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path: root/tools/editor/plugins/path_editor_plugin.cpp (follow)
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* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-10/+10
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* Completed the support for plugins! It is not possible to add plugins.Juan Linietsky2016-02-271-7/+5
| | | | | | Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun!
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* newline fixesreduz2015-10-081-597/+597
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-1/+1
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* 2D Animation ImprovementsJuan Linietsky2014-07-061-4/+4
| | | | | | | | | -=-=-=-=-=-=-=-=-=--=-=-= -Ability to set 2D nodes as bones -Abity to set 2D nodes as IK chains -2D IK Solver -Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
* Make secondary handle 50% transparent in Path editor to distinguish frommarynate2014-04-031-31/+30
| | | | main handle; Add close curve icon in Path editor UI; Fixed mixed EOL
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+598