| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Improve debug focus behavior | Pedro J. Estébanez | 2016-10-09 | 1 | -0/+4 |
| | | | | | | | | Fix focusing debugged game on Windows Add re-focusing editor on continue (cherry picked from commit 66dac878ac9fc278044281b7f67fbed668e4523d) | ||||
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 1 | -0/+31 |
| | | | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | ||||
| * | new editor settings customization of where to run the game from the editor | Juan Linietsky | 2015-08-30 | 1 | -1/+65 |
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| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+111 |
