| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | -Add visible IO errors when closing a file fails due to it being locked ↵ | Juan Linietsky | 2016-06-13 | 1 | -0/+1 |
| | | | | | (most likely on windows), closes #4760 | ||||
| * | -Heavily improved editor startup and exit performance | Juan Linietsky | 2016-06-07 | 1 | -0/+3 |
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| * | Created a NodeDock with signals and groups | Juan Linietsky | 2016-06-04 | 1 | -1/+3 |
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| * | Signals became a tab | Juan Linietsky | 2016-06-03 | 1 | -0/+1 |
| | | | | | added icons to contextual scene tree menu | ||||
| * | Cleaned up remote menu | Juan Linietsky | 2016-06-03 | 1 | -1/+1 |
| | | | | | | | | -Merged fileserver & deploy dumb clients option -Live Script Reloading can now happen automatically on script save -Changed Live to Mirror term to differentiate from Unity and Unreal, as what Godot does is not the same thing. | ||||
| * | Merge pull request #4926 from Paulb23/fullscreen_and_distraction_free_mode | Rémi Verschelde | 2016-06-02 | 1 | -1/+9 |
| |\ | | | | | Added fullscreen and distraction free modes | ||||
| | * | Added fullscreen and distraction free modes | Paulb23 | 2016-05-30 | 1 | -1/+9 |
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| * | | Ability to reload scripts on running game | Juan Linietsky | 2016-06-01 | 1 | -0/+1 |
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| * | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | 2016-05-30 | 1 | -0/+1 |
| | | | | | -Implemented HiDPI detection and support for Godot Editor! | ||||
| * | Changed import workflow | Juan Linietsky | 2016-05-27 | 1 | -0/+5 |
| | | | | | | | | | | | | | | | | | -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | ||||
| * | -Improve resource previews | Juan Linietsky | 2016-05-23 | 1 | -0/+2 |
| | | | | | -Also fixed draw_texture_rect() tile parameter | ||||
| * | Merge remote-tracking branch 'origin/master' | Juan Linietsky | 2016-05-21 | 1 | -2/+2 |
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| | * | remove trailing whitespace | Hubert Jarosz | 2016-05-21 | 1 | -2/+2 |
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| * | | First version of Profiler | Juan Linietsky | 2016-05-21 | 1 | -1/+3 |
| |/ | | | | | It is now possible to profile GDScript as well as some parts of Godot internals. | ||||
| * | Contextualized Scene Tree menu | Juan Linietsky | 2016-05-16 | 1 | -0/+1 |
| | | | | | | | -Added context menu to Scene Tree Dock -Removed Buttons -Added a filter to search for nods more easily in the dock | ||||
| * | ability to drag scenes from filesystem to tree for instancing | Juan Linietsky | 2016-05-11 | 1 | -1/+1 |
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| * | -begun implementing drag & drop editor wide | Juan Linietsky | 2016-05-11 | 1 | -1/+9 |
| | | | | | | | -filesystem dock dnd support -property list dnd support -scene tree dnd support | ||||
| * | Move export GUI debug toggle to export settings window | eska | 2016-04-28 | 1 | -1/+0 |
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| * | Enables the possibility of editing on multiple plugins at same time on same ↵ | hodes | 2016-04-02 | 1 | -3/+33 |
| | | | | | object type. | ||||
| * | -Made editor support SSL certs by default (embedded them) | Juan Linietsky | 2016-03-12 | 1 | -1/+1 |
| | | | | | | | | | | -Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now. | ||||
| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -4/+4 |
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| * | Adds EditorPlugin::remove_control_from_bottom_panel() | Zher Huei Lee | 2016-02-28 | 1 | -0/+1 |
| | | | | | | | Also renames `add_control_to_bottom_dock` to `add_control_to_bottom_panel` so that it would be clear that the removal functions are different too. | ||||
| * | Completed the support for plugins! It is not possible to add plugins. | Juan Linietsky | 2016-02-27 | 1 | -11/+27 |
| | | | | | | | Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun! | ||||
| * | Added option to restart custom scene | Ignacio Etcheverry | 2016-02-17 | 1 | -0/+1 |
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| * | Fix _quick_run method (Play custom scene) | Ignacio Etcheverry | 2016-02-17 | 1 | -1/+1 |
