| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -3/+3 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | do not allow removal of groups that come from instanced/inherited scene, ↵ | Juan Linietsky | 2016-07-07 | 1 | -2/+28 |
| | | | | | closes #5505 | ||||
| * | Created a NodeDock with signals and groups | Juan Linietsky | 2016-06-04 | 1 | -10/+10 |
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| * | Modified editor strings to be translatable in the future | Juan Linietsky | 2016-05-03 | 1 | -7/+7 |
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| * | Groups Editor: Clear LineEdit after creating a new group | Franklin Sobrinho | 2016-01-24 | 1 | -0/+2 |
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| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | Update Groups Editor | Franklin Sobrinho | 2015-12-06 | 1 | -93/+72 |
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| * | missing changes | Juan Linietsky | 2015-06-14 | 1 | -0/+3 |
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| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | SceneMainLoop -> SceneTree | Juan Linietsky | 2014-11-05 | 1 | -1/+1 |
| | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+177 |
