aboutsummaryrefslogtreecommitdiff
path: root/tools/editor/groups_editor.cpp (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* do not allow removal of groups that come from instanced/inherited scene, ↵Juan Linietsky2016-07-071-2/+28
| | | | closes #5505
* Created a NodeDock with signals and groupsJuan Linietsky2016-06-041-10/+10
|
* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-7/+7
|
* Groups Editor: Clear LineEdit after creating a new groupFranklin Sobrinho2016-01-241-0/+2
|
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
|
* Update Groups EditorFranklin Sobrinho2015-12-061-93/+72
|
* missing changesJuan Linietsky2015-06-141-0/+3
|
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
|
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-1/+1
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+177