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| * | -Property apply limits to V/H Splits in main editor window. Fixes #3567 | Juan Linietsky | 2016-02-08 | 1 | -1/+1 |
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| * | Fix Output panel annoying focus steal | Ignacio Etcheverry | 2016-01-24 | 1 | -0/+1 |
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| * | -Massive editor dialog cleanup | Juan Linietsky | 2016-01-17 | 1 | -15/+29 |
| | | | | | -Added a bottom menu list | ||||
| * | Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dock | Rémi Verschelde | 2016-01-15 | 1 | -5/+3 |
| |\ | | | | | Moved subscene creation from scene menu to an icon on the scene dock | ||||
| | * | Moved subscene creation from scene menu to an icon on the scene dock | Rémi Verschelde | 2015-11-27 | 1 | -5/+3 |
| | | | | | | | | | | | Based on @Fiona's PR #2220. The previous "subscene" concept is also renamed to "new scene", as those subscene are just like regular scenes. | ||||
| * | | Allow to override the default editor layout | Ignacio Etcheverry | 2016-01-11 | 1 | -2/+2 |
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| * | | Quick open now can open multiple scenes and scripts | Franklin Sobrinho | 2016-01-08 | 1 | -1/+1 |
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| * | | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | | -Ensure .tscn and .tres always save in a deterministic way, fixes #2495 | Juan Linietsky | 2015-12-31 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | -Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed -Created a VariantWriter helper to unify all variant to text writing -Moved SceneFormatText writing to VariantWriter -Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format | ||||
| * | | -Fix to progress dialog, speding it up | Juan Linietsky | 2015-12-21 | 1 | -2/+2 |
| | | | | | | | | | | | -Fix potential deadlock in stream player -Fix collada to support broken files from ColladaMaya | ||||
| * | | Added input actions renaming | Ignacio Etcheverry | 2015-12-14 | 1 | -2/+2 |
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| * | | -scenes are properly reloaded when a dependency changes, fixes #2896 | Juan Linietsky | 2015-12-13 | 1 | -0/+1 |
| | | | | | | | | | (it's clevery done so local changes to scenes are kept even if unsaved) | ||||
| * | | Merge pull request #2873 from neikeq/editor_layouts | Juan Linietsky | 2015-12-08 | 1 | -1/+15 |
| |\ \ | | | | | | | Editor layouts menu | ||||
| | * | | Editor layouts menu | neikeq | 2015-11-25 | 1 | -1/+15 |
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| * | | | -orphan resource explorer dialog + tools menu | Juan Linietsky | 2015-11-29 | 1 | -0/+3 |
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| * | | Put 2D, 3D and Script editor index in enum | neikeq | 2015-11-25 | 1 | -0/+6 |
| | | | | | | | | | To avoid invalid index out of bounds mistakes. | ||||
| * | | Implement name filter to PropertyEditor | Franklin Sobrinho | 2015-11-21 | 1 | -0/+7 |
| |/ | | | | - Add search bar to Inspector tab and to Project and Editor settings dialog | ||||
| * | Ask confirmation on closing a scene tab | Julian Murgia - StraToN | 2015-11-19 | 1 | -0/+2 |
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| * | -fixed tabs | Juan Linietsky | 2015-11-18 | 1 | -1/+5 |
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| * | Fix #2623 | Julian Murgia - StraToN | 2015-10-22 | 1 | -0/+1 |
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| * | Merge pull request #2380 from StraToN/tabs-buttons | Juan Linietsky | 2015-10-17 | 1 | -0/+1 |
| |\ | | | | | Tab close button + display policies + application on Scenes Tabs | ||||
| | * | Added close button to tab. Added 4 display policies for this close button ↵ | Julian Murgia - StraToN | 2015-08-18 | 1 | -0/+1 |
| | | | | | | | | | (show always, show never, show active tab only, show hover). Set the scene tabs in editor to follow the hover policy. | ||||
| * | | Large improvements on scene packing and management | reduz | 2015-10-10 | 1 | -1/+2 |
| | | | | | | | | | | | -Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes | ||||
| * | | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 1 | -0/+2 |
| | | | | | | | | | | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | ||||
| * | | -removed resources dock, good bye old friend | Juan Linietsky | 2015-09-01 | 1 | -1/+14 |
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