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* | -support for stereo ima-adpcm sample compression & playbackJuan Linietsky2015-11-093-5/+103
|/ | | | -support for converting samples to ima-adpcm upon export
* -Fixes on atlas import to save memory if mipmaps are not usedJuan Linietsky2015-10-201-4/+16
| | | | -Make the video memory visible to improve debugging
* Merge pull request #2479 from firefly2442/cppcheck-unusedvarsJuan Linietsky2015-10-171-1/+1
|\ | | | | ran cppcheck, found unused variables
| * ran cppcheck, found unused variablesfirefly24422015-09-161-1/+1
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* | -Added ability to use cubic interpolation on image resize (little more ↵Juan Linietsky2015-10-012-5/+5
|/ | | | | | quality on non-po2 resizing) -Added ability for exporter to shrink images to non-integer values. Helps if you want to convert your game artwork from 1080->720 or similar
* merged some stuff for okamJuan Linietsky2015-09-032-130/+200
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* Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky2015-06-221-1/+1
| | | | | | | | | | | -ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene
* -fixed many memory initialization issuesJuan Linietsky2015-06-061-2/+2
| | | | | -fixed deadlock on previews thread -fixed compilation errors on unix
* Merge remote-tracking branch 'origin/master'Juan Linietsky2015-06-062-37/+338
|\ | | | | | | | | Conflicts: tools/editor/io_plugins/editor_texture_import_plugin.cpp
| * -fixes to navigation, so edge-merging is more flexible on conflictJuan Linietsky2015-06-012-37/+338
| | | | | | | | | | | | -add tab support to richtextlabel -some click fixes to audio stream resampled -ability to import largetextures (dialog)
* | new file dialog!Juan Linietsky2015-06-066-41/+41
|/ | | | | | | | | -ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
* fixes on sample importingJuan Linietsky2015-05-191-2/+3
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* fix a crash situation when starting a thread and other small fixesJuan Linietsky2015-05-181-1/+4
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* optional formal changesehriche2015-05-061-0/+2
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* fix font import path on windows, closes #1675Juan Linietsky2015-05-041-2/+5
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* -Fixes from source code analyzizer, closes #1768Juan Linietsky2015-05-011-2/+2
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* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-04-241-0/+1
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| * fix to collada import crashJuan Linietsky2015-04-231-0/+1
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* | local changesJuan Linietsky2015-04-241-1/+1
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* Changed collada importer to properly handle ALL blend shape arrays, fixes ↵Juan Linietsky2015-04-221-14/+67
| | | | problems with animated normals, uvs, etc.
* -Changed Godot exit to be clean.Juan Linietsky2015-04-201-1/+2
| | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
* -fix local and global usage for DirAccess, fixes #791Juan Linietsky2015-04-181-1/+0
| | | | please test anyway..
* -Fixed post-import script-reload buf, fixes #1683Juan Linietsky2015-04-181-3/+9
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* Updated copyright year in all headersJuan Linietsky2015-04-1814-14/+14
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* -Fix issue of scene import script path being broken on reimport, fixes #1668Juan Linietsky2015-04-131-1/+2
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* improved save path error messages for scene, textures and audio, fixes #1514Juan Linietsky2015-04-123-7/+49
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* -Better Collada now keeps mesh names properly from blender, makes the ↵Juan Linietsky2015-04-081-7/+23
| | | | "overwrite existing, keep materials" import mode work properly.
* fixed re-import of scene when new nodes are added, fixes #1620Juan Linietsky2015-04-082-5/+14
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* Merge branch 'master' of https://github.com/not-surt/godot into snapping2Carl Olsson2015-03-231-2/+2
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| * fixes to new window management APIJuan Linietsky2015-03-221-2/+2
| | | | | | | | | | | | -needs testing on Linux -needs testing on Windows -NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
* | Add iostream include to collada plugin and change to light occluder to use ↵Carl Olsson2015-03-231-0/+1
|/ | | | canvas item snap function.
* Merge pull request #1433 from cheece/patch-1Juan Linietsky2015-03-221-1/+53
|\ | | | | COLLADA load morph target normals
| * COLLADA load normals from morph targetcheece2015-02-241-1/+53
| | | | | | if the file has normals use them!
* | signed distance field font supportJuan Linietsky2015-03-211-6/+6
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* | wip distance field font importJuan Linietsky2015-03-201-50/+297
| | | | | | | | font import may not work if using distance field, this is WIP
* | merges from okam repoJuan Linietsky2015-03-031-4/+7
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* Merge pull request #1215 from Qwertie-/PR-GUIJuan Linietsky2015-01-141-1/+1
|\ | | | | Fixed typo in error message
| * Fixed typo in messageLuke Picciau2015-01-141-1/+1
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* | fixesJuan Linietsky2015-01-132-1/+6
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* | -Ability to ask for documents/pictures/etc system dirs.Juan Linietsky2014-12-021-12/+54
| | | | | | | | | | -Fixes to animationplayer -fixes to collada importer
* | 3D Import Import & UDPJuan Linietsky2014-11-123-7/+145
| | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support.
* | SceneMainLoop -> SceneTreeJuan Linietsky2014-11-057-15/+56
| | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* | Bug FixesJuan Linietsky2014-11-025-25/+620
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features)
* | FixesJuan Linietsky2014-10-141-11/+10
| | | | | | | | | | | | | | | | | | -=-=- -Fixed normalmap depth parameter -Fixes to DirAccess on Windows -Double click on resource dock will open them -Fixes to doc generator (should make github wiki on class list more up to date)
* | ColladaJuan Linietsky2014-10-141-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | -=-=-=- -Fixed some DAE import & export bugs -Changed Collada exporter to use the mesh loops API -Added tangent export to Collada exporter -Added triangulation option to Collada exporter -Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful. -Fixed some strange bug with kinematic bodies #776 -Fix release compilaiton issues #782
* | -Rasterizer supports meshes with both skeletons and blend shapesJuan Linietsky2014-10-091-0/+11
| | | | | | | | -Collada exporter supports Blend Shapes (even on actions via set driven keys)
* | missing fils from yesterday comit.Juan Linietsky2014-10-034-23/+65
| | | | | | | | | | must have made some mistake with git, not sure why they were not sent..
* | Huge Amount of BugFixJuan Linietsky2014-10-034-6/+74
|/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
* Merge pull request #607 from TheoXD/_reimport_anim_mergeJuan Linietsky2014-09-171-8/+60
|\ | | | | Merge animations during reimport
| * Forgot about keeping value tracks.Theo Hallenius2014-08-151-5/+4
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