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* Merge pull request #5039 from jay3d/masterRémi Verschelde2016-06-191-1/+45
|\ | | | | Add "-rigid" postfix import feature to create rigid bodies
| * Add "-rigid" postfix import feature to create rigid bodiesjay3d2016-06-181-1/+45
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* | Merge pull request #4158 from Paulb23/add_fnt_extension_issue_162Rémi Verschelde2016-06-191-0/+10
|\ \ | | | | | | Adds .fnt extension if not provided, issue #162
| * | Adds .fnt extension if not provided, issue 162Paulb232016-03-271-0/+10
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* | | Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-186-0/+168
| |/ |/| | | Also removes a couple wrong Godot headers from third-party source files.
* | It is now possible to set a default custom theme, whether you want a hidpi ↵Juan Linietsky2016-06-161-9/+13
| | | | | | | | default theme, or just use a custom font for the default theme
* | Fix endless reimporting for LargeTexture close #5215Geequlim2016-06-151-0/+1
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* | Improved Blender/Collada shadeless->unshaded importPawel Kowal2016-06-071-0/+1
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* | Merge pull request #5057 from pkowal1982/masterRémi Verschelde2016-06-072-17/+58
|\ \ | | | | | | Improved Blender/Collada -colonly import creating collision shapes fo…
| * | Improved Blender/Collada -colonly import creating collision shapes for emptiesPawel Kowal2016-06-052-17/+58
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* | | Bitmask import pluginSaracen2016-06-052-0/+398
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* | fix invalid texture plugin namevolzhs2016-06-021-2/+2
| | | | | | | | | | EditorTextureImportPlugin had ``texture_2d``, ``texture_3d``, ``texture_atlas`` and ``larget_texture``. These are now just ``texture``.
* | Added more translatable strings in code. Updated template tools.pot.DimOkGamer2016-05-301-2/+2
| | | | | | | | also improved Russian localization.
* | Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2016-05-301-10/+10
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| * | Remove translatable strings in commentsGeorge Marques2016-05-291-10/+10
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* | | -Some fixes to OSX retina scaling for window functionsJuan Linietsky2016-05-306-29/+29
|/ / | | | | | | -Implemented HiDPI detection and support for Godot Editor!
* | Set more visible string to translatableGeequlim2016-05-296-11/+7
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* | Changed import workflowJuan Linietsky2016-05-2712-579/+533
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
* | i18n: Use %d instead of %i in vformatRémi Verschelde2016-05-211-2/+2
| | | | | | | | Fixes #4742.
* | i18n: Second pass at proofreadingRémi Verschelde2016-05-213-5/+5
| | | | | | | | | | Mostly removing commented out strings, plus a few critical ones that should not be translated.
* | i18n: Proofreading of all stringsRémi Verschelde2016-05-217-62/+62
| | | | | | | | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
* | Check the save path before importing a 3D MeshWilhem Barbier2016-05-181-9/+9
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* | i18n: Don't make print_line calls translatableRémi Verschelde2016-05-045-27/+27
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* | Modified editor strings to be translatable in the futureJuan Linietsky2016-05-037-248/+248
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* | Allow any directory for custom character set and gradient image file when ↵volzhs2016-05-011-2/+2
| | | | | | | | | | | | import font fix #4486
* | move Font to BitmapFontJuan Linietsky2016-04-282-20/+20
| | | | | | | | so we can add DynamicFont later..
* | correct typo "overwrite"volzhs2016-04-141-2/+2
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* remove trailing whitespaceHubert Jarosz2016-03-093-7/+7
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* Completed the support for plugins! It is not possible to add plugins.Juan Linietsky2016-02-273-7/+8
| | | | | | Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun!
* -fixed more issues resampling soundsJuan Linietsky2016-02-111-4/+4
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* -Made some icon data types smaller so they take up less spaceJuan Linietsky2016-02-111-1/+1
| | | | -Fixed sample import plugin, makes samples sound strange in smp when limited hz
* Support BMFont in font editor plugin, closes #2204Juan Linietsky2016-01-021-0/+22
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* Update copyright to 2016 in headersGeorge Marques2016-01-0114-14/+14
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* -Fix to progress dialog, speding it upJuan Linietsky2015-12-211-8/+35
| | | | | -Fix potential deadlock in stream player -Fix collada to support broken files from ColladaMaya
* added binary API to StreamPeer, fixes #2863Juan Linietsky2015-12-133-4/+4
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* Set default destination filename of imported font to be input font filenameJulian Murgia - StraToN2015-12-041-0/+4
| | | | if destination filename was ".fnt" (ie. no filename set by user)
* -Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the ↵Juan Linietsky2015-12-042-0/+128
| | | | | | process. Keeping old version just in case for now. -Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
* Better import mesh warningsFranklin Sobrinho2015-11-251-25/+14
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* -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260Juan Linietsky2015-11-191-2/+2
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* Merge pull request #2707 from akien-mga/masterJuan Linietsky2015-11-181-4/+0
|\ | | | | Cosmetic fixes to SCons buildsystem
| * Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-011-4/+0
| | | | | | | | | | | | - Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
* | -fixes to animatedsprite used with atlasJuan Linietsky2015-11-111-4/+8
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* | -support for stereo ima-adpcm sample compression & playbackJuan Linietsky2015-11-093-5/+103
|/ | | | -support for converting samples to ima-adpcm upon export
* -Fixes on atlas import to save memory if mipmaps are not usedJuan Linietsky2015-10-201-4/+16
| | | | -Make the video memory visible to improve debugging
* Merge pull request #2479 from firefly2442/cppcheck-unusedvarsJuan Linietsky2015-10-171-1/+1
|\ | | | | ran cppcheck, found unused variables
| * ran cppcheck, found unused variablesfirefly24422015-09-161-1/+1
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* | -Added ability to use cubic interpolation on image resize (little more ↵Juan Linietsky2015-10-012-5/+5
|/ | | | | | quality on non-po2 resizing) -Added ability for exporter to shrink images to non-integer values. Helps if you want to convert your game artwork from 1080->720 or similar
* merged some stuff for okamJuan Linietsky2015-09-032-130/+200
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* Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky2015-06-221-1/+1
| | | | | | | | | | | -ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene
* -fixed many memory initialization issuesJuan Linietsky2015-06-061-2/+2
| | | | | -fixed deadlock on previews thread -fixed compilation errors on unix