aboutsummaryrefslogtreecommitdiff
path: root/tools/editor/editor_settings.cpp
Commit message (Collapse)AuthorAgeFilesLines
* Proper support for code editor autosaving (disabled by default)Juan Linietsky2015-05-041-1/+1
|
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
|
* New option to show/hide hidden filesrollenrolm2015-03-211-0/+1
|
* Merge pull request #1181 from adolson/duplicate-node-naming-prefsJuan Linietsky2015-01-171-0/+4
|\ | | | | fix naming of duplicated nodes, closes #1161
| * fix naming of duplicated nodes, closes #1161, adds separator character ↵Dana Olson2015-01-111-0/+4
| | | | | | | | preferences
* | Add current_line_color ediotr setting for script and shader editormarynate2015-01-151-0/+1
|/
* -fixed bug on focus capture, now respets line/text editJuan Linietsky2015-01-031-0/+1
| | | | -when playing animations, property editor is now refreshed properly, fixes #1046
* added blender/maya like zoom stylejaromirhribal2014-12-281-0/+2
|
* -added brace matching to go with the new code completionJuan Linietsky2014-12-171-0/+1
|
* remove old unused pref, added new confirm insert trackDana Olson2014-12-081-0/+1
|
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-2/+2
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* Merge pull request #852 from adolson/autoscan-project-dirJuan Linietsky2014-11-021-0/+2
|\ | | | | add option to auto-scan a directory for projects
| * add option to auto-scan a directory for projectsDana Olson2014-11-011-0/+2
| |
* | Build System ChangesJuan Linietsky2014-10-071-1/+1
|/ | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
* added settings for default project & export dirsDana Olson2014-08-241-1/+5
|
* 2D Animation ImprovementsJuan Linietsky2014-07-061-0/+6
| | | | | | | | | -=-=-=-=-=-=-=-=-=--=-=-= -Ability to set 2D nodes as bones -Abity to set 2D nodes as IK chains -2D IK Solver -Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
* Lots of 3D improvements:Juan Linietsky2014-05-041-0/+1
| | | | | | | | | | | | | -Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too). -Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed. -Manipulator gizmos are different for edited object and other objects. -Properly highlight manipulator gizmo handles when hovered. -Fixed bugs in fragment program when using more than 1 light together. -Reload png/jpg files automatically in editor if edited externally. -Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios -Added PCF13 to improve smoothness of shadow borders -General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM. -Fixed normal mapping when importing DAE files, works nicely now.
* #331 settings menu option title fix oopsjonyrock2014-04-281-1/+1
|
* #331 settings menu option title fixjonyrock2014-04-281-1/+1
|
* pair symbols tool basic impjonyrock2014-04-271-0/+1
|
* -Fixed a few bugs in ViewportJuan Linietsky2014-04-101-1/+1
| | | | | -Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
* -Support for changing fontsJuan Linietsky2014-04-051-2/+8
| | | | | | | -Detect when free() might crash the project and throw error -fixed 2D Bounce in physics (3d still broken) -renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible. -large amount of fixes
* Fix bug in 3d navigation scheme selection; Add modo navigation schememarynate2014-04-011-1/+1
|
* Add maya style navigation scheme to 3d vieewportmarynate2014-04-011-0/+2
|
* -scripts are converted to bytecode on exportJuan Linietsky2014-02-251-1/+1
| | | | -fix bug in doc where touchscreen events were not documented
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+636