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path: root/tools/editor/io_plugins/editor_atlas.cpp
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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Remove unused variables (third pass) + dead codeRémi Verschelde2016-07-071-5/+1
| | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -fixes to animatedsprite used with atlasJuan Linietsky2015-11-111-4/+8
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+159