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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-181-118/+0
| | | | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. (Manual redo of 49c065d29ca07040c3fd810026121164ad86b247)
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Removed unused variables (second pass) + dead codeRémi Verschelde2016-07-071-1/+0
| | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -removed resources dock, good bye old friendJuan Linietsky2015-09-011-1/+5
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Fixed too many little issues, check the issues closed today.Juan Linietsky2014-09-211-1/+7
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+109