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path: root/tools/editor/editor_node.h
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* editor_node: add an option to stop the update spinner from spinning, fixes #6653J08nY2016-10-091-0/+1
| | | | (cherry picked from commit 4527fbcfa11c8e5fe618ce862d641c63b0204301)
* Improve debug focus behaviorPedro J. Estébanez2016-10-091-0/+1
| | | | | | | Fix focusing debugged game on Windows Add re-focusing editor on continue (cherry picked from commit 66dac878ac9fc278044281b7f67fbed668e4523d)
* "FileSystem" dock now instance all selected scenes in one actionFranklin Sobrinho2016-07-211-1/+2
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* Renamed scenes_dock to filesystem_dock (makes more sense, it has not been a ↵Juan Linietsky2016-07-211-3/+3
| | | | scenes dock since a long time).
* Save all edited scenes when Runing (and auto-save is enabled). Fixes #4410MarianoGNU2016-07-081-2/+3
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* Cleanup: drop ImportSettingsDialog, replaced by contextual actionsRémi Verschelde2016-07-081-3/+0
| | | | Note that it was already commented out.
* Fix addon disablingFranklin Sobrinho2016-07-041-1/+1
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* Editor properly reloads scenes if they changed on disk or were reimportedJuan Linietsky2016-06-281-1/+3
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* Ask about selecting a main scene if one has not been selected.Juan Linietsky2016-06-271-0/+2
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* Fix error reporting when a scene is not imported properly, closes #3968Juan Linietsky2016-06-261-2/+2
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* Drop empty files that are not used anywhereRémi Verschelde2016-06-181-1/+0
| | | | Part of #5272
* -added missing .inc filesJuan Linietsky2016-06-171-0/+1
| | | | | | -Made it possible to change the editor theme -Added two options to theme editor plugin to create empty template themes and editor themes -Make sure that saved themes to .tres keep the null theme fields, to make it easier to keep those when saving/loading the theme
* -Add visible IO errors when closing a file fails due to it being locked ↵Juan Linietsky2016-06-131-0/+1
| | | | (most likely on windows), closes #4760
* -Heavily improved editor startup and exit performanceJuan Linietsky2016-06-071-0/+3
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* Created a NodeDock with signals and groupsJuan Linietsky2016-06-041-1/+3
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* Signals became a tabJuan Linietsky2016-06-031-0/+1
| | | | added icons to contextual scene tree menu
* Cleaned up remote menuJuan Linietsky2016-06-031-1/+1
| | | | | | | -Merged fileserver & deploy dumb clients option -Live Script Reloading can now happen automatically on script save -Changed Live to Mirror term to differentiate from Unity and Unreal, as what Godot does is not the same thing.
* Merge pull request #4926 from Paulb23/fullscreen_and_distraction_free_modeRémi Verschelde2016-06-021-1/+9
|\ | | | | Added fullscreen and distraction free modes
| * Added fullscreen and distraction free modesPaulb232016-05-301-1/+9
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* | Ability to reload scripts on running gameJuan Linietsky2016-06-011-0/+1
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* -Some fixes to OSX retina scaling for window functionsJuan Linietsky2016-05-301-0/+1
| | | | -Implemented HiDPI detection and support for Godot Editor!
* Changed import workflowJuan Linietsky2016-05-271-0/+5
| | | | | | | | | | | | | | | | -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
* -Improve resource previewsJuan Linietsky2016-05-231-0/+2
| | | | -Also fixed draw_texture_rect() tile parameter
* Merge remote-tracking branch 'origin/master'Juan Linietsky2016-05-211-2/+2
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| * remove trailing whitespaceHubert Jarosz2016-05-211-2/+2
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* | First version of ProfilerJuan Linietsky2016-05-211-1/+3
|/ | | | | It is now possible to profile GDScript as well as some parts of Godot internals.
* Contextualized Scene Tree menuJuan Linietsky2016-05-161-0/+1
| | | | | | -Added context menu to Scene Tree Dock -Removed Buttons -Added a filter to search for nods more easily in the dock
* ability to drag scenes from filesystem to tree for instancingJuan Linietsky2016-05-111-1/+1
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* -begun implementing drag & drop editor wideJuan Linietsky2016-05-111-1/+9
| | | | | | -filesystem dock dnd support -property list dnd support -scene tree dnd support
* Move export GUI debug toggle to export settings windoweska2016-04-281-1/+0
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* Enables the possibility of editing on multiple plugins at same time on same ↵hodes2016-04-021-3/+33
| | | | object type.
* -Made editor support SSL certs by default (embedded them)Juan Linietsky2016-03-121-1/+1
| | | | | | | | | -Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now.
* remove trailing whitespaceHubert Jarosz2016-03-091-4/+4
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* Adds EditorPlugin::remove_control_from_bottom_panel()Zher Huei Lee2016-02-281-0/+1
| | | | | | Also renames `add_control_to_bottom_dock` to `add_control_to_bottom_panel` so that it would be clear that the removal functions are different too.
* Completed the support for plugins! It is not possible to add plugins.Juan Linietsky2016-02-271-11/+27
| | | | | | Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun!
* Added option to restart custom sceneIgnacio Etcheverry2016-02-171-0/+1
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* Fix _quick_run method (Play custom scene)Ignacio Etcheverry2016-02-171-1/+1
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* -Property apply limits to V/H Splits in main editor window. Fixes #3567Juan Linietsky2016-02-081-1/+1
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* Fix Output panel annoying focus stealIgnacio Etcheverry2016-01-241-0/+1
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* -Massive editor dialog cleanupJuan Linietsky2016-01-171-15/+29
| | | | -Added a bottom menu list
* Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dockRémi Verschelde2016-01-151-5/+3
|\ | | | | Moved subscene creation from scene menu to an icon on the scene dock
| * Moved subscene creation from scene menu to an icon on the scene dockRémi Verschelde2015-11-271-5/+3
| | | | | | | | | | Based on @Fiona's PR #2220. The previous "subscene" concept is also renamed to "new scene", as those subscene are just like regular scenes.
* | Allow to override the default editor layoutIgnacio Etcheverry2016-01-111-2/+2
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* | Quick open now can open multiple scenes and scriptsFranklin Sobrinho2016-01-081-1/+1
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* | Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* | -Ensure .tscn and .tres always save in a deterministic way, fixes #2495Juan Linietsky2015-12-311-2/+2
| | | | | | | | | | | | | | -Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed -Created a VariantWriter helper to unify all variant to text writing -Moved SceneFormatText writing to VariantWriter -Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
* | -Fix to progress dialog, speding it upJuan Linietsky2015-12-211-2/+2
| | | | | | | | | | -Fix potential deadlock in stream player -Fix collada to support broken files from ColladaMaya
* | Added input actions renamingIgnacio Etcheverry2015-12-141-2/+2
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* | -scenes are properly reloaded when a dependency changes, fixes #2896Juan Linietsky2015-12-131-0/+1
| | | | | | | | (it's clevery done so local changes to scenes are kept even if unsaved)
* | Merge pull request #2873 from neikeq/editor_layoutsJuan Linietsky2015-12-081-1/+15
|\ \ | | | | | | Editor layouts menu