aboutsummaryrefslogtreecommitdiff
path: root/tools/editor/editor_plugin.cpp (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Exposing edit_resource method of EditorNode in the EditorPlugin (#7355)Bruno Ortiz2017-01-121-0/+6
| | | | (cherry picked from commit 7e0d0d0bb912fbb774f5890792840a1a62485773)
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Add a function to plugin get the main screen parentGeorge Marques2016-10-091-0/+6
| | | | | | | - Fix a bug where the main screen button did not disappear when the plugin was deactivated. (cherry picked from commit 98e7c1edbab6605a7578643485e1e88b61fd83d7)
* Expose additional functions for the EditorPlugin classFranklin Sobrinho2016-09-011-3/+25
| | | | (cherry picked from commit 104653f9ebf5f04c050ad8db5dcf060651ff8bb2)
* Update documentation.MarianoGNU2016-07-241-1/+1
|
* expose bottom panel button to EditorPlugin scriptsMarianoGNU2016-07-241-2/+2
|
* Fix EditorPlugin::forward_spatial_input_event in GDScripts addonsFranklin Sobrinho2016-07-041-0/+1
|
* -Improve resource previewsJuan Linietsky2016-05-231-0/+8
| | | | -Also fixed draw_texture_rect() tile parameter
* Adds EditorPlugin::remove_control_from_bottom_panel()Zher Huei Lee2016-02-281-2/+10
| | | | | | Also renames `add_control_to_bottom_dock` to `add_control_to_bottom_panel` so that it would be clear that the removal functions are different too.
* Completed the support for plugins! It is not possible to add plugins.Juan Linietsky2016-02-271-7/+72
| | | | | | Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun!
* First attempt at making a more useful EditorPlugin API. Still undocumented, ↵Juan Linietsky2016-02-271-3/+27
| | | | but feedback welcome!
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
|
* Fix bug in EditorPlugin::add_custom_control, fixes #2567Franklin Sobrinho2015-10-041-0/+1
|
* Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky2015-06-221-0/+7
| | | | | | | | | | | -ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
|
* 2D shader progressreduz2015-01-111-0/+6
|
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+238