 | 1 | -1/+2 |
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| * | Merge pull request #2101 from sanikoyes/Pr-script-editor-save-state | Juan Linietsky | 2015-06-22 | 1 | -2/+13 |
| |\ | | | | | Pr-Script editor | ||||
| | * | Script editor: restore line/column after script reload | sanikoyes | 2015-06-16 | 1 | -2/+13 |
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| * | | Multiple scene editing *POTENTIALLY UNSTABLE* | Juan Linietsky | 2015-06-22 | 1 | -141/+240 |
| |/ | | | | | | | | | | | -ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene | ||||
| * | reinstante focus into textedit after menu used in code editor | Juan Linietsky | 2015-05-17 | 1 | -0/+6 |
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| * | fix crash in editor when using alt+arrows to indent, thanks adolson and ↵ | Juan Linietsky | 2015-05-05 | 1 | -12/+12 |
| | | | | | romulox_x | ||||
| * | Proper support for code editor autosaving (disabled by default) | Juan Linietsky | 2015-05-04 | 1 | -1/+39 |
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| * | changed some shortcuts in text editor, maybe fixes #1732 | Juan Linietsky | 2015-04-24 | 1 | -3/+3 |
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| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | Changed popup_centered by popup_centered_minsize in editor dialogs | Franklin Sobrinho | 2015-04-08 | 1 | -1/+1 |
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| * | Merge pull request #1380 from ElectricSolstice/wparentheses_removal | Juan Linietsky | 2015-03-22 | 1 | -3/+5 |
| |\ | | | | | Changed code to remove gcc -Wparentheses warnings. | ||||
| | * | Changed code to remove gcc -Wparentheses warnings. | ElectricSolstice | 2015-02-16 | 1 | -3/+5 |
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| * | | Fix for Issue #1484: Don't strip whitespace on line comment | rollenrolm | 2015-03-22 | 1 | -2/+2 |
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| * | Merge pull request #1174 from adolson/autoreload-edited-scripts | Juan Linietsky | 2015-02-09 | 1 | -1/+5 |
| |\ | | | | | add option to automatically reload changed scripts | ||||
| | * | fixes | Dana Olson | 2015-01-17 | 1 | -1/+2 |
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| | * | add option to automatically reload changed scripts | Dana Olson | 2015-01-10 | 1 | -1/+4 |
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| * | | -intentional breakage of shader graph to fix issues, existing graphs will be ↵ | Juan Linietsky | 2015-01-18 | 1 | -1/+1 |
| | | | | | | | | | broken, sorry :( | ||||
| * | | Merge pull request #1225 from marynate/PR-script-editor-close-tab | Juan Linietsky | 2015-01-17 | 1 | -4/+7 |
| |\ \ | | | | | | | Only show Close Tab confirmation when script has unsaved change | ||||
| | * | | Only show Close Tab confirmation when script has unsaved change;Update Close ↵ | marynate | 2015-01-15 | 1 | -4/+7 |
| | |/ | | | | | | | Tab message to emphasize the fact script will be saved when closing tab;Stop dumping 'applying code' message to console | ||||
| * / | Add current_line_color ediotr setting for script and shader editor | marynate | 2015-01-15 | 1 | -0/+1 |
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| * | -attempt to be friendlier on non english keyboards | Juan Linietsky | 2015-01-04 | 1 | -1/+1 |
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| * | -Fix shortcuts for OSX code completion, fixes #1111 | Juan Linietsky | 2015-01-04 | 1 | -0/+4 |
| | | | | | -Fixed how translation fallbacks works, fixes #1011 | ||||
| * | change shortcut for toggle-comment to Ctrl+K | Dana Olson | 2014-12-17 | 1 | -1/+1 |
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| * | -added brace matching to go with the new code completion | Juan Linietsky | 2014-12-17 | 1 | -0/+1 |
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| * | New Code Completion | Juan Linietsky | 2014-12-16 | 1 | -11/+37 |
| | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting | ||||
| * | apply patch #882 from dcubix | Dana Olson | 2014-12-07 | 1 | -27/+97 |
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| * | Batch of Bugfixes | Juan Linietsky | 2014-12-07 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test! | ||||
