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path: root/tools/editor/editor_path.cpp
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* renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky2017-01-081-2/+2
| | | | differentiated than generalized _input
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-10/+10
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2017-01-021-1/+1
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| * Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* | Click the inspected objet name to see all subresources.Juan Linietsky2016-09-171-1/+97
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* Removed unused variables (second pass) + dead codeRémi Verschelde2016-07-071-1/+0
| | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -removed resources dock, good bye old friendJuan Linietsky2015-09-011-1/+5
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Fixed too many little issues, check the issues closed today.Juan Linietsky2014-09-211-1/+7
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+109