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path: root/tools/editor/editor_settings.cpp
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* Option to toggle syntax highlightingPaulb232016-04-061-0/+2
| | | | (cherry picked from commit d78e98e2a49bf952dd3e38e4a8359903d03bf42c)
* Function syntax highlightingPaul Batty2016-04-021-0/+1
| | | | (cherry picked from commit 50aa78210c0e31ea8a348bdd8a2432159dc61879)
* Option to toggle line numbersPaulb232016-04-021-0/+2
| | | | (cherry picked from commit 474911c5338e3dfece0c7195c50e11b9027adb05)
* Syntax highlighting for numbersPaulb232016-04-021-0/+1
| | | | (cherry picked from commit c844c2d604ab7e8824659e1f6b6011039a552cbe)
* Option to toggle tab drawingPaulb232016-04-021-0/+1
| | | | (cherry picked from commit 0fc7be89d3d85e35a42e4b33f619f53c92694a76)
* Highlight all occurrences of selected wordPaulb232016-04-021-0/+2
| | | | (cherry picked from commit b0488cacf27cb98c4a0dd58661c83262236e18a0)
* Added configuable tab sizePaulb232016-04-021-0/+3
| | | | (cherry picked from commit 9234bd3ff9a3ff025368a1882ccfb91ca1b96ff1)
* Enabled scrolling past end of filePaulb232016-04-021-0/+2
| | | | (cherry picked from commit f19eea2f2d01cdfd671f16436eb639b46908b150)
* added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settingsAriel Manzur2016-02-291-5/+21
| | | | (cherry picked from commit 30d0ca97664a7645ce8b2af7d169f0cee3248953)
* ._sc_ file is now a ConfigFile for self contained modeAriel Manzur2016-02-211-3/+25
| | | | can contain a pre-loaded list of projects to be added to editor_settings.xml
* Added "self contained" mode for Steam installation and similar. Editor looks ↵Ariel Manzur2016-02-191-9/+19
| | | | for a file ._sc_ in the directory where the executable is, if it's present, all the editor settings (including the export templates) are read from editor_data/ inside that directory
* * Added numpad emulation (fixes #3612)Nuno2016-02-121-0/+1
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Add editor setting for display mode on file dialog and filesystem dockFranklin Sobrinho2015-12-151-0/+2
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* -fixed tabsJuan Linietsky2015-11-181-1/+1
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* Merge pull request #2250 from PeaceSells50/AddedGridMapSettingsJuan Linietsky2015-10-171-0/+1
|\ | | | | Added GridMap settings which allows the user to enter a pick distance.
| * Added GridMap settings which allows the user to enter a pick distance.Peace Sells2015-07-091-0/+1
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* | new editor settings customization of where to run the game from the editorJuan Linietsky2015-08-301-0/+9
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* | -Merged the file server with the live editing and remote debugJuan Linietsky2015-08-061-0/+32
|/ | | | -It is now really easy to deploy an android build with debug, and debug it
* Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky2015-06-221-0/+2
| | | | | | | | | | | -ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene
* new file dialog!Juan Linietsky2015-06-061-1/+89
| | | | | | | | | -ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
* work in progress, resource previewsJuan Linietsky2015-05-311-0/+2
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* Set settings directory variable when loading settings failsest312015-05-051-0/+1
| | | | This makes export work when you are first running godot for your user.
* Proper support for code editor autosaving (disabled by default)Juan Linietsky2015-05-041-1/+1
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* New option to show/hide hidden filesrollenrolm2015-03-211-0/+1
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* Merge pull request #1181 from adolson/duplicate-node-naming-prefsJuan Linietsky2015-01-171-0/+4
|\ | | | | fix naming of duplicated nodes, closes #1161
| * fix naming of duplicated nodes, closes #1161, adds separator character ↵Dana Olson2015-01-111-0/+4
| | | | | | | | preferences
* | Add current_line_color ediotr setting for script and shader editormarynate2015-01-151-0/+1
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* -fixed bug on focus capture, now respets line/text editJuan Linietsky2015-01-031-0/+1
| | | | -when playing animations, property editor is now refreshed properly, fixes #1046
* added blender/maya like zoom stylejaromirhribal2014-12-281-0/+2
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* -added brace matching to go with the new code completionJuan Linietsky2014-12-171-0/+1
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* remove old unused pref, added new confirm insert trackDana Olson2014-12-081-0/+1
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-2/+2
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* Merge pull request #852 from adolson/autoscan-project-dirJuan Linietsky2014-11-021-0/+2
|\ | | | | add option to auto-scan a directory for projects
| * add option to auto-scan a directory for projectsDana Olson2014-11-011-0/+2
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* | Build System ChangesJuan Linietsky2014-10-071-1/+1
|/ | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
* added settings for default project & export dirsDana Olson2014-08-241-1/+5
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* 2D Animation ImprovementsJuan Linietsky2014-07-061-0/+6
| | | | | | | | | -=-=-=-=-=-=-=-=-=--=-=-= -Ability to set 2D nodes as bones -Abity to set 2D nodes as IK chains -2D IK Solver -Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
* Lots of 3D improvements:Juan Linietsky2014-05-041-0/+1
| | | | | | | | | | | | | -Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too). -Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed. -Manipulator gizmos are different for edited object and other objects. -Properly highlight manipulator gizmo handles when hovered. -Fixed bugs in fragment program when using more than 1 light together. -Reload png/jpg files automatically in editor if edited externally. -Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios -Added PCF13 to improve smoothness of shadow borders -General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM. -Fixed normal mapping when importing DAE files, works nicely now.
* #331 settings menu option title fix oopsjonyrock2014-04-281-1/+1
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* #331 settings menu option title fixjonyrock2014-04-281-1/+1
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* pair symbols tool basic impjonyrock2014-04-271-0/+1
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* -Fixed a few bugs in ViewportJuan Linietsky2014-04-101-1/+1
| | | | | -Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
* -Support for changing fontsJuan Linietsky2014-04-051-2/+8
| | | | | | | -Detect when free() might crash the project and throw error -fixed 2D Bounce in physics (3d still broken) -renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible. -large amount of fixes
* Fix bug in 3d navigation scheme selection; Add modo navigation schememarynate2014-04-011-1/+1
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* Add maya style navigation scheme to 3d vieewportmarynate2014-04-011-0/+2
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* -scripts are converted to bytecode on exportJuan Linietsky2014-02-251-1/+1
| | | | -fix bug in doc where touchscreen events were not documented
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+636