| Commit message (Collapse) | Author | Age | Files | Lines |
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
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(cherry picked from commit b0cf201ea3beb473fd0498c5c7ec3b98feda88b9)
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(cherry picked from commit 0063471eddebc543fd72636bc8e895ab05bb22a5)
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Done with `autopep8 --select=E2,W2`, fixes:
- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
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Also switch existing shebangs to "better" /usr/bin/env python.
(cherry picked from commit fc8ccd5b8c8b779bffd0f4d7f22f2f964c939163)
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(cherry picked from commit dd04ac7ba9a6a9a892ec8a2213720aecacf2ea6a)
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(cherry picked from commit 11cbbeb17ed0f5ff369046c1a194e0a31863f207)
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Fixes #5876 in passing.
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Also adds a comment as to why this extension should not be changed.
This commit reverts edf7082326526d76bfda095daa99e56317e30803.
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Part of #5031
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Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
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tracks to animations, please test! closes #4425
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Add "-rigid" postfix import feature to create rigid bodies
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Adds .fnt extension if not provided, issue #162
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Also removes a couple wrong Godot headers from third-party source files.
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default theme, or just use a custom font for the default theme
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Improved Blender/Collada -colonly import creating collision shapes fo…
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EditorTextureImportPlugin had ``texture_2d``, ``texture_3d``, ``texture_atlas`` and ``larget_texture``.
These are now just ``texture``.
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also improved Russian localization.
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-Implemented HiDPI detection and support for Godot Editor!
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-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
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Fixes #4742.
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Mostly removing commented out strings, plus a few critical ones
that should not be translated.
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Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
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import font
fix #4486
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so we can add DynamicFont later..
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