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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-1220-20/+20
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Fix crash when select target path on import 3d scene windowvolzhs2016-11-151-1/+1
| | | | (cherry picked from commit b0cf201ea3beb473fd0498c5c7ec3b98feda88b9)
* Fixed flag for importing animation and skipping value tracks.Saracen2016-11-153-44/+51
| | | | (cherry picked from commit 0063471eddebc543fd72636bc8e895ab05bb22a5)
* style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-021-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E2,W2`, fixes: - E201 - Remove extraneous whitespace. - E202 - Remove extraneous whitespace. - E203 - Remove extraneous whitespace. - E211 - Remove extraneous whitespace. - E221 - Fix extraneous whitespace around keywords. - E222 - Fix extraneous whitespace around keywords. - E223 - Fix extraneous whitespace around keywords. - E224 - Remove extraneous whitespace around operator. - E225 - Fix missing whitespace around operator. - E226 - Fix missing whitespace around operator. - E227 - Fix missing whitespace around operator. - E228 - Fix missing whitespace around operator. - E231 - Add missing whitespace. - E231 - Fix various deprecated code (via lib2to3). - E241 - Fix extraneous whitespace around keywords. - E242 - Remove extraneous whitespace around operator. - E251 - Remove whitespace around parameter '=' sign. - E261 - Fix spacing after comment hash. - E262 - Fix spacing after comment hash. - E265 - Format block comments. - E271 - Fix extraneous whitespace around keywords. - E272 - Fix extraneous whitespace around keywords. - E273 - Fix extraneous whitespace around keywords. - E274 - Fix extraneous whitespace around keywords. - W291 - Remove trailing whitespace. - W293 - Remove trailing whitespace.
* SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-301-0/+2
| | | | | | Also switch existing shebangs to "better" /usr/bin/env python. (cherry picked from commit fc8ccd5b8c8b779bffd0f4d7f22f2f964c939163)
* Add option for root node name on Import 3D scene windowvolzhs2016-10-171-2/+18
| | | | (cherry picked from commit dd04ac7ba9a6a9a892ec8a2213720aecacf2ea6a)
* Respect texture .flags files on exportPedro J. Estébanez2016-10-092-19/+36
| | | | (cherry picked from commit 11cbbeb17ed0f5ff369046c1a194e0a31863f207)
* Turn some prints to error logs, remove othersRémi Verschelde2016-07-241-1/+0
| | | | Fixes #5876 in passing.
* Revert "Change default extension to .tscn when import 3d scene"Rémi Verschelde2016-07-181-1/+3
| | | | | Also adds a comment as to why this extension should not be changed. This commit reverts edf7082326526d76bfda095daa99e56317e30803.
* Change default extension to .tscn when import 3d scenevolzhs2016-07-181-1/+1
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* Remove some noisy debug printsRémi Verschelde2016-07-171-2/+0
| | | | Part of #5031
* Removes AnimationPlayer renaming on import.Saracen2016-07-131-1/+0
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* properly generate tangents only upon request, closes #5580Juan Linietsky2016-07-091-1/+1
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* Remove unused variables (third pass) + dead codeRémi Verschelde2016-07-075-26/+2
| | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
* Fixes to import plugin, closes #5318Juan Linietsky2016-06-301-5/+74
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* Editor properly reloads scenes if they changed on disk or were reimportedJuan Linietsky2016-06-281-2/+4
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* Fix error reporting when a scene is not imported properly, closes #3968Juan Linietsky2016-06-261-3/+4
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* Fixed error using the same atlas rect for all images, closes #4139Juan Linietsky2016-06-211-2/+11
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* Ability to premultiply alpha on font import, fixes #5231Juan Linietsky2016-06-211-0/+26
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* i18n: Improve a couple English stringsRémi Verschelde2016-06-201-1/+1
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* -Added options for scene import plugin to keep materials and user-added ↵Juan Linietsky2016-06-203-2/+172
| | | | tracks to animations, please test! closes #4425
* Made .fnt warning translatablePaulb232016-06-191-1/+1
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* Merge pull request #5039 from jay3d/masterRémi Verschelde2016-06-191-1/+45
|\ | | | | Add "-rigid" postfix import feature to create rigid bodies
| * Add "-rigid" postfix import feature to create rigid bodiesjay3d2016-06-181-1/+45
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* | Merge pull request #4158 from Paulb23/add_fnt_extension_issue_162Rémi Verschelde2016-06-191-0/+10
|\ \ | | | | | | Adds .fnt extension if not provided, issue #162
| * | Adds .fnt extension if not provided, issue 162Paulb232016-03-271-0/+10
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* | | Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-186-0/+168
| |/ |/| | | Also removes a couple wrong Godot headers from third-party source files.
* | It is now possible to set a default custom theme, whether you want a hidpi ↵Juan Linietsky2016-06-161-9/+13
| | | | | | | | default theme, or just use a custom font for the default theme
* | Fix endless reimporting for LargeTexture close #5215Geequlim2016-06-151-0/+1
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* | Improved Blender/Collada shadeless->unshaded importPawel Kowal2016-06-071-0/+1
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* | Merge pull request #5057 from pkowal1982/masterRémi Verschelde2016-06-072-17/+58
|\ \ | | | | | | Improved Blender/Collada -colonly import creating collision shapes fo…
| * | Improved Blender/Collada -colonly import creating collision shapes for emptiesPawel Kowal2016-06-052-17/+58
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* | | Bitmask import pluginSaracen2016-06-052-0/+398
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* | fix invalid texture plugin namevolzhs2016-06-021-2/+2
| | | | | | | | | | EditorTextureImportPlugin had ``texture_2d``, ``texture_3d``, ``texture_atlas`` and ``larget_texture``. These are now just ``texture``.
* | Added more translatable strings in code. Updated template tools.pot.DimOkGamer2016-05-301-2/+2
| | | | | | | | also improved Russian localization.
* | Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2016-05-301-10/+10
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| * | Remove translatable strings in commentsGeorge Marques2016-05-291-10/+10
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* | | -Some fixes to OSX retina scaling for window functionsJuan Linietsky2016-05-306-29/+29
|/ / | | | | | | -Implemented HiDPI detection and support for Godot Editor!
* | Set more visible string to translatableGeequlim2016-05-296-11/+7
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* | Changed import workflowJuan Linietsky2016-05-2712-579/+533
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
* | i18n: Use %d instead of %i in vformatRémi Verschelde2016-05-211-2/+2
| | | | | | | | Fixes #4742.
* | i18n: Second pass at proofreadingRémi Verschelde2016-05-213-5/+5
| | | | | | | | | | Mostly removing commented out strings, plus a few critical ones that should not be translated.
* | i18n: Proofreading of all stringsRémi Verschelde2016-05-217-62/+62
| | | | | | | | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
* | Check the save path before importing a 3D MeshWilhem Barbier2016-05-181-9/+9
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* | i18n: Don't make print_line calls translatableRémi Verschelde2016-05-045-27/+27
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* | Modified editor strings to be translatable in the futureJuan Linietsky2016-05-037-248/+248
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* | Allow any directory for custom character set and gradient image file when ↵volzhs2016-05-011-2/+2
| | | | | | | | | | | | import font fix #4486
* | move Font to BitmapFontJuan Linietsky2016-04-282-20/+20
| | | | | | | | so we can add DynamicFont later..
* | correct typo "overwrite"volzhs2016-04-141-2/+2
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* remove trailing whitespaceHubert Jarosz2016-03-093-7/+7
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