| Commit message (Collapse) | Author | Age | Files | Lines |
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(cherry picked from commit d78e98e2a49bf952dd3e38e4a8359903d03bf42c)
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(cherry picked from commit 50aa78210c0e31ea8a348bdd8a2432159dc61879)
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(cherry picked from commit 474911c5338e3dfece0c7195c50e11b9027adb05)
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(cherry picked from commit c844c2d604ab7e8824659e1f6b6011039a552cbe)
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(cherry picked from commit 0fc7be89d3d85e35a42e4b33f619f53c92694a76)
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(cherry picked from commit b0488cacf27cb98c4a0dd58661c83262236e18a0)
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(cherry picked from commit 9234bd3ff9a3ff025368a1882ccfb91ca1b96ff1)
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(cherry picked from commit f19eea2f2d01cdfd671f16436eb639b46908b150)
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(cherry picked from commit 30d0ca97664a7645ce8b2af7d169f0cee3248953)
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can contain a pre-loaded list of projects to be added to editor_settings.xml
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for a file ._sc_ in the directory where the executable is, if it's present, all the editor settings (including the export templates) are read from editor_data/ inside that directory
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Added GridMap settings which allows the user to enter a pick distance.
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-It is now really easy to deploy an android build with debug, and debug it
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-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
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-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
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This makes export work when you are first running godot for your user.
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fix naming of duplicated nodes, closes #1161
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preferences
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-when playing animations, property editor is now refreshed properly, fixes #1046
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-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
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add option to auto-scan a directory for projects
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-=-=-=-=-=-=-=-=-=-=
Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.
Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
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-=-=-=-=-=-=-=-=-=--=-=-=
-Ability to set 2D nodes as bones
-Abity to set 2D nodes as IK chains
-2D IK Solver
-Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
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-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too).
-Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed.
-Manipulator gizmos are different for edited object and other objects.
-Properly highlight manipulator gizmo handles when hovered.
-Fixed bugs in fragment program when using more than 1 light together.
-Reload png/jpg files automatically in editor if edited externally.
-Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios
-Added PCF13 to improve smoothness of shadow borders
-General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM.
-Fixed normal mapping when importing DAE files, works nicely now.
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-Made a few demos using Viewport to show it's true power!
-Fixed some start-up error messages.
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-Detect when free() might crash the project and throw error
-fixed 2D Bounce in physics (3d still broken)
-renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible.
-large amount of fixes
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-fix bug in doc where touchscreen events were not documented
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