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path: root/tools/editor/editor_resource_preview.cpp (follow)
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* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
| | | Also removes a couple wrong Godot headers from third-party source files.
* fix error when open scene or switch to another scenevolzhs2016-06-011-1/+1
| | | | | | | | | ## Error message on console ## ``` no access to ID:18723 ERROR: FileAccessWindows::_get_modified_time: Method/Function Failed, returning: 0 At: drivers\windows\file_access_windows.cpp:251 ```
* -Some fixes to OSX retina scaling for window functionsJuan Linietsky2016-05-301-1/+3
| | | | -Implemented HiDPI detection and support for Godot Editor!
* Changed import workflowJuan Linietsky2016-05-271-17/+76
| | | | | | | | | | | | | | | | -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
* -fixed many memory initialization issuesJuan Linietsky2015-06-061-2/+3
| | | | | -fixed deadlock on previews thread -fixed compilation errors on unix
* new file dialog!Juan Linietsky2015-06-061-12/+12
| | | | | | | | | -ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
* work in progress, resource previewsJuan Linietsky2015-05-311-0/+260