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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* fixes #6695 - MultiNodeEdit edit path in exported NodePathRăzvan Cosmin Rădulescu2016-10-051-1/+8
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* -Setting script in multi node edit works, closes #4442Juan Linietsky2016-06-191-4/+22
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* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
| | | Also removes a couple wrong Godot headers from third-party source files.
* i18n: Proofreading of all stringsRémi Verschelde2016-05-211-1/+1
| | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-1/+1
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* Multiple, simultaneous node editing spuport!!Juan Linietsky2015-08-251-0/+118
..but will you be brave enough to try it? :)