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* fixes on sample importingJuan Linietsky2015-05-191-2/+3
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* fix a crash situation when starting a thread and other small fixesJuan Linietsky2015-05-181-1/+4
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* optional formal changesehriche2015-05-061-0/+2
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* fix font import path on windows, closes #1675Juan Linietsky2015-05-041-2/+5
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* -Fixes from source code analyzizer, closes #1768Juan Linietsky2015-05-011-2/+2
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* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-04-241-0/+1
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| * fix to collada import crashJuan Linietsky2015-04-231-0/+1
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* | local changesJuan Linietsky2015-04-241-1/+1
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* Changed collada importer to properly handle ALL blend shape arrays, fixes ↵Juan Linietsky2015-04-221-14/+67
| | | | problems with animated normals, uvs, etc.
* -Changed Godot exit to be clean.Juan Linietsky2015-04-201-1/+2
| | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
* -fix local and global usage for DirAccess, fixes #791Juan Linietsky2015-04-181-1/+0
| | | | please test anyway..
* -Fixed post-import script-reload buf, fixes #1683Juan Linietsky2015-04-181-3/+9
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* Updated copyright year in all headersJuan Linietsky2015-04-1814-14/+14
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* -Fix issue of scene import script path being broken on reimport, fixes #1668Juan Linietsky2015-04-131-1/+2
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* improved save path error messages for scene, textures and audio, fixes #1514Juan Linietsky2015-04-123-7/+49
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* -Better Collada now keeps mesh names properly from blender, makes the ↵Juan Linietsky2015-04-081-7/+23
| | | | "overwrite existing, keep materials" import mode work properly.
* fixed re-import of scene when new nodes are added, fixes #1620Juan Linietsky2015-04-082-5/+14
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* Merge branch 'master' of https://github.com/not-surt/godot into snapping2Carl Olsson2015-03-231-2/+2
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| * fixes to new window management APIJuan Linietsky2015-03-221-2/+2
| | | | | | | | | | | | -needs testing on Linux -needs testing on Windows -NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
* | Add iostream include to collada plugin and change to light occluder to use ↵Carl Olsson2015-03-231-0/+1
|/ | | | canvas item snap function.
* Merge pull request #1433 from cheece/patch-1Juan Linietsky2015-03-221-1/+53
|\ | | | | COLLADA load morph target normals
| * COLLADA load normals from morph targetcheece2015-02-241-1/+53
| | | | | | if the file has normals use them!
* | signed distance field font supportJuan Linietsky2015-03-211-6/+6
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* | wip distance field font importJuan Linietsky2015-03-201-50/+297
| | | | | | | | font import may not work if using distance field, this is WIP
* | merges from okam repoJuan Linietsky2015-03-031-4/+7
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* Merge pull request #1215 from Qwertie-/PR-GUIJuan Linietsky2015-01-141-1/+1
|\ | | | | Fixed typo in error message
| * Fixed typo in messageLuke Picciau2015-01-141-1/+1
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* | fixesJuan Linietsky2015-01-132-1/+6
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* | -Ability to ask for documents/pictures/etc system dirs.Juan Linietsky2014-12-021-12/+54
| | | | | | | | | | -Fixes to animationplayer -fixes to collada importer
* | 3D Import Import & UDPJuan Linietsky2014-11-123-7/+145
| | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support.
* | SceneMainLoop -> SceneTreeJuan Linietsky2014-11-057-15/+56
| | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* | Bug FixesJuan Linietsky2014-11-025-25/+620
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features)
* | FixesJuan Linietsky2014-10-141-11/+10
| | | | | | | | | | | | | | | | | | -=-=- -Fixed normalmap depth parameter -Fixes to DirAccess on Windows -Double click on resource dock will open them -Fixes to doc generator (should make github wiki on class list more up to date)
* | ColladaJuan Linietsky2014-10-141-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | -=-=-=- -Fixed some DAE import & export bugs -Changed Collada exporter to use the mesh loops API -Added tangent export to Collada exporter -Added triangulation option to Collada exporter -Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful. -Fixed some strange bug with kinematic bodies #776 -Fix release compilaiton issues #782
* | -Rasterizer supports meshes with both skeletons and blend shapesJuan Linietsky2014-10-091-0/+11
| | | | | | | | -Collada exporter supports Blend Shapes (even on actions via set driven keys)
* | missing fils from yesterday comit.Juan Linietsky2014-10-034-23/+65
| | | | | | | | | | must have made some mistake with git, not sure why they were not sent..
* | Huge Amount of BugFixJuan Linietsky2014-10-034-6/+74
|/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
* Merge pull request #607 from TheoXD/_reimport_anim_mergeJuan Linietsky2014-09-171-8/+60
|\ | | | | Merge animations during reimport
| * Forgot about keeping value tracks.Theo Hallenius2014-08-151-5/+4
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| * Keep function callbacks, no throwing errorsTheo Hallenius2014-08-031-10/+25
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| * Merge animations during reimportTheo Hallenius2014-08-021-4/+42
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* | 3D Physics Rework, Other StuffJuan Linietsky2014-09-152-1/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
* | 3D Physics and Other StuffJuan Linietsky2014-09-021-1/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
* | Little BitsJuan Linietsky2014-08-143-6/+14
| | | | | | | | | | | | | | | | -=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet
* | Small Issues & MaintenanceJuan Linietsky2014-08-015-43/+1260
|/ | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
* Missing name on collada-imported materialsJuan Linietsky2014-06-281-0/+7
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* Misc FixesJuan Linietsky2014-06-272-12/+43
| | | | | | | | | | | | ========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
* Import 3D Scene ImprovementsJuan Linietsky2014-06-192-95/+283
| | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-=- -If re-importing from the "dependency changed" dialog, edited scene will keep the local changes. -Imported scene will keep track of changes in the source asset -Geometry changes in source geometry or nodes with a different transform will be updated. -Materials will be kept if changed locally. -New nodes added will be kept -If nodes were reparented or renamed, they will still keep track -Deleted notes will be restored, use the -noimp option to avoid this. -In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import. -Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh. Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time. So Please test!!
* More 3D WorkJuan Linietsky2014-06-162-1/+13
| | | | | | | | -=-=-=-=-=- -ESM Shadow Mapping for softer and less glitchy shadows -HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end) -Fix to xml parse bug
* Light Baker!Juan Linietsky2014-06-112-6/+11
| | | | | | -=-=-=-=-=-= -Support for lightmap baker, have fun figuring out how it works before tutorial is published.