| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-12 | 1 | -1/+1 |
| | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e) | ||||
| * | do not allow removal of groups that come from instanced/inherited scene, ↵ | Juan Linietsky | 2016-07-07 | 1 | -2/+28 |
| | | | | | closes #5505 | ||||
| * | Created a NodeDock with signals and groups | Juan Linietsky | 2016-06-04 | 1 | -10/+10 |
| | | |||||
| * | Modified editor strings to be translatable in the future | Juan Linietsky | 2016-05-03 | 1 | -7/+7 |
| | | |||||
| * | Groups Editor: Clear LineEdit after creating a new group | Franklin Sobrinho | 2016-01-24 | 1 | -0/+2 |
| | | |||||
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| | | |||||
| * | Update Groups Editor | Franklin Sobrinho | 2015-12-06 | 1 | -93/+72 |
| | | |||||
| * | missing changes | Juan Linietsky | 2015-06-14 | 1 | -0/+3 |
| | | |||||
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| | | |||||
| * | SceneMainLoop -> SceneTree | Juan Linietsky | 2014-11-05 | 1 | -1/+1 |
| | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+177 |
