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path: root/tools/editor/plugins/path_editor_plugin.cpp
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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Added snapping to 3D path handles to bring it in line with its 2D counterpartBen Hickling2016-11-151-0/+6
| | | | (cherry picked from commit 4d1acab79b0e284252d1aa3fa0447f8fbc4c5a7d)
* Visible path editor icons, fixes #5228Daniel J. Ramirez2016-06-151-4/+4
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* i18n: Proofreading of all stringsRémi Verschelde2016-05-211-3/+3
| | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-10/+10
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* Completed the support for plugins! It is not possible to add plugins.Juan Linietsky2016-02-271-7/+5
| | | | | | Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun!
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* newline fixesreduz2015-10-081-597/+597
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-1/+1
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* 2D Animation ImprovementsJuan Linietsky2014-07-061-4/+4
| | | | | | | | | -=-=-=-=-=-=-=-=-=--=-=-= -Ability to set 2D nodes as bones -Abity to set 2D nodes as IK chains -2D IK Solver -Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
* Make secondary handle 50% transparent in Path editor to distinguish frommarynate2014-04-031-31/+30
| | | | main handle; Add close curve icon in Path editor UI; Fixed mixed EOL
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+598