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path: root/tools/editor/editor_node.h
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* -Add visible IO errors when closing a file fails due to it being locked ↵Juan Linietsky2016-06-131-0/+1
| | | | (most likely on windows), closes #4760
* -Heavily improved editor startup and exit performanceJuan Linietsky2016-06-071-0/+3
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* Created a NodeDock with signals and groupsJuan Linietsky2016-06-041-1/+3
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* Signals became a tabJuan Linietsky2016-06-031-0/+1
| | | | added icons to contextual scene tree menu
* Cleaned up remote menuJuan Linietsky2016-06-031-1/+1
| | | | | | | -Merged fileserver & deploy dumb clients option -Live Script Reloading can now happen automatically on script save -Changed Live to Mirror term to differentiate from Unity and Unreal, as what Godot does is not the same thing.
* Merge pull request #4926 from Paulb23/fullscreen_and_distraction_free_modeRémi Verschelde2016-06-021-1/+9
|\ | | | | Added fullscreen and distraction free modes
| * Added fullscreen and distraction free modesPaulb232016-05-301-1/+9
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* | Ability to reload scripts on running gameJuan Linietsky2016-06-011-0/+1
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* -Some fixes to OSX retina scaling for window functionsJuan Linietsky2016-05-301-0/+1
| | | | -Implemented HiDPI detection and support for Godot Editor!
* Changed import workflowJuan Linietsky2016-05-271-0/+5
| | | | | | | | | | | | | | | | -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
* -Improve resource previewsJuan Linietsky2016-05-231-0/+2
| | | | -Also fixed draw_texture_rect() tile parameter
* Merge remote-tracking branch 'origin/master'Juan Linietsky2016-05-211-2/+2
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| * remove trailing whitespaceHubert Jarosz2016-05-211-2/+2
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* | First version of ProfilerJuan Linietsky2016-05-211-1/+3
|/ | | | | It is now possible to profile GDScript as well as some parts of Godot internals.
* Contextualized Scene Tree menuJuan Linietsky2016-05-161-0/+1
| | | | | | -Added context menu to Scene Tree Dock -Removed Buttons -Added a filter to search for nods more easily in the dock
* ability to drag scenes from filesystem to tree for instancingJuan Linietsky2016-05-111-1/+1
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* -begun implementing drag & drop editor wideJuan Linietsky2016-05-111-1/+9
| | | | | | -filesystem dock dnd support -property list dnd support -scene tree dnd support
* Move export GUI debug toggle to export settings windoweska2016-04-281-1/+0
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* Enables the possibility of editing on multiple plugins at same time on same ↵hodes2016-04-021-3/+33
| | | | object type.
* -Made editor support SSL certs by default (embedded them)Juan Linietsky2016-03-121-1/+1
| | | | | | | | | -Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now.
* remove trailing whitespaceHubert Jarosz2016-03-091-4/+4
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* Adds EditorPlugin::remove_control_from_bottom_panel()Zher Huei Lee2016-02-281-0/+1
| | | | | | Also renames `add_control_to_bottom_dock` to `add_control_to_bottom_panel` so that it would be clear that the removal functions are different too.
* Completed the support for plugins! It is not possible to add plugins.Juan Linietsky2016-02-271-11/+27
| | | | | | Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun!
* Added option to restart custom sceneIgnacio Etcheverry2016-02-171-0/+1
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* Fix _quick_run method (Play custom scene)Ignacio Etcheverry2016-02-171-1/+1
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* -Property apply limits to V/H Splits in main editor window. Fixes #3567Juan Linietsky2016-02-081-1/+1
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* Fix Output panel annoying focus stealIgnacio Etcheverry2016-01-241-0/+1
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* -Massive editor dialog cleanupJuan Linietsky2016-01-171-15/+29
| | | | -Added a bottom menu list
* Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dockRémi Verschelde2016-01-151-5/+3
|\ | | | | Moved subscene creation from scene menu to an icon on the scene dock
| * Moved subscene creation from scene menu to an icon on the scene dockRémi Verschelde2015-11-271-5/+3
| | | | | | | | | | Based on @Fiona's PR #2220. The previous "subscene" concept is also renamed to "new scene", as those subscene are just like regular scenes.
* | Allow to override the default editor layoutIgnacio Etcheverry2016-01-111-2/+2
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* | Quick open now can open multiple scenes and scriptsFranklin Sobrinho2016-01-081-1/+1
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* | Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* | -Ensure .tscn and .tres always save in a deterministic way, fixes #2495Juan Linietsky2015-12-311-2/+2
| | | | | | | | | | | | | | -Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed -Created a VariantWriter helper to unify all variant to text writing -Moved SceneFormatText writing to VariantWriter -Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
* | -Fix to progress dialog, speding it upJuan Linietsky2015-12-211-2/+2
| | | | | | | | | | -Fix potential deadlock in stream player -Fix collada to support broken files from ColladaMaya
* | Added input actions renamingIgnacio Etcheverry2015-12-141-2/+2
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* | -scenes are properly reloaded when a dependency changes, fixes #2896Juan Linietsky2015-12-131-0/+1
| | | | | | | | (it's clevery done so local changes to scenes are kept even if unsaved)
* | Merge pull request #2873 from neikeq/editor_layoutsJuan Linietsky2015-12-081-1/+15
|\ \ | | | | | | Editor layouts menu
| * | Editor layouts menuneikeq2015-11-251-1/+15
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* | | -orphan resource explorer dialog + tools menuJuan Linietsky2015-11-291-0/+3
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* | Put 2D, 3D and Script editor index in enumneikeq2015-11-251-0/+6
| | | | | | | | To avoid invalid index out of bounds mistakes.
* | Implement name filter to PropertyEditorFranklin Sobrinho2015-11-211-0/+7
|/ | | | - Add search bar to Inspector tab and to Project and Editor settings dialog
* Ask confirmation on closing a scene tabJulian Murgia - StraToN2015-11-191-0/+2
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* -fixed tabsJuan Linietsky2015-11-181-1/+5
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* Fix #2623Julian Murgia - StraToN2015-10-221-0/+1
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* Merge pull request #2380 from StraToN/tabs-buttonsJuan Linietsky2015-10-171-0/+1
|\ | | | | Tab close button + display policies + application on Scenes Tabs
| * Added close button to tab. Added 4 display policies for this close button ↵Julian Murgia - StraToN2015-08-181-0/+1
| | | | | | | | (show always, show never, show active tab only, show hover). Set the scene tabs in editor to follow the hover policy.
* | Large improvements on scene packing and managementreduz2015-10-101-1/+2
| | | | | | | | | | -Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes
* | Ability to visually debug geometry visually:Juan Linietsky2015-09-201-0/+2
| | | | | | | | | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
* | -removed resources dock, good bye old friendJuan Linietsky2015-09-011-1/+14
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