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path: root/tools/editor/plugins/mesh_editor_plugin.cpp (follow)
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* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
| | | Also removes a couple wrong Godot headers from third-party source files.
* -Some fixes to OSX retina scaling for window functionsJuan Linietsky2016-05-301-1/+1
| | | | -Implemented HiDPI detection and support for Godot Editor!
* Changed import workflowJuan Linietsky2016-05-271-0/+16
| | | | | | | | | | | | | | | | -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
* -Improve resource previewsJuan Linietsky2016-05-231-218/+117
| | | | -Also fixed draw_texture_rect() tile parameter
* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-21/+21
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* Add StaticBody collision generation for all selected MeshInstance nodesFranklin Sobrinho2015-11-221-63/+71
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* Change MeshInstanceEditor outline dialog "Ok" button labelFranklin Sobrinho2015-10-181-1/+1
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* Small fixes in some editor dialogsFranklin Sobrinho2015-10-181-4/+9
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* -display/emulate_touchscreen now really emulates a touchscreenJuan Linietsky2015-08-291-0/+2
| | | | -icons to show node menus
* Changed popup_centered by popup_centered_minsize in editor dialogsFranklin Sobrinho2015-04-081-6/+6
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* Better fixFranklin Sobrinho2015-04-031-0/+5
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* fix_issue_#1594Franklin Sobrinho2015-04-021-2/+0
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-6/+6
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* Bug FixesJuan Linietsky2014-11-021-0/+55
| | | | | | | | | | | | | | | | -=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features)
* Little BitsJuan Linietsky2014-10-121-0/+227
-=-=-=-=-=- -fix duplicate function bug when creating script callback in editor -fix bug where hiding lights does not work -fix 2D audio listener bug (romulox_x reported) -fix exported properties with inheritance bug -fix timer autostart (make it not work on editor) -reactivate first camara found if viewport runs out of active camera -option to hide gizmos in viewport -changed skeleton gizmo because it sucks -Make convex shapes using CollisionShape visible (use quickhull class) -fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it. -make a menu option to show SRGB in 3D editor views by default -make option to edit default light direction in viewport settings -make option to edit default ambient light in viewport settings -make software conversion of linear->RGB if hardware support not found